View Full Version : Quo vadimus? What do we do next?
Brian
03-20-2007, 05:47 PM
Mike has some big plans for where BlitWise wants to go, but like all big plans, the start with small steps. There are a number of games we'd really like to make in the coming months and beyond, but a lot of it boils down to category and audience. Consequently, we'd like to get a little input from you on what kind of game you'd like to see NEXT.
While it's more complex than two options, would you like to see a casual or a classic game next? Casual games are often for a broader audience of non-gamers. Think games like Chuzzle, Bookworm, Bejeweled, and that whole genre. Classic or retro games are inspired by Arcade and C64 era gaming, such as Centipede, Lemmings, Gravity Force, Jumpman...etc.
I'd like to ask that you not contribute specifics on what you'd like to see, just comments on the genre issue. You can start threads in the rest of this forum on what kind of game you're looking for, but leave it out of this one.
blue_moon
03-20-2007, 07:33 PM
Hey, a new section! Whoopeedeedoo! I picked the classics. I myself would like to see a platformer of some sorts in the way of genre.
Rex Nex
03-20-2007, 08:53 PM
Classic all the way, casual games are to easy, and IMO not very fun. I would like to see some fun games made with a multiplayer mode added. Anyhow I like the idea of centipede (Milipede) type game. Thats probebly why I like the chain blue triangles in the demo version of Neon Wars. BTW I bought Pocket Tanks Deluxe, and its WAY better. Im just a lil bumbed becouse I cant buy any of the wepon packs, only the free ones. Can somone tell me some weapon pack info, like on average the amount of weapon packs added monthly? ( or semi-monthly?{Every other month}) And how is a weapon pack decided to be free or payment? (Sorry for bad English, I forgot to tell you guys, I used to live in Germany.)
???revived
03-20-2007, 09:06 PM
Classic without a doubt. I would personally love to see your (BlitWise's) incarnation of Lemmings...
Slade
03-20-2007, 09:27 PM
Classics rock! Bring em on Brian:)
Everlast
03-20-2007, 09:41 PM
I vote for casual. Because there are just to many arcade games, it's all been done before. With casual it's much better because it would attract more people. For me if there are two games next to each other and one is casual and one is arcade, I would pick the casual.
Rex Nex
03-20-2007, 10:05 PM
Really, if I saw a classic and casual game together, I would turn around and buy pocket tanks.
I vote classic - many casual games these days are unoriginal and not very fun. Classic games are where it all started, and I like it when games have a "retro" look (most of my favorite games do).:)
Was It Me?
03-20-2007, 10:49 PM
Classic absolutely. I second Xap's "many casual games these days are unoriginal and not very fun" comment. I'm sufficiently fed(up) with "three-in-a-row's" and word tile games, thank you. :rolleyes:
Everlast
03-20-2007, 11:55 PM
Obviously you all forget that casual games can get extremely hard, and usually they have no end. They just keep getting hard, and going faster.
Rex Nex
03-21-2007, 12:10 AM
Acctually I like that in games (never-endingness, but I would like to have the game possible to play)
Was It Me?
03-21-2007, 03:34 AM
Obviously you all forget that casual games can get extremely hard, and usually they have no end. They just keep getting hard, and going faster.
What makes you think that we've forgotten?
Slade
03-21-2007, 12:09 PM
We should have a game styled like neon wars in the sense that things get faster and you can upgrade in the game; also I'd like a reachable end in it, as a change.
blue_moon
03-21-2007, 08:21 PM
Actually, NW wouldn't be in my top 50... I like games like PTanks where playing for 1 hour and then dying and completely lose your progress is bad. Classic being simple, not the "1 second, ma! I'm almost done with the game!" and then one hour later (same game) "1 second, ma! I'm almost done with the game!" type of game.
Rex Nex
03-21-2007, 08:36 PM
Are you talking about the amount of lives you can get? Or something my puny mind can not possibly comprehend. I like neon wars as much as pocket tanks, or at least until a new free weapon pak comes out:D :p
blue_moon
03-21-2007, 08:43 PM
No, I'm saying that games that get faster as you play (Icy Tower, Neon Wars, etc.) have a VERY LOW replayability rating. Replayability is when you come back to the same game and start over/keep playing. Neon Wars has a low replayability because you spend 1-2 hours working on something that if 1 false move occurs, you are dead. Then the only evidence of that is in your high scores. Same for Icytower. I could spend 1 whole hour on that, then my guy falls of a cliff and dies and then I have to start all over again. Casual games tend to have that feeling.
Rex Nex
03-21-2007, 08:47 PM
Mabey the ability to save your game could change that? And I dont the neon wars is a casual game, I think its a arcade game. I dont think anyones noticed, but the game's inspired by asteroids. Infact if you got rid of the gridline around the edge of the map and changed all the models to different looking asteroids, it would be like Asteroids Reloaded 2.0152. Are you sposed to be able to get ontop of the cliffs in ur rpg?
blue_moon
03-21-2007, 09:02 PM
The last question: I dunno. But Asteroids originally does not speed up the tempo from what I know. Also, saving your game in Neon Wars could land me scores like 35000000000001.
Zwaken
03-21-2007, 09:03 PM
I haven't voted yet becuase I am slightly confused...
What would be an example of a classic game and an example of a casual game?
blue_moon
03-21-2007, 09:08 PM
Classic: Lemmings
Casual: Bejeweled
Classic are retro and Casual are games that usually have no real objective and tend to speed up ridiculously then after 1 hour of playing the same game the guy dies and you lose and have to start all over or not play at all.
Rex Nex
03-21-2007, 09:09 PM
Some casual games have levels. Asteroids does speed it up, but through levels, not overtime. I like slades idea, about getting to a reachable end. But I would add a neon-wars like mode, or a neverending mode. Heres a thought that just came to me. A strategy game. What would that be, classic, casual or neither? You couldnt get past 5000 with saving anyway. (Neon wars) A classic game is a game that either never ends or is like centipede, with levels. (Neon Wars, Pacman, and if you go far anough Mario.) A casual game is like those boring ones your grandmother plays. (Majong, Suduku, Scrabble)
Srry Demyx didn't see your post and as you can tell Im with classics he likes casuals.
Slade
03-21-2007, 10:39 PM
A game perhaps where you can save at a specified point...
Zwaken
03-21-2007, 10:50 PM
Classic: Lemmings
Casual: Bejeweled
Classic are retro and Casual are games that usually have no real objective and tend to speed up ridiculously then after 1 hour of playing the same game the guy dies and you lose and have to start all over or not play at all.
Classic it is...I used to be a huge lemmings fan.
blue_moon
03-21-2007, 10:52 PM
I'd love to see Lemmings in Blitwise form... Making a topic now.
Everlast
03-21-2007, 11:41 PM
I have never heard of Lemmings. Or mabye I have and just didn't know that was the name.
blue_moon
03-22-2007, 01:02 AM
Its those blue guys that run around and do stuff. Its a keep alive kind of game.
Rex Nex
03-22-2007, 02:51 AM
Wow demyx sorry for argumenting between classic and casual games. I misunderstood you, I hate casual games and like classics.
Everlast
03-22-2007, 05:39 PM
Its those blue guys that run around and do stuff. Its a keep alive kind of game.
Somehow that doesn't light any bulbs for me. When I looked it up on Google all I got was the lemmings animal and a mass suicide.....
Was It Me?
03-22-2007, 06:53 PM
Look here...
http://en.wikipedia.org/wiki/Lemmings_%28Game%29 (http://en.wikipedia.org/wiki/Lemmings_%28Game%29)
blue_moon
03-22-2007, 08:28 PM
It just occured to me, wasn't Mike thinking of making a spin off of PTanks?
Mike W.
03-22-2007, 09:16 PM
Hi all,
It looks like we have a few retro fans out there. :)
Going to the Game Developers Conference always fills my head with ideas since most of the shareware game developers I know have moved on to strictly making casual games for the big game portals. The good news is that the DX-Ball games are considered "casual" by today's standards, but it has a retro look. So in many ways, I've been doing causal games for the past 11 years. Besides, I've always been making games that interest my wife, and that's the primary criteria for the modern casual game. As I listen to internet radio sites like www.scenemusic.net and modcast.de, I can't help but want to make games that have a retro look and classic gameplay. I guess I'll stick to what inspires me, since I've been making classic casual games all along.
Lemmings has been a very popular game request for years! Perhaps I ought consider that. ;)
By the way, the latest Pocket Tanks weapons are nearly finished, and they are by far the coolest weapons ever made. Unlike the previous 165 weapons, I've been changing the game code itself rather than just the scripts. You'll see real-time lightning effects, a tractor beam that will pull you out of the ground, smoke and fog effects, etc...
So many games to write... so little time! :)
(getting back to work)
???revived
03-22-2007, 09:42 PM
That sounds positively awesome. Tractor beam... sounds interesting...
Zwaken
03-22-2007, 10:19 PM
The tractor beam does sound sweet. Good to hear from you, Mike.
Death
03-22-2007, 11:31 PM
Mike has some big plans for where BlitWise wants to go, but like all big plans, the start with small steps. There are a number of games we'd really like to make in the coming months and beyond, but a lot of it boils down to category and audience. Consequently, we'd like to get a little input from you on what kind of game you'd like to see NEXT.
While it's more complex than two options, would you like to see a casual or a classic game next? Casual games are often for a broader audience of non-gamers. Think games like Chuzzle, Bookworm, Bejeweled, and that whole genre. Classic or retro games are inspired by Arcade and C64 era gaming, such as Centipede, Lemmings, Gravity Force, Jumpman...etc.
I'd like to ask that you not contribute specifics on what you'd like to see, just comments on the genre issue. You can start threads in the rest of this forum on what kind of game you're looking for, but leave it out of this one.
neither. I say do that new tank game. (is that classic?)
Everlast
03-23-2007, 12:18 AM
Mike, if you put a weapon from the Weapon Suggestion Thread into the game. Will you have that person's online name in the readme? To give them credit for coming up with the idea?
jstrok7
03-23-2007, 12:21 AM
Thanks for great new Mike ! :)
Brian
03-23-2007, 02:17 PM
Death, the PTanks game would be considered classic, yes.
Everlast...I don't know if he's read your post. I'm pretty shocked he posted at all! It seems like a good idea, so I'll run it by him.
blue_moon
03-23-2007, 08:03 PM
I think putting the name in the read me is a good idea, although few ever read the read me.
Slade
03-24-2007, 05:45 PM
Well it's better than putting the 'maker's' name by the weapon in every screenshot. Where else would you put their names then???
blue_moon
03-24-2007, 05:47 PM
Well, maybe in the credits in the title screen, or on the website next to the actual weapon.
Slade
03-24-2007, 06:22 PM
Yeah, but who watches the credits?
Was It Me?
03-24-2007, 06:27 PM
I do; every game I play. I like seeing how many people (artists, programmers) it took to make it.
Slade
03-24-2007, 06:28 PM
Actually, speaking of credits, where are they in pocket tanks? I can't remember...
Was It Me?
03-24-2007, 06:29 PM
The main menu and Readme file.
Zwaken
03-24-2007, 06:30 PM
Well, there are credits when you first open the game and you're at the screen that says "POCKET TANKS" if you wait long enough.
EDIT: WIM got to it before me.
blue_moon
03-24-2007, 06:37 PM
Yeah, I'd love to be in credits once... Then every one would still ignore it but I'd think I'd be well known. I wonder what its like to be me...
Everlast
03-25-2007, 05:43 PM
There are two games I have where the credits are the best part of the game.
Metal Fatigue: You can beat the credits. Yes, in the background of the credits there are the 3 teams units running around, and you get to control one of the teams units, and actually fight and beat the other teams......in the credits!
Shadows of the Empire: At the bottom of the screen it has words that go together to make a story. It's something like "No Wampas were hurt in the making of this game. My sister once found a Wampa and took it home and fed it cheese. (If you don't know what a Wampaa is, its the creature that attacks Luke on Hoth.)
blue_moon
03-25-2007, 05:58 PM
Interactive credits seem like a nice edition to the new game... I still go with classic.
???revived
03-25-2007, 09:18 PM
Super Smash Bros. has a similar interactive credits system, where you shoot down the different names of the people in the credits and it gets recorded, I think...
blue_moon
03-25-2007, 09:22 PM
I don't think its recorded, but I skip it anyway, however I do keep shooting. I hate long credits, like in some games. They'll take 1 minute for give names, and you'll see each name 20 times on the list.
Kaz21
04-07-2007, 12:29 PM
I would like to see a platformer or a "lode runner" game, wow that was a great game... "lode runner" well I wan't classics ofcourse!
Samail
04-09-2007, 09:03 PM
I must say I'm always into classics. I don't know why, but now and then I visit Scorched Reality just for funsies. Gives me a good feeling.
Rex Nex
04-09-2007, 09:34 PM
Hmm I like funsies
forever lost dynasty
04-12-2007, 12:27 AM
casual all the way ever played the Zelda series that'll turn your vote around!
The Zelda games are classic... at least the old ones...
BeWop
04-12-2007, 12:56 AM
Classic, theres too many bored at work games out there.
steelkane
04-12-2007, 08:35 AM
BattleShip would be a cool game for the PC. I played the board game when I was a kid, but never seen it for the PC.
Slade
04-12-2007, 12:07 PM
Well, battleship has been made in the form of a full version cereal box surprise, otherwise, I've seen only two other made versions of it.
Everlast
04-12-2007, 05:39 PM
What about this idea? "Pocket Ships" Instead of land and tanks, its water and boats, with mabye some non-destroyable rock islands. :D
Slade
04-12-2007, 10:54 PM
Sounds cool:) But there are not many other ideas that I can think of now that could be used as in-game weapons and expansions.
HardRenaLine
04-23-2007, 03:00 PM
how about a liero style'd game?
http://www.knowledgerush.com/kr/encyclopedia/Liero
but with the beautiful graphics of Blitwise? :D
even if its kinda bloody its fun for all ages, i remember when i played it with my 7 year old sister, she loved it :P (liero)
Zwaken
04-26-2007, 09:17 PM
I was thinking about this thread...only 2 genres to pick...Maybe a topic with more genres should be made. I'll make it right now.
blue_moon
04-26-2007, 09:38 PM
Actually, these aren't genres. They are styles of games.
TurtleTuck
05-01-2007, 06:12 AM
i think if blitwise did a casual game it would stand above the tipical boring endlessness. I'm going to have to agree with everlast there are too many arcade games out there.
Pyrobellum
09-12-2007, 12:53 AM
Tower defense! You know you want to!
Death
09-12-2007, 03:18 AM
tower defense, definately. and that Liero thing looks cool too.
TurtleTuck
09-12-2007, 03:33 AM
You sound like you know a thing or two about making games addictive, MeVII. You actually taught me things!
blue_moon
09-12-2007, 07:55 PM
Actually, I am starting to think a TD game would be... A bad idea. It was made as flash game, and those things are short lived. I played DTTD for 5 days then quit, and Vector for barely one. It has a low overall attraction. Its not addicting, unlike PTanks and SDXB. I was actually thinking a Blitwise Platformer. Those beg for hundreds upon thousands of levels and enemies. Plus, your not limitted to just towers, enemies and such.
Slade
09-12-2007, 08:55 PM
That makes good sense. I'll agree with that statement -- being not to make a tower defense game. Unless a different game is made shortly after that.
blue_moon
09-12-2007, 09:18 PM
Yeah, no matter how good or complex you make a TD game, no one will pay more than a quarter to buy the full version.
Zwaken
09-12-2007, 09:37 PM
I would :D
Rex Nex
09-12-2007, 09:42 PM
Actually, I am starting to think a TD game would be... A bad idea. It was made as flash game, and those things are short lived. I played DTTD for 5 days then quit, and Vector for barely one. It has a low overall attraction. Its not addicting, unlike PTanks and SDXB. I was actually thinking a Blitwise Platformer. Those beg for hundreds upon thousands of levels and enemies. Plus, your not limitted to just towers, enemies and such.
I highly Disagree on everything you have said.
Pyrobellum
09-12-2007, 11:41 PM
Argh! I just lost the entire post I was writing. Curse you network authentication!
Anyways. I think platformers would be way too much work for what we'd get. With all the platformers I've played, I've found one of two things: It's far too long to be enjoyed, or it's way too short. There's really not a lot of replayability. Also, think of the massive amount of development work that would go into making a platformer. Levels have to be designed all the way through, and most platformers have some huge levels. Look at other blitwise games: Pocket tanks has a semi-random assortment of dirt as a level. Neon wars has a large box with a pretty background as a level. Super DX ball is a box with an arrangement of tiles. I think that would be a huge (and pointless) departure from the blitwise style to make a platformer game. What makes blitwise games interesting is not the level, but things within the level like weapons you're using, enemies you're fighting, the bricks you're destroying...
Now a tower defense game does have the same problem with replayability, but I think that is a fixable problem. Maybe changing up the whole entrance/exit dynamic. I'm saying, I think blitwise would be able to make a better tower defense game than platformer.
By the way, I had a much more massive post, but it was lost. :/
Death
09-13-2007, 02:30 AM
I highly Disagree on everything you have said.
so do I
Pyrobellum
09-13-2007, 05:40 AM
If someone could make a TD game with great replayability (like a software developer instead of amateur game designers who upload to addictinggames), I'd buy it.
Rex Nex
09-13-2007, 11:39 AM
Er.. MPDTD?
Best TD Out As Of Now, And It Just Went Multiplayer...
Death
09-13-2007, 08:16 PM
desktop tower defense is the perfect example of replayability.
and did it really go multi player?
blue_moon
09-13-2007, 09:43 PM
DTD is a horrible example of replayability. Most people stick with a game after they join its forums, and Rex Nex blindly the game. Even without backing up with fact. The thing is, you can't make a TD game replayable. There are certain flaws that make it a poor choice:
Adding Towers
You have to add towers, whether it be in certain spots or anywhere you want. Soon, that gets boring. Perhaps you want to add something that doesn't just shoot every five minutes, like a monster.
Streams of Enemies
The enemies come in streams. After a while, this gets boring. You see the same preset streams. If they were random, the game would be set off balance. Perhaps certain enemies that take many hits come at the start off the game. Perhaps small streams of weak enemies come when the game is almost won. That brings me to my next point.
Win or Lose
Once the enemies are gone, you win or lose. If you lived and only let less than so many pass finish. You set up your towers, watch and let live. Or die. And that brings me to my next point.
No Strategy
Sure, you may be thinking "WHAT IS HE TALKING ABOUT!? I had to find a perfect layout for towers and now your saying it has no strategy?" Its not strategy. Its startergy. Once you find the perfect layout of towers and when to upgrade, there is no challenge. Your probably saying, "OH YEAH? I'll find another!" Most people don't think that way. Most people (real gamers) play a game to win and nothing else. Not to find strategies, not to see what happens if you play without certain towers or without upgrades. Just to win. And, I get another point from that.
Upgrades
Once you place that tower, there isn't much you can do aside from watch it shoot, delete it and upgrade it. Once you upgrade it to level 5 or whatever or there is no money left, you've exhausted one main pillar of the game. I get two points from this.
High-Low Interaction
When you start the game, you race to set down the appropriate towers. What happens once you've exhausted that too? You've laid down a course that prevents the enemies from going more than 5 blocks. Then you wait. Then the enemies level up. Jump from watching it go to having to put more towers. Once you've got that uber defense going, you've exhausted yet another pillar of essential game play.
If you want more reasons why this is a low replayability idea, just say so. If Blitwise does choose a TD game, don't go top down, and don't do towers. Like this. Just play it for a bit. It is a TD game. Somewhat. Its a root spin off, (my own word) by taking the core gameplay and spinning it 180 degrees around.
http://gmc.yoyogames.com/index.php?showtopic=282268
Zwaken
09-13-2007, 09:51 PM
The thing is that they don't have to have it like most TD games. All good games are the ones that step outside of the box, yet not so far out that you lose apeal to the everyday gamer. They could make it so it's not just the tower shooting by itself, but instead you either putting it on auto (Just normal auto) or have it so you decide where it shoots (when doing that, rate of fire should go up, infinite range, or have some kind of advantage.) Instead of having a lot of different types of enemies that just walk and are harder as you go on, they could have enemies that attack the towers, enemies with shields that you have to destroy before they die, and ones that don't go the normal path, and instead, go outside of the path. And then you could be able to make your own mazes. And when you upgrade your tower, instead of upping range, power, hp, ect, change the bullet type, or give more options what you can do with the tower, like changing from a machine gun to a shockwave, or something like that. And instead of having just towers, hae obstacles that you can put up, like walls or pits that the enemy has to overcome. Or maybe have people that fight enemies in the middle of the path that are cheap, but die easily.
Stuff like that could make a revolutionary TD game.
Things like that could make it more fun.
Rex Nex
09-13-2007, 09:59 PM
I think that DTD Is the most advanced yet still, the fact you can MAKE YOUR OWN mazes ownes!
blue_moon
09-13-2007, 10:41 PM
MeVII, that was a completely fair post, just saying. I love debates! Anyway, I'll start with the main points against me. Its no fun saying something about something I agree with.
1 and 2. I'm just basing this off of the kids in my eighth and ninth grade classes, who claim to be gamers. This kid who used to be my friend (lets call him "Jim") wouldn't play a game after he beat it. He'd play non-stop UNTIL he beat it. He'd use cheats to beat it if he didn't like the challenge. Point is, most kids who play games are like Jim, and won't touch a game after they beat it. I even asked Jim once if he enjoyed the game he just beat. He said, "no." I asked him why he played so much to beat it and he said, "a game is only fun if you can beat it easily." No one ever challenges themselves with a game who is under 16 (aside me) and wills top at nothing so that the game is easy. Jim would always play the game on easy, then say he beat it. He wouldn't play through and find easier ways to do things, or try again on a different difficulty. Jim would never play Pac-Man because it got too hard and you couldn't save. He also didn't like that it didn't have an ending.
And by gamers, I meant all the Jims in my world that call themselves gamers.
Oh, and about the strategy. It doesn't require strategy. It requires startergy, which in ym world is basically a strategy that lasts for the entire game, it works well, and easy to do. Most people who have a startergy in PTanks, NW or any other game tend to use that and not try and find new ones.
Zwaken
09-13-2007, 11:19 PM
Well, I'm 14...
And I think that,
1. Cheats are stupid. (except in Halo 2 with Super Jumps. Those are extremely fun.)
2. Sure, beating a game is fine, but it is much more fun to try to complete a game, not just beat the last level or whatever.
Ah, that had nothing to do with TD.
blue_moon
09-14-2007, 12:12 AM
Yeah, most 14 year olds don't think like that. Thats pretty mature.
Zwaken
09-14-2007, 01:49 AM
lol, "Thats pretty mature." It's funny because we're talking about video games.
Death
09-14-2007, 02:20 AM
yeah, of course blue moon compliments him, but what do I get for caring about the human race, writing a semi-philisophical post?! *takes a deep breath* I got nothing but cheap post that meant nothing.
I've always been philisophical, but I never showed it here because it never occured to me... and I was too busy arguing over sensless stuff.
Blue moon, based on your actions, I've come up with a conclusion:
Your just like me when I was a freshman.
Zwaken
09-14-2007, 02:22 AM
What were you like when you were :shocked: a freshman :shocked:
lol, I'm a freshman. But not a loser Freshman. :D
Death
09-14-2007, 02:26 AM
lol. but seriously blue moon, you need to control your temper just as much as I need to control mine.
Zwaken
09-14-2007, 02:30 AM
I know what could control the situation...RIDELIN!!! lol.
Rex Nex
09-14-2007, 02:52 AM
Back to the TD,
I dont think you know, MEVIII (Is that is) that TDs are EXTREMELY replayable. Expecially the ones like DTD where you can just make your own maze for the creeps to fallow, then keep changing it to your liking. Also, MPDTD (Multi Player Desktop Tower Defence) Is awsome, you can verse human foes for the race to points.
TurtleTuck
09-14-2007, 05:26 AM
Of all the TD's I've played, MPDTD is my favorite.
Pyrobellum
09-14-2007, 08:26 AM
I have to say, there are Jims in the world, but you cannot claim that the world is Jim. I'm part of a Halo 2 clan that is simply awesome to be with, and it's not because we go into mm to "pwn nubs", it's because we experiment with all of the custom game options and make some amazing customs. try 6 rounds, 1 life, 1 random weapon. It's quite awesome. When Halo 3 comes out with online co-op, we're not going to just run through the campaign once on easy. We'll mess around with skulls, exploring levels... The guys I game with for Warcraft 3 lans play some customs that are impossible to beat, but still fun. Granted, we're not in 8th and 9th grade, but there are a lot of casual gamers who play to play. I'm messing with the map editor right now (when I should be asleep lol) and seeing what I can do. The world is not Jim. (http://www.youtube.com/watch?v=9kb3EkPAiDU) There will be peopl who try to do wacky stuff. I will be one of them. I forget why I was posting this.
blue_moon
09-14-2007, 07:53 PM
Being at school has disadvantages. I feel so behind.
lol, "Thats pretty mature." It's funny because we're talking about video games.
I meant that you had a mature view.
yeah, of course blue moon compliments him, but what do I get for caring about the human race, writing a semi-philisophical post?! *takes a deep breath* I got nothing but cheap post that meant nothing.
I've always been philisophical, but I never showed it here because it never occured to me... and I was too busy arguing over sensless stuff.
Blue moon, based on your actions, I've come up with a conclusion:
Your just like me when I was a freshman.
1. That post may have been philosophical, but it didn't have much fact and was very naive.
2. So your way of being philosophical is to argue over senseless stuff? I can't believe you didn't have to knock yourself out just to stop typing that huge post.
3. Don't ever compare me to you. Right now, I could barely tell that you WEREN'T a freshman. It is impossible to relate anybody and there age together. Don't try. I am years more mature than any freshman in my school.
lol. but seriously blue moon, you need to control your temper just as much as I need to control mine.
I admit, I do have BAD temper. I you cold see me, my eyes would be wide open, standing up straight with no smile or frown. Then I'd whip chairs and such at people. Its true. I admit it. I just don't like controlling my temper. It earns me some respect, and gets stuff done. People with tempers make very good bosses. They get respect.
Back to the TD,
I dont think you know, MEVIII (Is that is) that TDs are EXTREMELY replayable. Expecially the ones like DTD where you can just make your own maze for the creeps to fallow, then keep changing it to your liking. Also, MPDTD (Multi Player Desktop Tower Defence) Is awsome, you can verse human foes for the race to points.
Rex, I agree somewhat. DTD has some replaybility if you aren't a Jim. Or me. It gets repetitive. Yet online games to me don't, but they do to Loofiloo. A lot of 10 to 16 year olds are Jims, and make up a huge percent of the game-playing age group.
I have to say, there are Jims in the world, but you cannot claim that the world is Jim. I'm part of a Halo 2 clan that is simply awesome to be with, and it's not because we go into mm to "pwn nubs", it's because we experiment with all of the custom game options and make some amazing customs. try 6 rounds, 1 life, 1 random weapon. It's quite awesome. When Halo 3 comes out with online co-op, we're not going to just run through the campaign once on easy. We'll mess around with skulls, exploring levels... The guys I game with for Warcraft 3 lans play some customs that are impossible to beat, but still fun. Granted, we're not in 8th and 9th grade, but there are a lot of casual gamers who play to play. I'm messing with the map editor right now (when I should be asleep lol) and seeing what I can do. The world is not Jim. (http://www.youtube.com/watch?v=9kb3EkPAiDU) There will be peopl who try to do wacky stuff. I will be one of them. I forget why I was posting this.
I love to mess with games and see how far I can get. I do that all the time. In one game (Sensless War) I bought 20 helicopters, which are stationary shooting things out of the way of shots and stuff. I just wanted to see how good that defense was. In GTA(any game of the series), all I do is start a file, use cheats and mess around for 2 hours. I'll fly planes into the water, then hold down jump while moving and stuff like that. The world isn't Jim, but all Jims are on the face of the earth.
Zwaken
09-14-2007, 08:40 PM
I have to say, there are Jims in the world, but you cannot claim that the world is Jim. I'm part of a Halo 2 clan that is simply awesome to be with, and it's not because we go into mm to "pwn nubs", it's because we experiment with all of the custom game options and make some amazing customs. try 6 rounds, 1 life, 1 random weapon. It's quite awesome. When Halo 3 comes out with online co-op, we're not going to just run through the campaign once on easy. We'll mess around with skulls, exploring levels... The guys I game with for Warcraft 3 lans play some customs that are impossible to beat, but still fun. Granted, we're not in 8th and 9th grade, but there are a lot of casual gamers who play to play. I'm messing with the map editor right now (when I should be asleep lol) and seeing what I can do. The world is not Jim. (http://www.youtube.com/watch?v=9kb3EkPAiDU) There will be peopl who try to do wacky stuff. I will be one of them. I forget why I was posting this.
...........I wanna join.......
Gamertag = Zwaken
Pyrobellum
09-14-2007, 09:52 PM
...........I wanna join.......
Gamertag = Zwaken
Lol, sure. We're mainly focused around the bungie.net group RCG (http://www.bungie.net/fanclub/rcg/Group/GroupHome.aspx), so you'd have to make a bungie.net login. Halo 2 is slowing down a bit, but this saturday (10:00 PM EST) we're having a Halo 2 gameday (possibly the last with Halo 3 coming out soon). PM me for more details.
blue_moon
09-15-2007, 10:49 PM
Why would Blitwise make a copy of a good game when they can get an entirely original idea of their own?
Death
09-16-2007, 01:35 AM
1. That post may have been philosophical, but it didn't have much fact and was very naive.
2. So your way of being philosophical is to argue over senseless stuff? I can't believe you didn't have to knock yourself out just to stop typing that huge post.
3. Don't ever compare me to you. Right now, I could barely tell that you WEREN'T a freshman. It is impossible to relate anybody and there age together. Don't try. I am years more mature than any freshman in my school.
I admit, I do have BAD temper. I you cold see me, my eyes would be wide open, standing up straight with no smile or frown. Then I'd whip chairs and such at people. Its true. I admit it. I just don't like controlling my temper. It earns me some respect, and gets stuff done. People with tempers make very good bosses. They get respect.
1. they don't get respect, they get feared (when they're bosses). just look at me, I don't get respect, I get the OPPOSITE.
2. Did it occur to you in your pea sized brain that I rarely show my philosophical side?
3. don't go thinking your better than me, just look, I tried to help the world, and you shot me down, sending me into an out of control depression.
You could've made me commit suicide. so how could you make such an ignorant, irresponsible reply in such an important topic.
4. I pitty you.
5. people like you get murdered by they're co-workers. the 'respect' you described was the same 'respect;
6. just like children, I AM naive in a way, because like children, I don't lie to myself. adults do, whenever they encounter something new, or unnatural. they also, critisize it, judge it, and in extreme cases, persecute and murder it.
so, based on you're actions I've come up with a NEW conclusion:
you're like a spoiled brat.
Zwaken
09-16-2007, 01:44 AM
I respect you...
???revived
09-16-2007, 02:22 AM
Don't go into out-of-control depression and suicide now, Death, lol...
And calm down. I've learnt that if you suppress anger, you'll make less enemies...
blue_moon
09-16-2007, 03:01 AM
Why don't we just drop it, ok? This totally unrelated and we should get back on topic. I take back anything I said, but I still hold my views.
Death
09-16-2007, 03:50 AM
than that means you haven't, I get the impression that you haven't read my post, and I will not drop it, you have to control your anger or you will eventually yell at someone you care for, and they will leave and never speak to you again. which will leave you crying like the baby you are.
@revived: I wasn't going to commit suicide, but I was so depressed by that careless comment, that he COULD'VE caused me to.
Everlast
09-16-2007, 05:21 AM
Lol, sure. We're mainly focused around the bungie.net group RCG (http://www.bungie.net/fanclub/rcg/Group/GroupHome.aspx), so you'd have to make a bungie.net login. Halo 2 is slowing down a bit, but this saturday (10:00 PM EST) we're having a Halo 2 gameday (possibly the last with Halo 3 coming out soon). PM me for more details.
Hehe, I modded that map so the spartan's are invincable, you jump over the relic building, the SMG is an instant kill (well actually 1 bullet=50 bullets, so shoot the gun twice and you just shot 100 bullets, like a super shotgun), and the sniper rifle shoots 2 shots each time instead of 1.
Note that the bullets mods don't use up the ammo, so for the sniper it doesn't take 2 ammo for 1 shot, it still takes 1 ammo, it just shoots 2 bullets. Same for the SMG.
And no, I haven't gone on Xblox Live with it, it was just for fun for myself. I have never had Xbox Live before.
TurtleTuck
09-16-2007, 06:53 AM
Blue moon is a better man than you'll ever be death. All you cause is arguments and bitterness when you're around.
Death
09-16-2007, 08:45 AM
how do you think I feel when YOU guys are around.
Pyrobellum
09-16-2007, 09:10 AM
Seems like you both have some self-righteous anger. I think my only possible response is... Internet fight! (http://www.island-life.net/catfight.jpg) Sorry. I think you're both just overreacting. Modded games of Halo are fun (Halo PC online has a ton of them), but in Halo 2 modders are despised above all else. Most of the times you encounter modders, Stuff like this happens (http://www.youtube.com/watch?v=hdavJcJdR9U). (I haven't listened to that video's sound, so I can't speak to whether it's appropriate or not) Modders get permanently banned from Xbox Live, now, so it's a pretty big deal if you take it online.
Death
09-16-2007, 10:38 AM
wha? wher'd this halo disscussion come from?
blue_moon
09-16-2007, 01:34 PM
It was kind of a side conversation paralleling the other one. It started with me saying that most people don't like games once they beat them. Then Pyrobellum showed us that Halo vid...
Oh, and Death... I am entitled to my own views, I am not going to change them just so this whole war stops. However, I am sorry for expressing them. Something bad always happens when I express my opinions.
Zwaken
09-16-2007, 05:32 PM
lol. No, this whole thing deserves more than an lol. it deserves a flat-out LAWL.
Pyrobellum
09-16-2007, 07:10 PM
I think we've strayed off-topic... we must influence the next game Blitwise gives us! Moar Naow!
TurtleTuck
09-16-2007, 07:48 PM
I still think the "I'm bored at work" should have won it.
Death
09-16-2007, 08:25 PM
you want them to make games like super collapse? I think that's what they mean
the annoy-me-and-die meter is getting dangerously close to full...
Death
09-16-2007, 11:12 PM
what?
I SAID: THE ANNOY-ME-AND-DIE METER IS DANGEROUSLY TO FULL!!!!
...but now it's extremely close to full. watch yourself, buddy...
Death
09-17-2007, 01:00 AM
what'd I do? you know you're not being fair.
Zwaken
09-17-2007, 01:27 AM
THE VIKINGS ARE ATTACKING!!! lol, inside jokes on forums make no sense...
Rex Nex
09-17-2007, 02:09 AM
My meter bursted long ago, but I contain myself by spamming.
blue_moon
09-17-2007, 02:12 AM
Well, because I am not any sort of metric system of AC unit, I do not have a meter...
I like classic games. Bomberman 64 rocks. I doubt that would relate to the next Blitwise game though.
Rex Nex
09-17-2007, 02:30 AM
I wouldnt mind Blitpong Online
Death
09-17-2007, 06:28 AM
mine recently burst. I think you know when.
Pyrobellum
09-17-2007, 06:35 AM
If that's the case... shouldn't there be more dead people? Oh god, Brian hasn't logged in in 2 days! (http://forums.blitwise.com/forums/member.php?u=3) YOU MONSTER!
Death
09-17-2007, 11:29 PM
no, I meant that my philosophical side burst. it's almost like an alter ego. I call it Dotz.
Zwaken
09-18-2007, 01:06 AM
Wait, What? Who? Where? ******, I'm confused.
Rex Nex
09-18-2007, 01:29 AM
Im Rex Chaos when I break. And Shakaru when im done.
I'v been banned from forums a whole lot....
Pyrobellum
09-18-2007, 02:33 AM
Zwaken, yesterday someone kept trying to join the RCG IRC channel. Was that you by any chance?
blue_moon
09-23-2007, 02:59 AM
Even though I don't really have much of an idea of what you are talking about, it sounds cool.
Zwaken
09-23-2007, 04:20 AM
Zwaken, yesterday someone kept trying to join the RCG IRC channel. Was that you by any chance?
What's the RCG IRC Channel? What does RCG and IRC stand for? I may have tried, who knows. Why, was there someone named Zwaken trying to join? If it was someone else tell him to go away and that the name was mine first.
Pyrobellum
09-24-2007, 05:05 PM
Ok, it wasn't you. I was just making sure...
I think I remember you saying at some point you wanted to join my Halo clan when you saw the pink elite video.
Slade
09-25-2007, 06:58 PM
I love Missile command, but the game is kinda limited to the amount of additives. And levels.
Slade
10-06-2007, 02:29 PM
Well, if Blitwise ever makes a game styled like missile command, they should see this good list you've come up with.:)
bstephens
10-07-2007, 04:47 PM
I love the games you already have, just upset because I can't play with friends on PS2. Would love to also see a take on lemmings.
Slade
10-08-2007, 07:38 PM
Thanks for the comp Slade! BTW is your name from TT? Either or not, its cool. ;)
What is "TT"? I don't know what it is. BTW, thanks.:)
toledojim
11-05-2007, 09:47 PM
I would like to see some of these Amiga games available for the PC.
Some of my favorites are:
Emerald Mine, The two player option was great. - Sapphire Yours is ok, but not as good as original and hasn't been updated for newer processors or Windows releases after Win98.
Ports of Call - Good graphic and running an International Shipping Company. I haven't seen anything like it for the PC.
4-GET-IT - Many puzzles and mazes. Blox is available, but lacking in many areas.
matt198992
11-20-2007, 04:34 PM
Omfg! A Blitwise Lemmings! I Would Soooooooo Buy That!
Lemmings Ftw!!
GreetingsEarthling
11-20-2007, 11:46 PM
My only opinion would be to have a game like PT where the level/map is randomly generated rather than like DXB where the level/map is loaded from memory (and thus there are a limited number of levels). The only way to make the latter really a good buy, in my view, is to include a level editor.
BKTom2
11-21-2007, 12:13 AM
1 more vote for classics. Of course, that's coming from a guy who used to be amazed at "Pong".....
orbital pain
07-09-2008, 12:27 AM
i know this might not work but what about a system of achevments and a place to holdend of game screenshots. achevments could be score over 600 points on a lv 10 with only 7 weapons. or make all of the zapers in pin cusson hit without a funnel
Poll is closed. So why is this still stickied?
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