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View Full Version : Super DX-Ball Supports Other In-Game Music


wildgoosespeeder
02-28-2007, 11:15 PM
This has been tested only on Windows XP and Super DX-Ball Deluxe (it should also work on other Windows operating systems and the demo Super DX-Ball).

To find where your in-game music folder is go to [Super DX-Ball Directory]\mus\game\in-game in Windows Explorer. Notice that the files in this folder are [.it]. Only music of [.it] are supported. If anyone has any good [.it] converters, let me know!

Here are some other folders that have [.it]'s that you could copy to [Super DX-Ball Directory]\mus\game\in-game:

[Super DX-Ball Directory]\mus\game
[Pocket Tanks (1.1) Directory]\music
[Pocket Tanks (1.1) Directory] - (find 'pocket.it')
[Neon Wars Directory]\Music

P.S.: When is Blitwise Productions going to release the Super DX-Ball Update? I'm eagerly awaiting its arrival! I can't sleep! (Just Kidding) :D

BeWop
04-11-2007, 11:49 PM
Interesting, you know, you can find the MP3s at mindjob.org?

ChallengeSpaceYard
04-12-2007, 09:54 PM
Super DX-Ball is also capable of loading MOD, XM, and OGG files.

yacoub
07-18-2007, 04:37 PM
You can also go to Options, turn the Music all the way down, and play other music in Windows with winamp or itunes or WMP or whatever you normally use :D

Bert
07-18-2007, 05:08 PM
I don't know about you, but that makes my computer lag a bunch! But I still do it anyway :p .

Samail
07-18-2007, 06:08 PM
I tried copying a song from Super DX-Ball into the Pocket Tanks in-game directory, but then I simply don't have any in-game music.

blue_moon
07-18-2007, 07:41 PM
You have to rename the file to be "pocket."

Samail
07-18-2007, 08:49 PM
Still nothing...
Wouldn't it have to be re-named "ingame.it"? That's the name of the in-game music file for Pocket Tanks. (I tried that, by the way. No good.)

This is turning into another exploitation thread. :rolleyes: (That one on the multi-colored tanks got a little harry.)

blue_moon
07-18-2007, 10:06 PM
Thats because a few of us (mainly me, and Endgame) tried to hide it. It should work though, I changed he sounds of other weapons like that.

Samail
07-18-2007, 11:01 PM
Of course! Works like my DOOM editor. Find the name of the sound you wish to change, and then take the file you want, and give it the same name, right?
Hmm... I wonder how many games work like that. *schemes*

blue_moon
07-19-2007, 01:04 AM
The use code to import and external file. As long as you have the right file name, it will attempt to use it.