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  #171  
Old 06-24-2010, 03:06 AM
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Alice in Wonderland FTW

Molotov - Tosses a molotov into the air which creates some stationary fire when it hits the ground or a tank.
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  #172  
Old 06-24-2010, 03:20 AM
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Thread merged with this one, then remembered that I normally don't do that because it's not in the right format and is therefore just using up space in here.
Though the title is bolded so it'll probably be noticed.

~Edit: Whoops, and I managed to move this to In The Works. However, having the redirect in there should decrease the number of incorrectly-placed threads under In The Works.
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Last edited by Samail; 06-24-2010 at 03:23 AM. Reason: See edit.
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  #173  
Old 06-25-2010, 11:52 PM
sunny316 sunny316 is offline
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Pepper Spray -- A rotating projectile of the shape of a can, which stops rotating when on top of the tank to fire a pepper spray. Should be around 40-50 points for a perfect hit and also disorient the turret. Would be cool if, like chalk dust, there can be an effect "aaaaah" sort of instead of the cough
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  #174  
Old 06-28-2010, 09:33 PM
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whats up with new weapon packs? Any news? Mike, you are promisse complete it in april/march 2010... Its june/lully now. its very long time since last novembers packs :-( i hope you did it soon ;-)
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  #175  
Old 06-29-2010, 08:18 AM
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VoLAN, we can expect new weapon packs on this holiday. Give Mike some time...
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  #176  
Old 06-29-2010, 08:43 AM
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from what I gathered from mike's last news post, he has other demands on his time at the moment, he'll get to it when he gets to it, not a moment sooner.

us harassing the man is only gonna dissuade him from releasing new packs.
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  #177  
Old 07-07-2010, 09:34 PM
Latoshi Latoshi is offline
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Default new weapon ideas
implosion: causes a material like that of barrier to form around the opposing tank then puts fire inside to damage tank then releases an explosion damaging the tank further and eliminating the shell around the tank

Last edited by Samail; 07-08-2010 at 11:09 PM. Reason: Name bolded to meet the proper format.
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  #178  
Old 07-08-2010, 09:29 PM
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Super Bounce - Identical to Bouncy Dirt, except that this bouncy dirt bounces weapons back with the amount of force that it was hit with, and is red-colored. For example - if a weapon hit Super Bounce dirt at 5 miles per hour, it would be bounced back at 5 miles per hour. An object can bounce a maximum of 7 times on Super Bounce dirt.
I realize that this is unlikely without editing existing weapon packs.

Crazy Glue - Fires a bullet that explodes on impact, dealing 30 damage with a Single Shot sized explosion. After it explodes, lots of hot glue is fired out in all directions.

Train Wreck - Fires a simple bullet.
If it hits the opponent, or lands within 60 pixels of it, Train Wreck does 30 damage and nothing else.
If it does not hit the opponent:
1. It creates two walls, one directly to the right of the opponent, and one to the left, plus a roof. (This can be considered the "train station".) This "station" goes directly around the tank, with the roof at the turret's maximum height, 90 degrees.
2. Fires eleven cruisers identical to the Cruiser weapon, except the first one goes half as far as the others, and does no damage. Also makes a "choo-choo" sound like a train.
3. After all of the cruisers are gone, it blows up the train station with a 10 damage Big Shot-sized explosion.
This weapon can potentially do 210 damage with a perfect move, that is, having the first cruiser explode on the station, letting all of the others in.

Turbo Blaze - Fires a Single Shot that drops a bit of "moving fire" every 1/100 of a second. Deadly when used in conjunction with the Funnel.

Firewall - Fires a ball of flame. Once it lands, it spouts a jet of fire upwards and whenever a bit of that fire touches the ground, it solidifies into a small block of dirt. After this wall is formed, it shoots two identical jets of fire to the left and right.

Jet Flame - Fires a ball of fire that does no damage. However, once it lands, it shoots four spinning jets of fire outwards. Depending on how open the area is, the jets of flame shoot out fire with a faster rate of fire.
Maximally open area: 1/100 of a second. Minimally open area: 1/10 of a second. The fire-shooting effect of this weapon goes on for 2 seconds.

Sparkler - Fires a Single Shot with the look of a Dazzler. Every 1/100 of a second, the Sparkler fires either 1, 2, 3, 4, or 5 particles that do 1 damage, in random directions.

Avalanche - Fires a bullet that when it starts falling, it creates a particle of water every 1/100 of a second. Once it hits the ground, it forms a large snowball.

Hurricane - When used, a "wind" sound is played. During the sound, huge amounts of water fly in random directions, falling from the sky. Every half second, a 15 damage lightning bolt strikes at a random location.
The duration of the "storm" is 5 seconds.

Chicken Gun - Fires a chicken that bounces 5 times, disappearing after the last bounce. If it hits a tank, it does 10 damage with a Single Shot sized explosion. Each time it bounces, it lays an egg.
This egg has a 50 percent chance of hatching into another chicken, and a 50 percent chance of bouncing around 5 times and doing 10 damage if it hits a tank. Either way, the new chicken or the egg is fired between 80 and 100 degrees, between 40 and 60 power. 15 seconds after the first bounce of the first chicken, every piece of this weapon disappears.

Last edited by Delta Ace; 08-15-2010 at 04:20 PM. Reason: Adding Turbo Blaze icon.
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  #179  
Old 08-11-2010, 02:23 PM
TwilightCM TwilightCM is offline
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Anyone else notice how the Nov09 thread is almost lasting until Nov10?
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  #180  
Old 08-11-2010, 07:02 PM
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Couple more months...
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