I decided to write some ideas I had for sometime.
Teleport paddle: When the ball touches the paddle it's teleported to the top of the screen. The horizontal coordinates are kept the same, but the vertical ones are set to whatever the hiest the ball can go is. And the ball continues it's path, as nothing had happened(if it hit the paddle straigh, it'll continue straight down, if it was from left to right in a 30º angle, it'll continue like that).
Color inverter: Inverts all the colors, just like it would if during the game you pressed PrtScn, then opened Paint, hit Ctrl+V ad then Ctrl+I.
Block selective: Gives you ONE shot, wich is fired automatically after a short time (2 seconds?), so you must aim fast. It will not destroy the block it hit. The ball will now for sometime(30secs?) only destroy the blocks of that type/color. It can be bad, f you only have a few of those blocks left, but you may as well hit a undestructable block in a level full of them.
Psychodellic: Colors will keep changing in a transgressive way randomly for sometime.
Color blind: Colors change randomply. The ball can become red and the paddle can become black, making it invisible if the backgrund is still black(this can make the game very hard or impossible not to lose a ball, as the ball AND paddle can become of the same color as the background).
Magnet: Clicking with the left button makes the ball goes toward the paddle, clicking with the right button make it go away from the paddle.
Scramble: Scrambles the blocks permanently.
Mirror: Flips and/or rotate the screen randomly. The screen goes back to normal in some time. This could also be a special block.
Double paddle: Duplicates the paddle. You move both like the screen was mirrored and the mirror was on the middle of the screen.
Stealth paddle: The paddle becomes invisible, but sparks now and then, keep your eyes open.
Freestyle(this could also be a mode*): You can move your paddle throught the screen as you please, but it cannot go through any object.
*There would be no walls and it would rotate to help contain the ball.
Bullet time: The game freezes and your cursor turns into an aim. You have a few seconds to shoot as many as you want. When the game unfreezes, round blocks will be where you shot(if there wasn't anything like blocks or the ball on the way). They are destroyed when the ball hits them of after some seconds(15?). Use it wizely and you can make the ball go right where you need.
Cracked screen: The screen becomes cracked, and where there are holes you can't see the game.
Remote controlled ball: The ball becomes your cursor, you can move it as you please for as long as you want, but one bump and the ball will be free again. This means you can't destroy as many blocks as you want while you control it.
Grenade: The ball becomes a grenade. It won't do anything unless you click. Then it'll explode in a radius of 2 blocks.
Ice ball: Click to freeze the ball. It'll slide through surfaces, without destroying what it touches. It'll move towart the way it was previously heading to(if it was going from left to right-down and hit something, it'll go straight down). Click again and the ball will return to normal. It's only purpose is to direct the ball for a certain place.
Rust ball: It wilt destroy metal blocks, but not anything else. It returns to normal after it hits the paddle 10 times.
Rust bullets: You shoot bullets that make metal blocks breakable. They don't break anything.
Multi-paddle: Creates one, two or three more paddles. Each wall can only have one paddle. Each one(exept the original) is destroyed after the ball hits it 5 times. Behind the paddles, there's still a wall.
Home: No matter where the ball and paddle are, they will be reset to the initial position. No power ups or downs will be reset. You'll have to click to release the ball again.
I don't know if I remember it all... I didn't note it anywhere, it's all in my mind ^^
Sorry if any idea is similar to others', I didn't read any :P
__________________
There are 10 kinds of people, those who know binary code and those who don't.
|