Super Bounce - Identical to Bouncy Dirt, except that this bouncy dirt bounces weapons back with the amount of force that it was hit with, and is red-colored. For example - if a weapon hit Super Bounce dirt at 5 miles per hour, it would be bounced back at 5 miles per hour. An object can bounce a maximum of 7 times on Super Bounce dirt.
I realize that this is unlikely without editing existing weapon packs.
Crazy Glue - Fires a bullet that explodes on impact, dealing 30 damage with a Single Shot sized explosion. After it explodes, lots of hot glue is fired out in all directions.
Train Wreck - Fires a simple bullet.
If it hits the opponent, or lands within 60 pixels of it,
Train Wreck does 30 damage and nothing else.
If it does not hit the opponent:
1. It creates two walls, one directly to the right of the opponent, and one to the left, plus a roof. (This can be considered the "train station".) This "station" goes directly around the tank, with the roof at the turret's maximum height, 90 degrees.
2. Fires eleven cruisers identical to the Cruiser weapon, except the first one goes half as far as the others, and does no damage. Also makes a "choo-choo" sound like a train.
3. After all of the cruisers are gone, it blows up the train station with a 10 damage Big Shot-sized explosion.
This weapon can potentially do 210 damage with a perfect move, that is, having the first cruiser explode on the station, letting all of the others in.
Turbo Blaze - Fires a Single Shot that drops a bit of "moving fire" every 1/100 of a second. Deadly when used in conjunction with the Funnel.
Firewall - Fires a ball of flame. Once it lands, it spouts a jet of fire upwards and whenever a bit of that fire touches the ground, it solidifies into a small block of dirt. After this wall is formed, it shoots two identical jets of fire to the left and right.
Jet Flame - Fires a ball of fire that does no damage. However, once it lands, it shoots four spinning jets of fire outwards. Depending on how open the area is, the jets of flame shoot out fire with a faster rate of fire.
Maximally open area: 1/100 of a second. Minimally open area: 1/10 of a second. The fire-shooting effect of this weapon goes on for 2 seconds.
Sparkler - Fires a Single Shot with the look of a Dazzler. Every 1/100 of a second, the Sparkler fires either 1, 2, 3, 4, or 5 particles that do 1 damage, in random directions.
Avalanche - Fires a bullet that when it starts falling, it creates a particle of water every 1/100 of a second. Once it hits the ground, it forms a large snowball.
Hurricane - When used, a "wind" sound is played. During the sound, huge amounts of water fly in random directions, falling from the sky. Every half second, a 15 damage lightning bolt strikes at a random location.
The duration of the "storm" is 5 seconds.
Chicken Gun - Fires a chicken that bounces 5 times, disappearing after the last bounce. If it hits a tank, it does 10 damage with a Single Shot sized explosion. Each time it bounces, it lays an egg.
This egg has a 50 percent chance of hatching into another chicken, and a 50 percent chance of bouncing around 5 times and doing 10 damage if it hits a tank. Either way, the new chicken or the egg is fired between 80 and 100 degrees, between 40 and 60 power. 15 seconds after the first bounce of the first chicken, every piece of this weapon disappears.