View Full Version : Weapons Suggestions Thread. Started 1/30 *CLOSED*
Brian
01-30-2007, 03:57 PM
Welcome back to the Weapons Suggestions Thread. We've got a printer paper paucity right now (I love alliteration) so Mike might take an extra day or two to give me his feedback on your last suggestions.
One new request for your suggestions. I don't want to impose a style of posts on you, just tell you what is easiest for me when I'm making up a list. Please do not underline the name of the weapon. If you want to put the name itself in bold, that is fine, but I have to undo underlining. Also, don't number your weapons suggestions, as that makes formatting the report an extra pain in the neck. Finally, the easiest way for me to copy and paste suggestions is put in examples below.
Infantry Strike: The tank fires a bullet which, when it hits the ground, spreads out in both directions as a number of little Army Men which fire one LoS bullet each at the enemy tank.
Also fine is this
Paratroopers
Much like Infantry Strike, but the "bullet" is a plane which drops little Army Men with parachutes which, when they hit the ground, fire a LoS weapon at the enemy tank. If the "plane" crashes into the enemy tank, it causes 50 damage.
Slade
01-30-2007, 06:07 PM
Thanks Brian! I can't wait to hear the reports!!!:D
Slade
01-30-2007, 06:26 PM
I numbered my ideas to keep track of the amount of ideas that i've submitted. Anyways, while I'm waiting, here is a new pack idea:
#'s 36-40 The Element Pack
Earth = Trench: wherever this digger lands, it creates a 'pit' that is completely 270 degrees straight down from where it landed to the bottom of the screen.
Fire = Flamethrower: looks like potholes but instead of mini pile drivers, you have napalm/lava.
Water = Tsunami: 3-5 old faithfuls are launched.
Wind = Redirect: whoever uses this can adjust their opponent's angle and power for the turn, click fire, and watch the tank go wherever they want. (In other words, they can move their opponent's tank.)
Other = (INSPIRED by Zwaken) Cobwebs: makes a sticky substance where it lands. If it were to land on the tank, the tank would stick to the ground until the cobwebs are destroyed. The point is if tank 1 was cobwebbed and tank 2 used cannon ball on him, tank 1 would be hit but not move. Not even with a high explosion kick.
blue_moon
01-30-2007, 06:43 PM
I call it! SAFETY! Ok:
Iceberg: a snowball the size of a dirtball
Bribe: a sniper that if it hits gives you an extra shot of a random weapon, but it comes back next turn
Pinball: a skipper that, like a pinball, does not stop bouncing until it is off the screen
Mesh: a weapon like flak, but its bouncy
Forbidden Magic: fires five slow moving bullets that phase through everything and home in on the enemy, and its LoF
Flush: creates a dome in the ground where it lands, then makes a lot water from the sides. Then, a hole is dug in the center of the bowl straight down until it hits the bottom
Royal Flush: same as above, but bigger
Iron Dome: builds a small dome that is indestructible, only half of a tank could fit inside
Level -1: digs a medium sized flat area at the bottom of the screen where it lands, then that falls down
Virus: sniper precision, will mess up the opponent's aim and power every turn
Clone: launches th tank sky-high, creates for sturdy tank clones from dirt beside it than fall to the ground, each turret shoots on your turn if they weren't hit (they only shoot 1 point snipers)
Pit Of No Return: not as good as it sounds, makes a pit straight down were it lands, then makes a small explosion at the bottom
Broken Glass: when it collides with the ground it makes tons of crystals that bounce around and have a 3 second life span
Adding Tape: creates a small amount of dirt every place it goes and bounces upon impact with the ground,
000000000_________---------------________00000000000000000
00--------000000000000000000000000000000---------____<:::>
llllllllllllllllllllllllllllllllllllllllllllllllll llllllllllllllllllllllllllllllllllllllllllllllllll lllllllllllllllllllllllllllllllllllllllllllllllll
<:::>=tank
- or _=dirt from Adding Tape
l=dirt
Mashineraka: a firecracker with a circular explosion
Slade
01-30-2007, 06:47 PM
Another...
#'s 41-45 The Blitz Pack
Blitz:shocked: : once this shot touches the ground, 60 random shots fire themselves in any direction in a provided radius. Each shot does 2 points.
Uzzi: 15 super fast bullets each doing 10 points each. Kinda like tommygun shots but in a straight line. You could call this minigun's big bro.
Planetary Smite: like solar flare's big bro but 200+ white lasers come from the entire sky; each doing 7 points a hit.
Seizmic Wall: say tank 1 uses S.W. in front of himself. Then tank 2, (without having a clue of what it is), fires =any shot= headed straight for the wall. Once the shot hits the wall, the wall 'evapourates' and the shot is 'backfired' exactly in the same path it was on before (i hope this makes some sense...)
Dug: fires 10 flying diggers.
Slade
01-30-2007, 06:50 PM
:) OOO... i like iceburg and mesh.
blue_moon
01-30-2007, 07:00 PM
Another...
#'s 41-45 The Blitz Pack
Blitz:shocked: : once this shot touches the ground, 60 random shots fire themselves in any direction in a provided radius. Each shot does 2 points.
Uzzi: 15 super fast bullets each doing 10 points each. Kinda like tommygun shots but in a straight line. You could call this minigun's big bro.
Planetary Smite: like solar flare's big bro but 200+ white lasers come from the entire sky; each doing 7 points a hit.
Seizmic Wall: say tank 1 uses S.W. in front of himself. Then tank 2, (without having a clue of what it is), fires =any shot= headed straight for the wall. Once the shot hits the wall, the wall 'evapourates' and the shot is 'backfired' exactly in the same path it was on before (i hope this makes some sense...)
Dug: fires 10 flying diggers.
I'll have to defend my throne:
Firebirds: launches 3 flaming projectiles that pause in midair, then realign themselves to hit the opponent dead on if nothing is in the way
Doppleganger: creates a ghost right in front of the tank that goes straight forward and "eats" the dirt in front of it, causing it to fall (the ghost may occasionally turn)
Fuse: creates a small black dot that if hit, it will blow up
Serpent: fires a large bullet that looks like a dragon head, a large bullet that looks like a serpent's body eight times every half second and finally, a small bullet with a big explosion
Kettle Pond: creates a huge ditch where it lands, a lot of hail falls from the top and a lot a napalm forms at the bottom
Slade
01-30-2007, 07:55 PM
Here it goes again: The Temperature Pack
#'s 46-50
(inspired by golden sun)=Pyroclasm: 4 old faithfuls but instead of water, NAPALM!:cool: The napalm acts like lava though: it should move very slowly on the ground.
(inspired by blue moon's iceburg)Iceball: when this weapon enters a certain range, it divides into 25 little balls of 'ice-ground' material that changes the ground to ice. The effect is if a tank ever moves on the ice, it will slide until it is off the ice.
Ice Storm or Blizzard: ice-ground manipulating material begins to fall from the whole sky doing 2 points per hit.
Fire Bomb: aqua bomb but lava instead. (oops...I already mentioned this one earlier.)
Overgrowth: a digging weapon that when it reaches the other side of its tunnel, 'flower/vine walls' sprout out of anywhere.
Boom boom pacha!:p
blue_moon
01-30-2007, 08:13 PM
Magic Carpet: shoots a bullet that when it gets high enough, goes horizontally, then drops down after some time
Peanut Butter: coats the ground in Peanut Butter, making everything that collides with it stick until hit
Direct Up: shoots your opponent up, based on power
Trace: two lines slowly close in on the tank, and 1 damage every second they are on you until off screen
Smog: (yay! smoke+fog!) creates a very think black fog where it lands and does damage like napalm
Well, I have questions about making weapon suggestions:
if any of our older weapons didn't get picked, can we re-post them again? (older=last thread)
on average, how many get picked per thread?
will we get notified if Mike W. picks ours?
Slade
01-30-2007, 08:24 PM
Magic Carpet: shoots a bullet that when it gets high enough, goes horizontally, then drops down after some time
Peanut Butter: coats the ground in Peanut Butter, making everything that collides with it stick until hit
Direct Up: shoots your opponent up, based on power
Trace: two lines slowly close in on the tank, and 1 damage every second they are on you until off screen
Smog: (yay! smoke+fog!) creates a very think black fog where it lands and does damage like napalm
Well, I have questions about making weapon suggestions:
if any of our older weapons didn't get picked, can we re-post them again? (older=last thread)
on average, how many get picked per thread?
will we get notified if Mike W. picks ours?
Isn't Trace a bit close to TRACER???:confused: Anyways, keep on going!!
blue_moon
01-30-2007, 08:47 PM
Isn't Trace a bit close to TRACER???:confused: Anyways, keep on going!!
Well, still its cool. Also, I just made 100 weapons!
Slade
01-30-2007, 08:53 PM
Congrats on the Milestone! I can't wait for the report by brian on the other thread. signing off, see ya!
Zwaken
01-30-2007, 11:51 PM
Top Hat-Shoots a top hat that gets 15 points for the hit, and then 5 white fleas (representing bunnies) pop out and get 10 points each.
Blind Shot-Before the weapon fires, it shoots a non-harmful version of wacky tank at yourself. Then, it shoots a wider (and with more shots) version of X-Ray cannon that gets 40 points each X-ray shot. It may seem powerful but the chances of it hiting the other tank about 1/5
Slade
01-31-2007, 12:32 AM
Top Hat-Shoots a top hat that gets 15 points for the hit, and then 5 white fleas (representing bunnies) pop out and get 10 points each.
Blind Shot-Before the weapon fires, it shoots a non-harmful version of wacky tank at yourself. Then, it shoots a wider (and with more shots) version of X-Ray cannon that gets 40 points each X-ray shot. It may seem powerful but the chances of it hiting the other tank about 1/5
Top Hat sounds cool.
blue_moon
01-31-2007, 12:34 AM
Top Hat-Shoots a top hat that gets 15 points for the hit, and then 5 white fleas (representing bunnies) pop out and get 10 points each.
Blind Shot-Before the weapon fires, it shoots a non-harmful version of wacky tank at yourself. Then, it shoots a wider (and with more shots) version of X-Ray cannon that gets 40 points each X-ray shot. It may seem powerful but the chances of it hiting the other tank about 1/5
You made that up. Not buying. Maybe a little... (probably 1/120 (usually +-1 degree of freedom with X-Ray Cannon))
Capgun: shoots a "cap" that can only go so far before slingshotting back towards the tank
Invisible Tree: random invisible dirt grows off of 1 spot , then more grow off of those
Inviso Shield: fires three invisible bullets that make dirtball sized invisible dirt
Blob: a dirtball with chunks of glue, bouncy dirt, crazy walls, magic walls, snow and tar
Mallet: a Homing Missile with a bigger kick
Everlast
01-31-2007, 01:08 AM
You made that up. Not buying. Maybe a little... (probably 1/120 (usually +-1 degree of freedom with X-Ray Cannon)
All the weapon suggestions are made up.
teddyboy09
01-31-2007, 12:10 PM
I Need Points - A Phaser that's also a Laser, so you'd definitely hit the opponent. Worth 5 points. :D
Slade
01-31-2007, 01:59 PM
Just before I list my latest ideas, I wanted to mention a glitch/problem I found out. Certain computer mice have a scrolling button. If the scrolling button is used during 2-player or 1-player games, you can get unlimited of one or more types of weapon (just for that round), and you can also control everything that the computer does! Anyways... back to the weapons:
:eek: TheWonderPack:eek:
#'s 50-65
Iron Fist - Big bro of jackhammer. It bounces 7 times dealing only 2 points then on its final bounce, it bounces very high in the air then comes down to produce a large explosion making 60 points.
Chainsaw - this is an unlimited 'dig tunnel and move' weapon. Kinda like blow torch from worms, but once you reach the other side of the tunnel, you throw the chainsaw at the other tank. This gives 25 points.
Long Green - your tank fires a cashregister into the air. Once it reaches the range equal to colour bomb, it deploys 150+ bills (in a large range) which can do up to 8 points.
Slingshot - a blue and white striped wall grows infront of the user's tank. Then a 'sling' reaches from the top of the wall down to the tank's barrel. A 30 point shot is placed on the slingshot then it is fired according to your privious coordinates.
Torpedo - fires an underground compatible missile that does up to 80 points.
Accupuncture - fires a large ball into the air that when it begins to fall, it splits into 90 small pins that upon impact can give 5 points. Note that the pins do not produce explosions.
Bowling Factor - when the bowling ball is fired, 10 pins (bowling pins of course), appear inbehind the opposing tank (automatically). The goal is to have the bowling ball roll the tank into the pins. Pointers: the bowling ball rolls like 'roller' but in a large ball; it can pick up speed too. upon impact of the bowling ball, tha tank gives 20 points but no explosion kick. The pins on the other hand give 10 points each producing a medium explosion kick.
Rolling Pin - as it rolls along, it leaves a trail of glue-dirt and/or bouncy dirt. 20 point explosion.
Multi Missile - The longer the missile is in the air, the more missiles there are to shoot with. Every second the first missile is in the air, it sprouts into two. The process is repeated throughout every strand of missiles until impact. Each missile can give 20 points. They can also heat-seek like a lucky shot.
Abstract - acts like neon blast upon impact, but no black explosions. Instead, about 20 grey squares appear anywhere around the target while messing up it's coordinates (power, moves, etc.)
Operation Siege - 25 cruisers are fired one after the other at various speeds. Each cruiser has a 'timed explosion wait' of 2 boomerangs. Small explosions.
Candelabra - fires 30 very small but visible 'candles' that when they land, they all become lit for the same time period of a napalm. Each candle can deal 5 points/sec.
Fire Stone - as it bounces along (after it has hit the ground), it leaves napalm shards that cause damage. Each shard gives 10 points/second then turns into dirt.
Fountain - Glue Bomb but instead of glue, hail.
Gala Fountain - 7 fountains each that have different 'water heights'.
Ta daa;)
Was It Me?
01-31-2007, 02:38 PM
Just before I list my latest ideas, I wanted to mention a glitch/problem I found out. Certain computer mice have a scrolling button. If the scrolling button is used during 2-player or 1-player games, you can get unlimited of one or more types of weapon (just for that round), and you can also control everything that the computer does!
Yeah, this glitch was known about and fixed in the latest Pocket Tanks: version 1.1. I'd suggest that you upgrade as the new version has some nice features and bug fixes. :)
Death
01-31-2007, 04:47 PM
????: fires 4 completely random weapons.
mini spinner: a spinner with less points and a smaller radius.
Ultra bomb: a color bomb that shoots 20 mini spinners
Slade
01-31-2007, 05:13 PM
Ha!
The Boom Pack
#'s 66-70
Boom - 70 points can be scored from this small explosion shot. Orange and Blue explosion colours.
Mad Circus - instead of the fleas from flea circus, sniper rifles, magic walls, snowballs, and any other random weapon hop around! If they collide with the target tank, they explode/do damage.
Fizzle Blast - think firecracker. Now think of eight small firecrackers ignited in a circular pattern. Blue explosions.
Kaboom - this shot automatically appears at the to of the centre of the playing screen. Random weapons of any type are dropped or flinged out of itself until a set time period is up.
Terraboom - can dig through ground. Acts like a flash blast but does 50 points.
BBBBBBBOOOOOOOOMOOOOOMMOMOMOMOMOMOMMMMMMMMMMMM!!!! 1
blue_moon
01-31-2007, 06:38 PM
All the weapon suggestions are made up.
Yes, but I was talking about the odds. Any how:
Stampede: fires 5 cruisers with a 1 second gap
Invisible Shield: creates invisible dirt around you in random amounts, then hollows the inside
Trashbag: on imapct with ground, it turns into 5 of the 60 weapons (deluxe/original) randomly
Hollow Shield: creates a straight line of grey dirt, followed by a tunnel (creates a tunnel in midair)
Curly-Q: digs in the ground, upon impact with the bottom of the screen it turns into random explosions until it hits air or goes off-screen
Slade
01-31-2007, 08:01 PM
the race is on!
The Jewel Pack
#'s 71-75
Gem Tree - fires a digging shot. As soon as the shot is about to curve up (like worms and hot foot), it sprouts into 10 non-damaging lines that produce diamonds, rubies, emeralds, saphires, etc. (this would just make the ground look more interesting...)
Crystal Bomb - like lob-o-matic but when it gets into a set range, it drops diamonds, rubies, emeralds, saphires, etc. that can bounce on the terrain for a short period of time. diamonds = 10 points + small explosion, rubies = 9 points + small explosion, emeralds = 7 points + smaller explosion, saphires = 5 points + small explosions, anything lower = 5/4/3/2/1 points + no explosions.
Fragment Missile - looks like a green, shiny missile that when it reaches a set radius, it shatters into 50 particles resembling shards of metal. Each shard deals 13 points.
(inspired by golden sun's huge sword) Heavy Divide - launches a huge sword that goes halfway into the ground then it says: 3...2...1...Boom! And the user recieves half of their own score for points (minimum of 150).
Geysur - a mini mound of dirt resembling a small crater forms on the hit target. Then after a couple seconds, it erupts with lava and water.
syplak:cool:
Slade
01-31-2007, 09:19 PM
The Techno Pack
#'s 76-80
Surround Sound - fires 2 shots at the same time. Each of the shots is a not-as-powerful half sonic blast, meaning that the sound waves travel towards the centre of the two shots.
Waverfoil - wherever this shot lands, the ground 'opens up' and 5 ground travelable red lasers beam upwards. Each does 50 points. They are also strategically placed so that the maximum of points you can achieve is 100 (2 laser hits.)
Flygate Terrasoil - looks like a scanner. (power and/or angle do not matter for this shot.) A damaging purple line of light (that can go through ground also) that streches from the bottom of the screen up slowly moves across the half of the screen that the user is not on. Points depend on how long the light is over the tank.
:cool: Plasma Storm/Disorder/Tempest - fires 10 different coloured Lightning Rods.
Spray Can - spray a mist of damagin paint that can change the colour of dirt.
Eggroll Plus:shocked:
How do you possibly think up weapons this fast??:o
A lot of them are good ideas though!:)
Slade
01-31-2007, 10:08 PM
Thanks Xap. Really, I just think of random objects that could somehow be morphed into pocket tanks weapons. It's starting to become an fun hobby.
The Yateslander
01-31-2007, 11:58 PM
-----Fear Pack-----
NIGHT LIGHT
(had to squint to read that,... didn't ya...lol)
Fires a large radius shadow blast, followed by a small radius flash blast.
Vacuum
Fires a single shot that sprouts a black-colored wall, medium height, which then sprouts a sideways shaped bowl atop the wall. Almost looks like a funny desk lamp. When fired behind the enmy, the weapon is very useful because it pulls fired weapons toward the the enemy's tank that might have otherwise missed. When fired short of the enemy's tank however, it porves catastrophic because you shots will be surely sucked away from their target. It can be destroyed, but until all the black terrain it was made up of is gone, the vacuum effect remains.
Paper Cut
Fires a single white shot, that splits like a shredder, but only into 3 pieces, that charr the terrain red.
I know how overused this weapon's name is.. but I don't think its been used from this standpoint...
Gasoline
Grants the player who uses it 2 extra moves, which can be quite valuable.
Buried Alive or Grave Digger
Fires a single that diggs slightly deeper than flying digger, and it fills with 3 layers of dirt, increasing in darkness of color acoording to distnance from surface.
Slade
02-01-2007, 12:14 AM
"The Yateslander said:
I know how overused this weapon's name is.. but I don't think its been used from this standpoint...
Gasoline
Grants the player who uses it 2 extra moves, which can be quite valuable."
That sure is creatively from a different standpoint. Keep it up!:)
Zone101
02-01-2007, 08:27 AM
Ha.. I've seen it being said twice before.. and I've said it once too
blue_moon
02-01-2007, 07:02 PM
Arc Lightning: a lightning arc that leaves behind a trail of where it has been, still does damage
Armored Vehicle: launches a bullat that creates an armored vehicle that moves in the direction it was shot and creates little black dots (government agents) every .5 seconds
Baking Soda: a dirtslinger that creates white, indestructible dirt, explosions can move it though
Dirt Shover: literally moves the dirt from its original location and shoots it somewhere else
Leaf Blower: takes all the dirt from the opposite of the angle, sucks it up and shoots it out the other way
Bricks: shoots several red squares that turn into bricks the same size and do damage
Crane: a pole extends out of the turret of the tank until 3/4 up the screen, then a claw drops down which will close when it collides, if you can grab the opponent, they lose 50 points
Aerial Bomb: bombs the opponent with boomerangs shot from the tank, not the actual weapon, the cooler one that comes back to you
Loops: creates a rounded line of dirt that falls to the ground when done
Broken Pipe: shots a bullet that travels underground and explodes depending on power and "breaks a gasline" causing tons of tiny explosions from the main explosion up
Camo: propels the tank into the ground and makes it invisible
Fireark: same thing as Lightning Arc, but with napalm, and the flames fall to the ground
Invaders: shots a bullet that if it goes high enough will knock a UFO out of the sky and land "somewhere" on the ground
X Marks the Spot: creates a red X whre the bullet lands that does not collapse
Paper Airplane: a really fast version of cruiser that doesn't roll, floats off the ground and has a huge explosion
Large Rock: an insult to common sense, lobs a large rock out of the cannon that cannot be destroyed, but moved around and does a lot of damage if it hits you
Impatient Bomb: fires 360 degrees of weak bombs
Persistency: fires bullet after bullet until one bullet hits, every shot has +1 degree, shots up to 100 times
Curse of Odor: inflicts a bad case of odor on the opponent, does a little damage for five seconds
Curse of Disorder: inflicts a bad case of rust on the other tank, doubles your damage done
Zwaken
02-01-2007, 08:15 PM
Totem Pole-Shoots 5 totem blocks that each have different effects. One is water, one fire, one a skipper, one a zapper and one a cruiser each getting 15 points.
Slade
02-01-2007, 10:32 PM
The list goes on...
The Table Pack
#'s 81-85
Milk - fires three plastic 'milk bags' that upon impact, the bags burst producing: a) milk damage (the milk from inside the bags acts like a hail storm), b) each of the plastic bags burst into 3 large pieces of plastic that fall like feathers. Each piece of plastic does 15 points.
Down The Drain - where this lands, it digs out a smaller version of funnel then fills it with damaging water.
Kutlery Blow - fires in this sequence: 15 spoons that act like mini, mini pile drivers (doing 5 points each); 7 knives that act as mini magic walls; and at the end, a giant silver fork that deals 50 points. Oh, and a large explosion.
Sprinkle Spill/or Douse - Fires a sprinkle jar (commonly made of glass), that when it begins to enter a set range of the opposing tank, it begins to propel and/or douse sprinkles that give 3 points each. (If you can think of Sprinkler, it's like that but it randomly spills sprinkles per second. {possibly 20 sprinkles instead of sprinkler's 10 shots per second rule.})
Macaroni Sphere - launches a huge sphere of 100 (debatable) yellow macaroni pieces. Apon impact, in a very large area of effect, it bursts into 100 pieces (while it makes a splat noise) that fall like normal shots. Each piece of macaroni does 5 points.
Mr. Cheeseman robbes your dreams!:eek:
Everlast
02-01-2007, 10:38 PM
Smart Bomb: Fires a missle that digs into the dirt for about 2 seconds then explodes. (has same explosion as homing missle and deals same amount of damage)
blue_moon
02-01-2007, 10:51 PM
Insanity: the definition of insanity- keeps firing bullets until they reach the bottom
Pots 'n Pans: fires a lot of metal objects that may bounce for a bit, or it may not
Boomerang Knife: a weapon that when shot, it comes back to you, and will dig in the ground
Dumb Bomb: a bomb that has a huge explosion, but will never hit the opponent dead on, it'll keep going without changing its y-axis location until you aren't below it
Donut: fires a rolling pastry that magnetizes the other tank towards it(no explosion)
Super Donut: fires a rolling pastry that is 4x bigger than the donut, has a stronger pull and explodes, sending shrapnel everywhere
Shuriken 1: the lovable and deadly ninja star, no explosion and sticks in the ground and does change on impact with tank (a Shuriken is a ninja star)
Shuriken 5: same as above with five
Shuriken 10: same as above with ten
Jack Hammer Kunai: the classical jackhammer with pizazz, it makes 10 Kunais instead of bombs, the Kunais are like Shurikens (a Kunai is a ninja knife)
Slade
02-02-2007, 01:30 AM
The Farm Pack
#'s 85-90
Haystack - fires 60 very small 'toothpick' shaped dirt sticks. Kinda like rockslide, but has a larger range and stacks the needles in a haystack shape.
Duck - fires a homing duck (like a 'quack quack' duck). When it hits the ground, you hear a quiet quack, then a pause, then an enourmous duck falls from the sky directly on top of where the small duck landed. The small duck gives 5 points + no explosion kick; and the huge duck gives 95 points max. and a medium size explosion.
Pig Propulsion - fires a pig shaped shrapnel that does 30 points, a very small explosion, but the basic feature is the sniper rifle explosion kick.
Harvest Network - a tight 'grid' of 25 bullets is fired. As soon as 1 bullet touches the ground, all of the bullets freeze (even in mid-air), then they create small spheres of sandy coloured dirt (representing crops), then 25 small explosions follow from where the bullets froze. Each explosion deals 15 points max.
Farmer Chuck - wherever this shot lands, a farmer figure appears and tosses 'seeds' (around 25) and waters them (some damaging hail) and then he tosses 5 cruisers which explode after several seconds. After this whole process has been completed, the 'seeds' sprout into small magic walls resembling little stalks (of dirt). Cruisers do 20 points. Seeds do 2 points if touched; they still grow otherwise.
Your uncle is a sweedish lunchbox (funny quote) Quote= "..."
blue_moon
02-02-2007, 06:51 PM
Eclair: lobs the lovable pastry, which lobs a lot of yellow-white dirt (cream) at your opponent at the same power and angle
Air Raid: (only works if it goes off screen) when this goes off screen, it homes in on flying objects, then the objects it homed in on off screen fly by and kamikazee the playing field
Muffin: lobs a muffin that creates bullets in a muffin top-like shape where it lands
Shortcake: the definition of deliciousness- shoots a small layer of yellow dirt, then white, then yellow, then white, then yellow, then pink and finishes with a red bomb that blows up big (heres a drawing)
..O..............-pink w/ red bomb
IIIIIIIIIIIIIIIIII-yellow
LLLLLLLLLLLLL-white
IIIIIIIIIIIIIIIIII-yellow
LLLLLLLLLLLLL-white
IIIIIIIIIIIIIIIIII-yellow
Scone: creates an arrow formation of bullets that either create loads of dirt or small explosions
Carrot Cake: fires three carrots like a 3-shot, then lobs a big brown square as dirt
Truffle: creates an explosion that turns into a brown circle with a hollow inside and napalm bounces around inside
Cookie: creates a cookie out of dirt, then the tank lobs 10 black "chips" that explode but don't break the cookie
Bagel: fires a dunot shaped bullet that at the highest arc creates 4 small bagels with a 1 second interval
Oven: a chain reaction with lava explosions, creating burnt popcorns
zetablack
02-02-2007, 07:14 PM
Hehe i like muffin the name 2 :)
Slade
02-02-2007, 09:30 PM
Continued...
The Original Pack
#'s 91-95
Revert - when this is used, the whole screen (basically meaning the dirt) refills itself until it looks exactly the way it was at the beginning of the round.
Harpoon - as it is. You fire a harpoon attached to a string attached to your tank. When the front of the harpoon lands, your tank 'pulls' itself to where it landed. As useful as an unlimited range blast off, but different.
Biohazard - when this shot lands, it deploys large amounts of trash and chemical waste. Chemical waste (weird colours of hail), and the waste does 10 points per piece.
Plunge Ball - does 80 points + medium explosion. BUT, if this shot misses the tank, it goes right through the ground until it hits the bottom of the screen.
Flop Shot - this shot moves erratically while in the air and also once it hits the ground, it flops around like a fish for a certain time limit. Points, 40.
Agle
blue_moon
02-02-2007, 09:53 PM
A Few Vampire Weapons:
Wooden Stake: fires a large stake that turns to dirt and erupts into fire
Leech: instead of a red napalm that gives you points, its green and takes away your opponent's points
Bat Transformation: turns your tank into a bat and flies away, occasionally turning around, then falling
Fang Walls: fires one bullet that forms pointed white walls that are +-2 degrees from the original angle
Cape: fires 20 bullets that are +-1 degree from another bullet, each forms some black dirt
jstrok7
02-02-2007, 10:22 PM
Greetings
Tree House - If it hits enemy directly, an green wide wall (Tree) appers under enemy putting it high and then an green dirtbal appers aboue enemy trapping it in it .
See ya
Zone101
02-03-2007, 07:34 AM
I haven't submitted any weapons for a week, so here's a load from me:
High Five
Fires a projectile which explodes above your opponent releasing five small cylinder shaped bombs which give up to 20 points each, totalling 100 points. Although you are most likely to get around 50-70 points.
Swinger
Fires a projectile which turns into a hoop above your opponent. And on that hoop, 10 swings swing along it and one at a time are randomly thrown off. One swing can get up to 20 points, usually always 10+ points if it does blow up near your opponent. You will never be able to get the maximum 200 points from this because they're randomly thrown off, it is practically impossible. But you can get quite a few points out of it, especially by using it when your opponent is stuck in a crater, bouncy dirt or just regular dirt.
Power Ball
Fires a ball which creates another ball everytime it bounces on the ground. Each ball can do around 20 damage. There can be a maximum of 5 balls until the weapon is used up. These balls bounce about 1/2 way up the screen on normal flatland terrain. It's a good weapon cause you should get about 50-80 points on average.
Icicles
Makes icicles on the terrain. These can give your opponent 20 damage.. but the best part is they completely block your opponent from moving. These icicles can only be moved by fire weapons, so if you put this on top of your opponent.. he could be in alot of trouble!
blue_moon
02-03-2007, 12:34 PM
Pinball based weapons:
Mega Ball: creates a ball that destruys the ground it lands on during impact, but the ball doesn't explode. when it hits the bottom, it bounces back up once, then on impact with the bottom again, it'll blow up. it will also blow up if it touches the opponent
Bumper: creates a mound of bouncy dirt that lobs your weapon back at you when hit
Flippers: creates two flippers beneath the tank that launch it into mid air, then the flippers blow up
Pinball: a bullet that will bounce until it can't any more, then it'll roll until it can't any more, then it'll blow up
Loading Dock: creates a hole in the ground, the you fly out as it explodes
Gizmo based weapons:
Gear Barrage: creates 10 various sized gears
small-bounce
medium-cruise
large-roll
Spring Thrower: shoots a bullet that turns into a spring that bounces around randomly, if it touches the opponent, it throws the opponent really high
Disk Eject: a high powered disk ejector, 5 disks are released at high velocities cutting through dirt without exploding after coming out
Novelty Gadget: shoots a black square that once comes into close proximity of the opponent, gears and springs come out as well as wires
Shock Wire: fires to bouncy wires that shock the opponent upon collision
Slade
02-03-2007, 06:10 PM
The Block Pack
#'s 95-110
Blitfuse - sets a pack of dynamite where it lands. Each stick (5 sticks) gives 50 points. Medium explosion kick.
Top Spin - while this shot is in the air and/or on the ground, it speeds-up. The faster the shot, the larger the explosion kick. points don't change though; 40.
(inspired by golden sun)Pike Assault - fires 45 'ghost blue' javelins that can travel through ground. The shots scatter-out abit like gamma blaster. Each javelin deals 15 points.
Force Powder - fires 50 specks of dirt (launching pattern like snowblower) that randomly stick in the air (they just stop around the other tank while in mid-air.)
Magnet Matter - fires a magnet that fires ground manipulation material that, of course, makes the ground magnetic. Effect: the shots fired towards or away from the magnetic ground will be either slowed down (fired away from the stuff) or sped-up (fired towards the stuff.) The magnet stops once it enters a set range, then it disperses the magnetic material. No points scorable.
Thunder Ring - 360 degrees of zappers pointed right at you. Like laser battery but zappers that give 10 points each instead.
Pillowsphere - fires a huge 'circle' the size of 10 tanks into the air. When this shot begins to fall, it stops in mid-air and pops propelling feathers everywhere. Each feather does the usual of 5 Points. 200 feathers in all.
Wax Grenade - fires a grenade that when it enters a small radius, it explodes like a small, yellowy-white 'tar ball' type explosion. Very small explosion kick. 30 points.
Planetary Cleft - from both sides of the screen, very small diggers fly horizontally across from top to the bottom of the screen. 5 points per digger hit.
Turret - creates a bouncy turret that is half the size of a great wall.
Char - looks like a fiery red grenade, then when it reaches a radius about half the size of colour bomb's, it unleashes 15 napalms scattered around the place.
Tinsel - fires multi-coloured streamers that when they begin to fall, they slowly 'drizzle' down life feathers. Each piece of tinsel gives 3 points. 50 pieces of tinsel.
Rail Gun - 3 straight, long, green lasers are fired wherever your barrel is pointed. Each laser makes a very small explosion kick and no explosion. Each laser also gives 30 points. Total 90.
Mud Squall - fires 1 mud pie...delay...another mud pie...delay...then a third mud pie. You now have yourself a mountain of trouble.
Star Mine - 7 shining red shots are fired in an erratic manner. They all can heat-seek and instead of normal explosions, the explosions go form out-to-in, if you know what I mean. Kinda like reversed explosions. Small explosion kick and 25 points per star mine.
Blzrtqwtypsdfghjklzxcvbnm:confused:
Yay, Rail gun! My favorite weapon from Quake.:)
Zwaken
02-03-2007, 07:55 PM
Stick Throw-Throws a stick that breaks into 5 other sticks (like scatter shot, but more scattered) and get 30 points each. The explosion is like sniper rifle.
blue_moon
02-03-2007, 08:33 PM
Amusement Park themed weapons:
Roller Coaster: shoots 20 bullets with a release difference of .25 seconds at the same angle. the first bullet chooses a random path and has little possibilty of touching the ground while the other bullets follow the first until it goes off screen (they all drop then)
Carousel: shoots a spinning pentagon that creates 100 bullets with a .1 seconds release interval with + 360/5 degree increase within close proximity of the other tank
Log Flume: shoots a bullet that creates a lot of napalm facing away from the shooting tank as well as 10 rollers with a .25 second release interval
Bumper Cars: wraps a deadly shield around your tank, then blasts it like jump jets and does 75 damage if it collides with the other tank
Tokens: fires a circular array of 200 yellow bullets that do 5 damage each
Band Themed Weapons:
Sonic Tuba: shoots a bullet that upn impact creates a sonic wave circle that does 50 damage/second
Clarinet Clog: fires a clarinet that if it hits the tank directly, the clarinet will clog the turret, forcing the next turn of the opponent to be a backfire
Drum Roll: shoots 4 bullets with a .25 second interval that roll (not cruise), then make a circular sonic boom
Harm-onica: creates a bullet like the homing missile that stops above the opponent, then turns into a harmonica with 10 short range sonic wave attacks downward
Electric Triangle: creates a deadly triangle that zaps (like zapper) the other tank in close proximity
Sports Themed Weapons:
Touchdown: fires a bullet that if it hits, it launches the shooting tank upward into the sky
Diamond Assault: fires 50 baseballs in a diamond array that have no explosion but they bounce
50 Yards: creates two skinny and bouncy great walls, each at the opposite sides of the stage
Puck Toss: shoots the hockey puck at the goal, the tank. very deadly
Love Is In The Air: fires 2 tennis balls with 2 degrees of angle difference
Aerial Themed Weapons:
Storm Sparrow: fires 5 birds with 5 shot spacing that get struck by lightning and zap the opponent
Droppings: mainly for comic relief, like dirtball, but white and purple
Red Bat: fires a black bullet that catches on fire mid-air and homes in on the target like heatseeker but damages like fireball
Seagull Invasion: the best weapon made yet, my Droppings and Pocket Tank's Mud Pie
Talons: creates 8 bullets in an array like this:
_ ^
_^^
^^^
^_ ^
Weather Themed Weapons:
Wind Chill: coats the nearby ground in slippery ice and nearby tanks may fail to shoot properly and cause a backfire
Sleet: shoots a bullet that spreads like hail over the ground and creates an icy coating
Tempest: like mass driver in the sense its unpredictable, hail bullets and lightning will fall in random but frequent places
Mudslide: shoots a bullet that will make all surface turn brown nearby and cause it to level
Forest Fire: shoots a bullet that causes a flame to spread rapidly along sloped surfaces, medium speed across flat ground and slow against sloped surfaces
Death
02-03-2007, 10:51 PM
^^^
jeeze you're too good at this.
Was It Me?
02-03-2007, 11:22 PM
Either that, or you spend way too much time at it. :P
Heh, I think you're right WIM.:rolleyes:
btw, you're almost at 1000 posts!
Everlast
02-04-2007, 04:19 AM
Blue_moon and Slade, you guys need to slow down, I'm spending half an hour reading all those. :anirolleyes:
Zone101
02-04-2007, 08:27 AM
Yeah but they're all about quantity.. I take the time to ensure quality :)
TechnoHack
Sends 10 signals travelling in different directions around the battlefield in a straight line. 40 points per signal that hits the tank. If a single hits the terrain, dirt, bouncy wall, off-screen etc. it will not come back.
blue_moon
02-04-2007, 11:37 AM
actually, during school and other activities I'll decide to design a weapon in my head. Most of those were created previously during the day, and I forget about half (thats why Slade is slowing down, he does them at his computer). This may seem wacko but I'm past 200 designed weapons in a week. Also I've planned out the first five pages of a book I'll start writing today. Well...
Crystal Based Weapons:
Diamond Ball: creates a ball of diamond that does not erode downwards like dirtball, and its whte and blue
Diamong Shard: the tank shoots a white bullet that, upon impact, acts like popcorn in which it sends shrapnel everywhere (however, each one turns to the diamond ball, but severely downsized)
Quartz Block: creates a ball of see-through white that the hollows the inside and coats it with bouncy dirt on the outside
Onyx Blast: the tank creates a stationary ball of onix in front of the cannon, waiting one second before it LoS rams through all surface destroying it then blowing upon impact with the tank
Rock Candy: shoots 20 randomly shot blue, green, and white balls that act like flea circus but have an explosion and don't bounce (they cruise)
Zwaken
02-04-2007, 01:09 PM
Poison-Shoots a purple napalm that explodes after it's done burning.
singleshot
02-04-2007, 04:02 PM
Hi everyone.
I haven't read through all of the previous suggestions, so sorry if I copy anyone.
mirage Shoots the tank up in the air a la backfire, the screen flashes like a strobe, then four identical tanks fall out of the sky at random, one real, the other three made of dirt. Your opponent won't know which one to shoot at for the next turn.
magnet Creates a magnet where it lands, which pulls the opponents tank toward it.
eletromagnet Same as magnet, but stronger.
Fan Creates a wind conditon aimed at the opposing tank, originating from where it lands.
Big Fan Same as fan, but stronger wind.
blue_moon
02-04-2007, 05:58 PM
Hi everyone.
I haven't read through all of the previous suggestions, so sorry if I copy anyone.
mirage Shoots the tank up in the air a la backfire, the screen flashes like a strobe, then four identical tanks fall out of the sky at random, one real, the other three made of dirt. Your opponent won't know which one to shoot at for the next turn.
magnet Creates a magnet where it lands, which pulls the opponents tank toward it.
eletromagnet Same as magnet, but stronger.
Fan Creates a wind conditon aimed at the opposing tank, originating from where it lands.
Big Fan Same as fan, but stronger wind.
You definetly didn't copy 198 ideas of mine, 2 you did. It doesn't matter. I made something like mirage where only one dirt tank would fall and magnet is like on of mine were the tank basically flies towards the dirt.
Some of my Japanese Weapons:
Two Swords: the tank shoots two swords that look like a tornado spinning rapidly. each sword does 50 damage
Pagoda: creates a pagoda style dirt blob around the area the bullet lands, then 10 late bloomer type weapons are shot from the sides, then the inside is hollowed out
Tsunami: the shooting tank is lifted up onto a giant wave that levels the ground and does 20 damage because it is so cheap
Giant Monster: same as tsunami but instead a giant monster comes out of the ground
Bow Cloud: creates 100 of the long wooden stick martial arts weapons and each does 5 damage
Oh, and zetablack's laserlights should be a weapon, it rocks!
Imposter
02-04-2007, 06:43 PM
Mirage sounds pretty interesting... imagine using it multiple times in the same game.
blue_moon
02-04-2007, 07:08 PM
Mirage sounds pretty interesting... imagine using it multiple times in the same game.
Yeah, but you'd know which is real... after all it does have to shoot and the ones that stack up aren't the real one.
Illusion Themed Weapons:
Identity Theft: the screen turns hazy, then it changes the names of both tanks to white, moves there location and changes there color
Desert Mirage: creates piles of dirtballs in which some are fake and some are invisible while few may be visible and tangible
Invisible Tank: turns the tank invisible and flings it in the air. all shots by the invisible tank are only seen within a close proximity
Mirror: the tank shoots a three shot where the explosion creates a mirror image covering the real terrain, but mirrors of mirrors appear white
Dense Fog: shoots a bullet that releases a permanent fog that is very hard to see through in that area
Strategy Themed Weapons:
Auto Set: sets the turret to the right angle and power for one turn
Spam Based Virus: sends a virus to the other tank via spam mail ruining the angle and power
LOS: shoots a bullet that destroys all terrain
Ditch: shoots two bullets- one creates a hole to the bottom of the stage and the other seeks the opponent to send them in the hole
Blackout: shoots a bullet that if it collides with the tank it will make it impossible to see the move, angle and power
godloki
02-05-2007, 02:37 AM
There are a few weapons that don't work to well if the enemy tank is on the ground (no dirt at all). I'd like to see a weapon that actually creates a mountain. The enemy tank would stay on top of the mountain (Kind of like a reverse Pedestal).
Fairly boring new weapon, but hadn't seen it suggested yet.
GodLoki
blue_moon
02-05-2007, 05:10 PM
Military Themed Weapons:
Lock-On: crosshairs appear around the other tank, your tank's power is set to 100 and the degree is set to 90 to shoot a bullet that automatically hits the target
Blockade: creates a tilted wall leaning towards the opponent where it lands
Defense Wall: creates a tilted wall in front of your tank leaning towards your tank
Roulette Missile: crosshairs randomly pick a target instead of the opponent then shoots a Lock-On
Lone Turret: shoots a bullet that creates a turret out of dirt and fires 10 bullets out of it
Construction Theme:
Rock Cutter: shoots a bullet that creates a machine that absorbs dirt on the bottom and fires it out on the top
Plow: shoots a tunnel that instead of destroying the dirt, it moves the dirt
Falling Rock Zone: creates a big dirtball where it lands, then the inside is hollowed and out and rocks fall from the top
Tunnel Network: launches a tunnel that releases a tunnel every second in a random direction
Avalanche: same as falling rock zone, but with snowballs that don't blow up
Surprise Theme:
Uncomformity: randomly forms a tunnel going horizontal at some place underground
Shuffle: can randomly generate one of your already existing weapon list
360 Line: shoots a bullet that creates a short range tunnel style explosion at a random angle
Geometry Bomb: creates dirt in a random shape (diamond, heart, square, circle, triangle, star, octagon, oval, semi-circle)
Pick It And Pray: drops enough dirt to fill up half the screen on either left or right of the screen
Slade
02-05-2007, 08:43 PM
actually, during school and other activities I'll decide to design a weapon in my head. Most of those were created previously during the day, and I forget about half (thats why Slade is slowing down, he does them at his computer). This may seem wacko but I'm past 200 designed weapons in a week. Also I've planned out the first five pages of a book I'll start writing today.
Actually, I only try to make unique weapons that I think could serve as an interesting in-game purpose. In other words, I just look around for something that I think is interesting enough to create into a weapon idea. I just cannot see anything that is interesting enough (in my point of view) to transform into a weapon. Also, I go to church on sundays so I do not use the computer.
Anyways, here are some of my new weapons:
The Molten Pack
#'s 111-115
:mad: Magma Gun - fires 10 shots. Apon impact, they give 10 points, then they deploy into a pile of molten magma. The magma damages like a strong napalm.
Stellar Cannon - if this shot hits:........The Ground, it turns the entire ground into an animal (like a cat)...................A tank, the tank turns into an animal, and the barrel is no longer visible. The tank can still fire shots but it is now harder because you cannot see the barrel or the range finder. Shot does 50 points.
Spotlight - fires a spotlight. As long as the spotlight's damaging light is hitting the tank, you gain points. Once the spotlight hits the ground or the tank, it makes no explosion but gives 20 points.
Frame Play - a frame generates around the entire screen; even over the sky and the ground. If any tank comes in contact with the forming border, the tank takes 30 damage.
Peace Attack - fires a spinning peace sign. Once it enters a set range, it splits into 60 shots that do 20 points each. Large range. Shots bounce like sunburn's shots.
Qwerty:p ;) :D :o :) :( :confused: :mad: :rolleyes: :cool: :eek: :scared: :shocked: :anirolleyes:
Stellar Cannon - if this shot hits:........The Ground, it turns the entire ground into an animal (like a cat)...................A tank, the tank turns into an animal, and the barrel is no longer visible. The tank can still fire shots but it is now harder because you cannot see the barrel or the range finder. Shot does 50 points.
That is the weirdest attack ever!:rolleyes: And what does the name have to do with the attack? Stellar means stars...:rolleyes:
blue_moon
02-05-2007, 11:41 PM
Transition Themed Weapons:
Ice Grenade: shoots a bullet that creates a big pointy icicle mountain out of the ground
Water Grenade: shoots a bullet that creates two tidal waves that close in on the central collision point
Steam Grenade: shoots a bullet that releases burning steam which expands the ground and does napalm orriented damage
Plasma Grenade: shoots a bullet that is even hotter than Steam Grenade, its so hot giant flames erupt out of various spots on the ground
Ash Grenade: shoots a bullet that coats the area in ash which may be blown away by explosions but cannot be destroyed
blue_moon
02-06-2007, 08:51 PM
Sorry for double post. Thought Slade was going to post before me. HE WAS VIEWING THE THREAD! ISN'T THAT CRIME ENOUGH? I THOUGHT HE"D POST!!!
I am gonna beat you Slade!
Proximity Themed Weapons:
Half Cooked: shoots a bullet that explodes within proximity, then explodes again upon impact
Heavy Clouds: shoots a bullet that turns into thunder clouds within proximity, then the clouds fall after raining like acid rain
Sky Writer: shoots a bullet that turns into a plane within proximity, then the plane homes in on the opponent leaving behing a white flak (clouds)
Surprise Box: shoots a box that explodes releasing 100 collide-o-scope related boxes within proximity
Proximity Laser: shoots a bullet that creates a red circle around the proximity of the tank, then five lasers appear around the circle and shoot lasers while circling for five seconds and does 5 damage per 1/4 second (max = 500, but lasers blow up if they hit a wall, go outside or hit the floor and do no damage)
Slade
02-06-2007, 09:01 PM
That is the weirdest attack ever!:rolleyes: And what does the name have to do with the attack? Stellar means stars...:rolleyes:
Yah. Ever though stellar does mean 'star/stars', it is as if "the stellar sonic material is sooo inter-spacial that the power of some of its fragments can manipulate the DNA stucture and promote fast-transformation to the outer image subject."
I was thinking of interesting, attention-catching words. Then stellar crossed my mind, and I decided to make a weapon that uses the name.:)
More:
The Reversed Pack
#'s 116-120
Oil Slick - automatically, an even slope generates itself from the highest point of dirt on the screen (best used on hill landscapes). Then suddenly, the entire slope is coated with oil, and everything that touches the oil immediately slides down the slope until it hits normal ground, hits the tank, or goes off the screen.
Radon Arc - a green arc (somewhat like flak) is generated around all of your tank. If a shot is fired and hits the wall, regardless of the angle, the shot bounces off in a random direction.
Water Pistol - your tank fires a continuous flow of water directly out of the tank barrel. The amount of water is of course limited.
Ceiling Drop - 200 small red bricks fall out of the sky (with the rule of gravity applied). Each brick gives 8 points and a micro explosion kick and a small explosion.
Magma Squall or Storm - lava (red hail) falls from the sky in various amounts.
Squeegee trouble:eek:
Slade
02-06-2007, 09:04 PM
Proximity Themed Weapons:
Half Cooked: shoots a bullet that explodes within proximity, then explodes again upon impact
Heavy Clouds: shoots a bullet that turns into thunder clouds within proximity, then the clouds fall after raining like acid rain
Sky Writer: shoots a bullet that turns into a plane within proximity, then the plane homes in on the opponent leaving behing a white flak (clouds)
Surprise Box: shoots a box that explodes releasing 100 collide-o-scope related boxes within proximity
Proximity Laser: shoots a bullet that creates a red circle around the proximity of the tank, then five lasers appear around the circle and shoot lasers while circling for five seconds and does 5 damage per 1/4 second (max = 500, but lasers blow up if they hit a wall, go outside or hit the floor and do no damage)
Haven't you used proximity enough?!? and fine, you beat me! I'm a slow, 1 finger typer ok?:( :D
blue_moon
02-06-2007, 10:44 PM
Haven't you used proximity enough?!? and fine, you beat me! I'm a slow, 1 finger typer ok?:( :D
Thats why its Proximity Themed Weapons...
But you logged off, then logged on, then posted. When you were first viewing it, I posted, then blah...
Dirt Themed Weapons:
Stars And Stripes: creates a mound of red, white and blue dirt over the tank, then fireworks (not the weapon) launch of the top, burning when they hit the ground
Goo Ball: shoots a bullet that creates a mound of green dirtballs that make digging objects not dig
Gopher Holes: shoots a bullet that creates a mound of dirt, then clears away an opening at the top, then fires 20 gophers at various angles
Lava Currents: creates a ball of lava that levels out then hardens into a pile of dirt
Homing Upside Down Stack: shoots a homing missile that instead of going down drops 10 dirt blocks on top of the tank
singleshot
02-07-2007, 01:37 AM
Vampire Bats Somewhat like a beehive, but little black dots "steal" one point each from the defending tank and give them to the attacking tank.
Everlast
02-07-2007, 02:12 AM
Lava Currents sound cool. :)
Zone101
02-07-2007, 05:37 AM
Random Destruction
Name explains it all.. random explosions come out of nowhere.. 10 points per explosion. 50 explosions. You could be really lucky.. or really unlucky.
Pyrobellum
02-07-2007, 07:27 AM
Sounds like... a chaos grenade. I like randomness. I'd like a twister-weapon. I know people have suggested a spiral, but I'd like an actual funnel cloud to come down randomly and blow the tank somewhere. Kind of like mass driver, except fewer points, and a larger likelyhood of moving something. Muahaha.
no name yet but the idea is a weapon that you shoot and when it gets over the opponent, like a sledge hammer it drops straight down on them. But instead of the hole left, it creates two bouncy walls on either side of them spread apart about a far as the hole left by the sledge hammer.
Death
02-07-2007, 10:32 PM
you have to give it a name and post it like everyone else.
Zone101
02-08-2007, 07:45 AM
Well I don't think he'll be here again..
blue_moon
02-09-2007, 12:49 AM
Blue_moon and Slade, you guys need to slow down, I'm spending half an hour reading all those. :anirolleyes:
Thank you. Now, before I write a book on that...
Science Themed Weapons:
Quantum Leap: (no clue what the really means) opens a vortex in front of the tank to shoot a single shot in, another warper appears in front of the other tank and the bullet comes out
Tectonic Activity: napalm randomly pots out of the ground, the ground collapses and dirt appears
Split Atom: a very large Lava, but instead everything is blown away
Physics X: shifts the tank forward and stays there regardless of gravity
Physics Y: shifts the tank upward and stays there regardless of gravity
Zone101
02-09-2007, 08:15 AM
Nice ideas.. but I don't think Mike plans to organise weapons in themes.. they're just random.
Pool
Fires a small projectile which creates a medium sized explosion causing 50 points. This should create a hole in the terrain leaving a wall on each side where water will spout. The hole in the terrain will then fill up with a pool of water which stays there until blown up etc. Your opponent will be stuck in the water and will be unable to fire out of the water. Weapons can be fired inside the water but will not make it outside unless they're weapons like worm etc. The tank that fired the weapon can shoot in the water fine, but the opponent cannot.
squall99493
02-09-2007, 11:17 AM
Ok well i just have a few i deas that i think could be used, they are:
Mountain Maker: You fire this through the ground and every two seconds its under ground it makes an explosion. Directly above the explosion a mountain will rise up and will lift everything on top of it up as well...eg tanks. So you could turn a level like flats into a cliffside...
Hell: This is a drill that one tank fires at another. Wherever the drill lands it will drill a hole in the ground directly to the bottom of the level. Once it reaches the bottom it will release a napalm so the tank will be stranded in a cave like thing and will be hurt by napalm.
Return 2 Sender: This will be like a normal dirtball but once the ball is at it's maximum height it would split into two... One will keep moving in its original path and the other one will be shot straight back at the tank that fired... So you would be able to trap yourself and your opponent in dirt but you should probly only use this when you have a dirt mover or sumthing like that. Can be destroyed if shot out of the screen...
Hope ya like my ideas..
Slade
02-09-2007, 01:55 PM
I haven't posted for a while because there's nothing very interesting that has popped into my mind. Yet I have managed to find a few ideas to try out:
The Royal Pack
#'s 121-125
Crown of Glory - a vertically spinning crown is launched. The crown homs like homing missile but falls slowly and the sound in the background is 'AMEN'; does 30 damage.
Mud Worm - fires a cruiser that 'drops' mini dirt balls as it cruises along. If it touches the tank, nothing happens; it keeps moving along...
Planet Shifter - the big bro of crater maker; does 50 pts.
Perfect Shot - uses a tunnel pointing in the exact direction of the enemy tank (regardless of the angle or power.) Then once the enemy tank is visible through the tunnel, your tank fires a laser aimed precisely pointed to the tank. Medium explosion kick and 45 points.
Machine Gun - fires 80 small shots. Each shot has: micro explosion kick, micro explosions, and 3 points per bullet.
BLITZ :eek:
blue_moon
02-09-2007, 06:44 PM
Nice ideas.. but I don't think Mike plans to organise weapons in themes.. they're just random.
Pool
Fires a small projectile which creates a medium sized explosion causing 50 points. This should create a hole in the terrain leaving a wall on each side where water will spout. The hole in the terrain will then fill up with a pool of water which stays there until blown up etc. Your opponent will be stuck in the water and will be unable to fire out of the water. Weapons can be fired inside the water but will not make it outside unless they're weapons like worm etc. The tank that fired the weapon can shoot in the water fine, but the opponent cannot.
I know. I only use themes to help me think of ideas better.
Hobby Themed Weapons:
The Dial: shoots a bullet that adjusts the turret/power so it always hits, and bounces back when it hits the other tank to hit you. this randomly explodes upon impact
Board Game: shoots a bullet that makes squares in form in the area, full squares turn a pastel color (yellow, pink or lite blue) while empty ones explode
without damaging the dirt
Dungeons And Damage: shoots a bullet that creates several (10-15) little figures used in D&D/Warhammer games that launch fire, water, axes and anything else that they do in those games
Model Plane: shoots out a plane that rapidly launches 5 point snipers 20 times in the direction the plane is flying
Carpenter Bomb: like Mud Pie, except instead of dirt it launches 20 boards that form in random ways and do not fall
Slade
02-09-2007, 07:13 PM
Igaresitoiodfsankkdfsndmcxjksifdsnewmz,xcxsanfidsl erffdsxcvaefdghuiyubvbsadihgsi.:rolleyes:
The Ancient Pack
#'s 126-130
Ancient Tablet - launches 2 sandy tablets. When they approach the tank, in a limited proximity, the tablets freeze in a hirizontal line, then 10 shots of various colours slowly drop from the tablets. Each shot has a different size of explosion and point value.
Catacombs - fires 2 sandy brown mud pies. After the mud pies have formed, a neon triangle forms around the tank. Then the three points of the triangle emit phantoms that circle or hit the tank for a short while.:cool:
Soul Exposure - straight line diggable shot. Once/if the shot hits the floor of the screen, it starts to make small explosions like melt down, then it lets loose large numbers of fast travelling phantoms. After a short period of time during this process, a large quantity of lightly damaging napalm fills the fissure.
Pyramids - fires 15 shots in different angles/powers. Each shot forms a small pyramid once they hit the ground.
Artifacts - your tank fires 13 different artifacts according to your co-ordinates. Each artifact produces different point values. A maximum of 80 points possible.
"Felix equips the +200 Sol Blade: unleashes MEGIDDO!"
Kaz21
02-09-2007, 11:31 PM
The Sewer Theme
Slime Bomb - Launches a slimy ball with a fuse when its near enemy tank it explodes slimy bounchy balls everywhere, infact it fires 10.
Absorb - Launches a layer of slime whatever if it lands on the enemy tank it sinks it underground without effecting the landscape.
Splash - Much like Burnt Popcorn but instead launching water not fire.
Sticky Bomb - Sticks anything down and also stops from being able to change angle of gun until destroyed.
Crocodile Jaw - Launches a layer of small green bullets that are in the shape of a crocodiles mouth.
The Upgrade Theme
Tracer Rain - Rains Tracer Numbers all over the whole landscape.
Glue Bomb - Much like bouncy bomb but uses glue as a replasment.
Hurricane - A upgraded version of snowballs, covers more snow, does more damage with its blast of large snowballs and ice shards.
Super Spider - Fires a giant spider bullet that splits into three normal spider bullets that fire when close to opponent tanks.
Mega Ambush - Fires a Ambush that each shot is a megacruiser and does more damage.
The Creepy Theme
Illusion - Creates a flying digger that pushes the opponent down before erupting into a blast of slighly visible purpleish circles that fill the whole and do damage.
Black Flash - Fires a single bullet that has a trail but the size of cannon ball, when it is about one centremeter away the screen flashes black and when it clears it does 50 damage and the opponent is in a random spot with altered power and angle.
Dark Forest - Much like Magic forest except purple walls, then suddenly, spider shots(as in the weapon) and super worms fire out of the walls, after the chaotic effects the purple walls explode doing small ammount of damage.
Torture - Fires a a rope which holds the opponent down then launches a flash blast that does 15 damage followed by a single water bomb that does 5 impact but lets loose hail followed by a fire bolt(normal damage) then finishes it with a flying digger that fills up slightly.
Deadly Assasin - Fires a machette next to your shot on the left, same with a chainsaw on the right, they then both cave in both doing 15 damage before dropping a sniper rifle bullet from directly above which does the default 100, it will not work unless it hits near the center of the tank.
Zone101
02-10-2007, 06:28 AM
Hit and Hide
Fires a projectile which splits into 2 before it hits your opponent. One of the projectiles blows up on your opponent causing a small explosion getting between 10-50 points and the other projectile cruises back towards you and creates a smaller version of shelter.
Slade
02-10-2007, 01:40 PM
Say hello to the:
The BIG Pack
#'s 130-135
Huge Shot - fires a huge bullet at the enemy tank. Gives 50 points on direct contact + huge explosion.
Giant Shot - fires a GIANT bullet at the enemy tank. Gives 60 points on direct contact + super huge explosion.
Crazy Rain - fires from the sky 200 normal shots that do 10 points each and mess up the tanks. But the main idea is that while the rain is falling, it moves and sways like crazy ivans. And it can also go through the ground.
Lead Wire - fires a string that once the tip of it hits the ground, the string pivots and falls very quickly. Does a max of 180 points (tough to get unless you make a cheap shot.)
Iron Orb - fires a shot that does max. 100 points and has an explosion size of earth mover.
fizzle:cool:
blue_moon
02-10-2007, 04:42 PM
Some Ghost Themed Weapons:
Possessed Dirt: the dirt where the bullet lands is converted to a lot of random, weak weapons
Possessed Bullets: fires a bullet that will make a huge explosion when it hits the ground but will not disappear until its off screen, hits the opponent or tanks a temendously long time
Possessed Tank: fires a ghost that goes through anything to reach the other tank, then the ghost makes the tank launch right next to you
True Form: when the dud is shot, a blob of raw ectoplasm erupts from under the opponent, it explodes Flash Blast type explosions ten times before disappearing
Whisp of Bombs: fires the last 3 shots you made, it's a single shot if there never was one
Kaz21
02-10-2007, 10:39 PM
The Baseball Theme!
Winged Baseball - Fires a winged baseball, it's damage goes up the longer its in the air, when it hits the ground it rolls towards the enemy for the ammount of time of a cruiser.
Batter Up - Fires three baseballs that bounce twice then roll, each do a random damage of 10-80 but usually about 20-30.
Aggresion - Launches a baseball bat that like a laser goes straight up but also travels through ground as many times before it hits bottom, hits enemy or goes off screen. When it hits the oher tank it explodes into 10 mini baseballs which do 5 damage each, the bat itself does 50 making the highest possible total 100.
Home Run - Fires four bases before your opponent with a 2 centremeter gap between them, one base staying at your current position, if the first shot hits(no damage) the tank teleports to hen next base, even though different position you auto hit again all the way to fourth where you fire a fireworks, fire cracker and a aggression directly above.
Out of the Stadium - A single baseball that is giant, if it goes out of the screen it flys back the other side, each time it goes out the more damage it will cause and bigger explosian, it also grows each time.
Everlast
02-11-2007, 01:25 AM
I feel very sorry for Mike, it is gonna take him a month to review all these weapon suggestions.
blue_moon
02-11-2007, 01:32 AM
Why is every one copying me!!!!!!?????? Its ok when Slade started doing it, but now there are at least five people copying me! Well, at least I have 260 weapons made. Sorry, I have no suggestions, but when will we get the results from the other thread?
Imposter
02-11-2007, 02:32 AM
Hit and Hide
Fires a projectile which splits into 2 before it hits your opponent. One of the projectiles blows up on your opponent causing a small explosion getting between 10-50 points and the other projectile cruises back towards you and creates a smaller version of shelter.
I really like this one. It's very unique and cool.
Zone101
02-11-2007, 04:18 AM
I think we should be limiting to like 3 suggestions a day each lol.. that'd make it easier for Mike and it'd make these ideas more about quality instead of quantity. And what's up with the themed weapons? Pocket Tanks doesn't use themed weapons they're all just random.. or is theming them just easier to think of more weapons? Lol.
Carvery
Carves a small thin hole in the terrain, perfect to trap your opponent between two chunks of terrain. Gets you 20 points also.
SmileKZS
02-11-2007, 12:47 PM
Cocktail-piledrivers down(10 level, but the first hole is much smaller than piledriver's and the ramp it creates is much steeper) with different colored explosions. Then, spray the hole with different colored napalm on the wall(the actual effect is that the hole is "stuffed" by colored wine!) After that, fill down-to-top with the same colored dirt. And pink colored dirt comes bouncy, yellow colored dirt comes into glues.
FAAANNNCCCYYY~!!
Zwaken
02-11-2007, 03:46 PM
Echo Shot-Shoots a Dome Protect (yes, at your opponent. so then he has a dome around him.) Then the dome is filled with the same shots crazy wall produce. 25 crazy wall shots and 3 points each. (almost all of them would hit, getting around 65 points) Then it fills the Dome Protect with dirt. (This weapon is inspired by Rush, song name: Test For Echo)
Everlast, you're right. There have been well over 300 (maybe even 400) weapon ideas this suggestion period, and it's only on page 9. I miss the good old days where it was 1-4 ideas a post. Now the average is about 7...
blue_moon
02-11-2007, 05:00 PM
I think we should be limiting to like 3 suggestions a day each lol.. that'd make it easier for Mike and it'd make these ideas more about quality instead of quantity. And what's up with the themed weapons? Pocket Tanks doesn't use themed weapons they're all just random.. or is theming them just easier to think of more weapons? Lol.
Carvery
Carves a small thin hole in the terrain, perfect to trap your opponent between two chunks of terrain. Gets you 20 points also.
Yeah, its so easy to think of themed weapons. I make a lot only so I have more of a chance of getting picked for the design of el weapons. Plus, bad quality to you may seem like good quality to Mike W. I also do mine in benchamrks, so I don't have to remember, "ok, I made 7986.765 weapons."
Staple Gun: fires five bullets that when above the opponent it goes straight down but doesn't explode like sniper
Scissors: fires a bullet that when above the opponent it goes straight down and creates a very small pit, big enough for only one tank from the yop of the dirt to the bottom
Thumbtack: fires a sniper like bullet that does 50 damage then fires five heat seeking "thumbtacks" that pin the tank to walls and such
Popped Tarts: like burnt popcorn, but instead of fire it makes pink dirt (not bouncy dirt)
Monkey Barrel: fires a bullet that creates 10 brown balls that are like fleas but can jump really high
jstrok7
02-11-2007, 05:13 PM
Hydro Blast - A line of sight weapon which does same effect as Lava, makes a little explosion but this time blue and splash water instead of fire, but it doesn't turn the place around the explosion black .
Blizzard - Like Acid Rain but instead of acid, it pours out a couple Hail Storms.
Blind89
02-11-2007, 09:10 PM
Mimic
When this weapon is used, it is the same as your opponets last one was. (Good for if their last one was a Super Nova, Super star or somthing big)
Mud Bath
Random Mud Balls fall from the sky.
Side Mines
If the weapon is dead on, one mine goes in front of the enemy and one behind, so if they enemy ever moves they'll hit those. (about 75 points each)
SmileKZS
02-11-2007, 11:21 PM
Get realistic you guys! A lot of your weapons will never go into the weapon packs. Some features really breaks the game rules.(take a example, side mines, there is no projectile that stays on the ground but never ignites, if there is, the turn will never end.)
Zwaken
02-11-2007, 11:43 PM
Get realistic you guys! A lot of your weapons will never go into the weapon packs. Some features really breaks the game rules.(take a example, side mines, there is no projectile that stays on the ground but never ignites, if there is, the turn will never end.)
Maybe these are possible ideas in the future when there is an engine update.
Blind89
02-12-2007, 01:21 AM
Get realistic you guys! A lot of your weapons will never go into the weapon packs. Some features really breaks the game rules.(take a example, side mines, there is no projectile that stays on the ground but never ignites, if there is, the turn will never end.)
yeah, You never know what they're thinking of...do you? Maybe they wont pick my Idea, or ideas. but atleast I'm putting em' out there. No one knows what the future of this game has in store, only Mike, and Brian, and the rest of the Crew.
Kaz21
02-12-2007, 04:54 AM
Why is every one copying me!!!!!!?????? Its ok when Slade started doing it, but now there are at least five people copying me! Well, at least I have 260 weapons made. Sorry, I have no suggestions, but when will we get the results from the other thread?
Sorry but I didn't copy you on purpose, I posted before reading threw the thread the first time, I didn't realise that people were already making weapons in themes because most of mine I made before I even joined these forums, I only joined to post weapons.
Anyway, my latest things I thought of today are pretty much all glue related and mainly are bouncy to glue things:
Sticky Keys - Fires random blobs of glue that while touching opposing tank they can not change there power, angle or weapon.
Burning Glue - Molten plastic with glue instead of bouncy.
Detonating Shield - Much like shelter with glue and much larger, so it will detonate cruisers, etc.
Glue Ball - Like a tar ball but now glue.
Now non glue related.
One-Way Wall - Only the person who made this wall can fire through it, it is slightly thicker and taller than magic wall.
Bouncy Breaker - A single bullet that travels through any thing bouncy and can also travel through ground.
Acid Drop - Fires a pile driver and then fills the whole up with acid(green hail).
Abduction - Fires a bullet that after three seconds transforms into a large ufo that when is over oponent lifts them up doing 30 damage then throws them somewhere random on the screen.
Thats all for now.
Zone101
02-12-2007, 06:39 AM
Yeah, its so easy to think of themed weapons. I make a lot only so I have more of a chance of getting picked for the design of el weapons. Plus, bad quality to you may seem like good quality to Mike W. I also do mine in benchamrks, so I don't have to remember, "ok, I made 7986.765 weapons."
Staple Gun: fires five bullets that when above the opponent it goes straight down but doesn't explode like sniper
Scissors: fires a bullet that when above the opponent it goes straight down and creates a very small pit, big enough for only one tank from the yop of the dirt to the bottom
Thumbtack: fires a sniper like bullet that does 50 damage then fires five heat seeking "thumbtacks" that pin the tank to walls and such
Popped Tarts: like burnt popcorn, but instead of fire it makes pink dirt (not bouncy dirt)
Monkey Barrel: fires a bullet that creates 10 brown balls that are like fleas but can jump really high
Well actually by posting more I'd say you have less chance of being picked because Mike can't read all of these.. plus why does it matter about the quantity? Quality is definitely more important.
blue_moon
02-12-2007, 07:35 PM
Get realistic you guys! A lot of your weapons will never go into the weapon packs. Some features really breaks the game rules.(take a example, side mines, there is no projectile that stays on the ground but never ignites, if there is, the turn will never end.)
Yeah, but who cares? I personally like making weapons, plus they don't have to use the whole thing. Plus, Hot Coals was repetitive and is now a weapon so repetiti
Sorry but I didn't copy you on purpose, I posted before reading threw the thread the first time, I didn't realise that people were already making weapons in themes because most of mine I made before I even joined these forums, I only joined to post weapons.
Yeah, I was tired. Sorry. My fault. I tend to make mistakes when I am tired. Who knows? Maybe if we continue to show our support by making weapons we might get more packs.
Well actually by posting more I'd say you have less chance of being picked because Mike can't read all of these.. plus why does it matter about the quantity? Quality is definitely more important.
UGH!!!! Didn't I already say something along the lines of quality is subjective? Mike W. may hate all my ideas, or he could love 'em. Plus, if I post more then he'll probably only read 1/2 of the whole thing, so I'd be lowering your chance too if that was the case. Sorry for complaining. Every time I complain, I make weapons.
Ortho-Tube: fires a spinning neon tube that melts the area around it and leaks a sticky neon substance that does damage like hail but coats the ground with it making movement impossible across it
Wind Tunnel: launches a tunnel then "blows" any other tank out
Loose Brakes: "loosens the brakes" on your tank, causing it to roll to the bottom of the hill
Plumber's Attack: creates a pipe that extends from your tank straight through the dirt and creates real sprinklers above the pipe that make hail
Candy Crunch: launches colored candy that pop into smaller pieces of candy that melt into a dark colored ground
Slade
02-13-2007, 08:59 PM
Well actually by posting more I'd say you have less chance of being picked because Mike can't read all of these.. plus why does it matter about the quantity? Quality is definitely more important.
Quality, originality, functionality and the list goes on. It sure is these things that matter most. Things that are very original might catch Mike's mind...:confused:
Either way, like Blue Moon, I like to post as many as possible but instead of a major quantity lead, I go for extreme originality and functionality. More things also. Here are some weapons:
Unknown Shots
#'s 136-140
Unknown Shots (I don't know what else to call it) - fires 25 shots randomly shaped as green numbers. Each shot bounces in random directions if it hits the dirt. If it hits the tank, the shots do the amount of points that they are shaped as.
Funky Dirt - crazy wall dirt is fired. When it is done (timed), the dirt fires the crazy wall projectiles.
Wild Bullet - fires a bullet that when in a huge proximity of the tank, it splits into 50 very fast and erratic shots that have medium explosions. Each shot has a different point score also.
Space Mist - when in a set range of the tank, this shot stops in air (like colour bomb) and showers the earth/tank below it with shiny star dust particles. 3x the amount of particles and the shots don't bounce apon contact with the ground.
Shoot - fires a scattered trail of 300 bullets. Huge explosion kick and 1 point each shot.
Doogle:)
Zone101
02-14-2007, 06:30 AM
If I wanted to post as many as possible.. I'd just think of every video game I know and use ideas from those. I'd probably get a few thousand ideas from those.. but hey.. what's the point?
Electric Shock
Fires 10 slightly homing lightning bolts which get you many, many 1s. Average points: 50 Max points: Around 140 (rare)
The lightning bolts don't affect dirt, terrain etc.
Black Magic
02-14-2007, 06:42 AM
The Watching Eye-While this gun gives little points it has the greatest homing in the game
Cruise Ship-This fires a boat shaped cruiser which drops hail as it goes along. If it hits a tank it explodes and releases napalm
Moving Wall-After this wall takes shape it begins to move, purhaps pushing your opponent into a hole...heh heh...
Forest Fire-Fires a black bullet, once when this hits the ground causing napalm to go a long the ground.
...thats all I have right now...
blue_moon
02-14-2007, 11:26 AM
Siren: fires a blinking red and blue bullet that bounces 5 times, then shoots lasers and a sonic boom
Slingshot: creates a bullet that goes back by power/10 pixels, and if it hits dirt it blows up, but otherwise, it launches 20 small brown bullets that act like whiplash but go really high to ensure they hit
Happy Box: fires a bullet that empties a square area around the landing area, makes a box shaped pile of brown dirt that fits in the hole and then a smaller square digger empties out the inside and coats the ground w/ bouncy dirt
Ice Storm: creates a cloud that drops lite blue dirt (ice) that is very slippery and causes the tank to move down hill
Fax Attack: fires a bullet that creates a square that literally coats the ground with bouncy, sharp paper
Zwaken
02-14-2007, 11:44 AM
Plasma Shot-Shoots 3 pieces of plasma that first burn like napalm, then explode.
Slade
02-14-2007, 09:32 PM
More ideas with a stick:
The Wax Pack
#'s 141-145
Hot Wax - fires an array of small candles that blast into many fragments of melted wax doing damage. The wax is glue-dirt.
Rotate - the screen rotates 90, 180, or 270 degrees, the tanks fall (if they were in the air), and then the dirt falls back on top of them.
Burning Cubes - fires three napalmed cubes that bounce according to the land's angles. Where they bounce, they leave a trail of napalm. Apon impact with a tank, they deal 30 points.
Flea Stike - fires a little red house. Once it enters within a large proximity of the tank, it pours-out 50 (debatable) fleas.
Rain - out of the sky (the entire screen) rains...well, rain. LOTS of rain comes pouring out of the sky.
I've just realized that in this thread, I've posted 105 of my weapon ideas!:)
Tygura:mad:
Black Magic
02-15-2007, 03:24 AM
Virus-Fires a small yellow bullet. This bullet splits into two bullets, which in turn split into two bullets and so on. All of these bullets act like Crazy Ivan.
Fog Bomb-Fires an array of mini white dirtballs.
Platform-A magic wall which grows horizontally instead of vertically.
Light Bulb-Fires a big yellow bullet. Once when it explodes scorching everything in it's little circle except the middle.
Broom-Little explosion, BIG kick! Good points too!
Water Rocket-A rocket which drops deadly water as it goes along. If it hits the ground it explodes releasing whatever water it had left and if it runs out of water during it's flight it falls to the ground exploding.
Rainbow shotFires seven bullets of different color. The purple one can alter power and angle. The red releases napalm. The blue releases hail. The yellow zaps a tank if it's close. The green homes. The orange has a big bang and the rather light purple one creates bouncy rubber stuff.
UFO-This creates a floating platform to sit on.
Spring Boots-Fires two bouncy Jack Hammers
Kaz21
02-15-2007, 03:53 AM
Here's some more weapons I thought of today.
The Terrain Theme
Bouncy Mist - Much like snow blower but the projectiles make bouncy dirt.*-
Converter - When used transforms all glue to bouncy and all bouncy to glue.
Washout - Soaks the ground in hail where it hits and also explodesbefore leaving.
Land Maker - Makes a hill of whatever terrain it hits.
Cement Cannon - Fires a gray shot that turns into a pedestal when it hits the ground, if it hits a tank it does 20 damage
Zone101
02-15-2007, 06:51 AM
Landslide
Makes the land collapse whereever you fire it.
Caves 'n' Curves
Super version of Tunnel. Creates a long tunnel with curves.
blue_moon
02-17-2007, 12:08 PM
I'm back!
Lead Funnel: creates a crater with bouncy dirt where it lands, then five lead cannonballs fall from the sky
Cycle: shoots a bullet that creates a warp whole on the bottom of the screen where it lands. the dirt is warped to directly above the tank
Dusk Ball: shoots a light blue/purple ball covered in mist that within proximity it rains LoS napalm (its a puffy blowhog! yay pikmin!) then explodes
Oblivion: shoots a bullet that causes two lines to fall down when directly above the tank, then lines cause a series of explosions up (causing the tank to go up) three times, then a sledgehammer pushes the tank back down
Snow Boulder: like cannonball except it does 100 damage and burst into a lot of snow
Slade
02-17-2007, 02:24 PM
Here's more:
The Glue Pack
#'s 146-150
Bowl - makes a pillar of glue dirt (like the formation of funnel) then it digs a circular hole/open area on the top of the glue. Used like shelter (meaning that it doesn't fire out of the tank's barrel.)
Cupcake - launches none other than a cupcake into the air. When it makes contact with the tank/ground, it explodes into melted (damaging) icing particles (bouncy, icy, and glue dirt).
Corona - once this shot begins to fall, it splits into an array of heat waves (like sonic blast's sound waves but red+orange+yellow) that do medium damage.
Wet Noodle - apon contact with the ground, the 'wet noodle' divides into 3. Those pieces also divide into 3 if they touch the ground (the effect of popcorn: 'strand multiplication'). This process is timed of course. Also, during the process, every noodle spews damaging water all the time. If a noodle hits the tank, it does 10 damage.
Whirlpool - when this shot lands, it makes a larger pile driver, then fills it with fast-moving hail.
Chub:p
Zwaken
02-17-2007, 04:18 PM
Cold Fire-Shoots a weapon similar to anvil, but goes deeper and doesn't get any points. Then flows the ditch with fire, then hail. Changes the tank's angle due to rapid climate changes :) The phosphorescent wave on a tropical sea is a cold fire.
Slade
02-19-2007, 11:07 AM
Apple Sauce - fires a glob of yellowy-green paste. The blob explodes like molten plastic but in proximity of the tank. The applesauce damages then after it turns into glue-dirt.
Red Flags - fires 15 red flags that act as tracer but they show you your power too. They turn into magic walls after several seconds.
blue_moon
02-19-2007, 11:47 AM
I was digging through my drawings and found a 100+ list of actually good ideas from when I was twelve for Ratchet and Clank. I'll list a few in every post, they'll have RC next to them.
Dual Strike: fires two lances and six bullets simutaneously, the swords are like snipers and the bullets are, well, bullets (RC)
Conveyor Bridge: fires a projectile that creates a "Magic Bridge" that doesn't fall over across the whole field(RC)
Norminator: creates twenty "Normans" but, instead of power, power is the speed. The Normans are represented by pink and red fleas(RC)
Ore Ogre: creates a mound of ore that cannot be pentrated by anything directly and turns any explosion into a sniper's(RC)
Paper Ball: fires a paper ball that upon each collision bounces up and unfolds a bit, once its all done it turns to white dirt
forever lost dynasty
02-19-2007, 04:18 PM
:shocked: :shocked: :shocked: :shocked: :shocked: :shocked: :shocked: :shocked:
DESTRUCTION PACK:
Hit & Runs:
Fires a large shot, then covers the entire crater with glue (thus the name hit and runs
Birthday Boy:
Fires a large cake shaped projectile which on impact send napalm flying out of the candles and cover the person in dirt
Ultumite destruction:
A huge earth mover that has missles along the expanding edge
Scimmitar:
shoots a projectial which slowly expands into the shape of a scimmitar blade
BlAcKhOlE cHaOs:
Shoots a small projectial(the size of a ghost/star dust) that on contact covers the entire area in a black hole messing up your aim and power, hitting 60 and covering the area in a thin layer of tar
forever lost dynasty
02-19-2007, 04:54 PM
!BIOHAZARD!Pack:
Gasoline Bomb:Fires a black bomb(shape of chaos grenade and water bomb))which begins releasing (in close proximity) to the tanks spreading a greenish substance all over the surrounding area. The still floating bomb drops one small flare onto the substance, which makes it burst into flames.:shocked:
Chemical Waste:throws a large basin witha biohazardous symbol on it which with contact spreads out a large amount of a green dirt which with every turn the person is trapped within gets hit 30 points.
Hazardeous Gas:Really self explanitory but I'll explain it anywase. Shoots a small missle spreadding a black gas all over the area, doing more damage the closser to the point of impact.
Mustard Gas:SAme as Hazardous Gas, expet yellow, smaller amount of gas and does more damage.
Warning:Sticks where it lands and after a turn explode.(maximuim damage: 150)
blue_moon
02-20-2007, 12:17 AM
Don't double post. Put them in the same post. Anyway, now I have some of mine:
Alfredo Blaster: fires a stream of liquid, molten cheese
Fishinator: fires a stream of seawater, complete with fish
Lawn Ninjas: fires ten fleas with pointy hats and swords that leap up and through swords at the opponent, then crash down and blow up
Carbonizar: fires a lethal bullet that upon impact explodes, and the speed of the bullet burns a deep hole in the ground
Storm In A Ball: fires a compact ball that releases so much moisture into the air; cyclones, lightning and hail appear
Slade
02-20-2007, 11:11 AM
Wire Bomb - once this long wire hits the ground (the tank doesn't matter), it blows-up from start to finish.
Maze - fires 25 mini dirt bombs at the same time as it fires 15 'fracture' diggers. The shots are somewhat scattered.
Zwaken
02-20-2007, 02:10 PM
Bent Light-Shoots 10 lasers that go through dirt and bend at random angles and directions.
blue_moon
02-20-2007, 03:03 PM
Bent Light-Shoots 10 lasers that go through dirt and bend at random angles and directions.
Thats cool. Its definetly unique.
Overload: fires a "digital" bomb contained in an explosion that hampers there processor speed and causing there angle and power to mess up
Sandstorm: summons a storm that picks up dirt and whips tanks around
Emoticon: fires a random emoticon that does little damge but explodes into more emoticons
Flashlight: fires a bullet that darkens the arena except for where it lands
Burnout: fires a bullet that explodes, then blacks out the arena
Zwaken
02-20-2007, 04:24 PM
Bold Bullets-Shoots a sniper rifle-like shot and a big shot-like shot at the same time. So if you hit dead on, you are rewarded with extra points, and if you miss by a little, you can still get some points.
Slade
02-20-2007, 08:48 PM
Blastokabs - fires 120 scattered shots that do 2 points each. They bounce and make micro explosions.
roadkill21619
02-20-2007, 09:08 PM
Dirtbike: fires a ball that travels like a cruiser and leaves dirt behind; it goes on rolling for a while
Gift Wrap: fires a bullet that turns into a square of dirt. Then, the inside of the dirt hollows out, leaving an outside shield. THEN, hail fills the box
Super Driver: acts like a pile driver, but keeps on going down until it hits the floor
forever lost dynasty
02-20-2007, 10:38 PM
The Godly Pack:
Zeus's (god of gods, and master of lightning) Strike: Sends 5 mini zappers hitting 15 a pop shaped like lightning bolts.
Poseidon's (god of the ocean and all who live in it) Strike:
A variaty of mini hail storms and fish shaped hail storms, the most godly of the watery weapons!
Hade's (god of the underworld) Power:
A single powerful projectile that on contact sends out 35 powerfulGhost****ting 3 a piece and a small tar ball.
Hestia's (Olympian goddess of Hearth) Care:
Reduces your opponents points by 50.
Ares's (god of war) Might:
A simple single projectile that on contact with anything explodes (diamiter:1/2 inch) (max damage: 90)
Athena's (god of crafts, and handy work)Craft:
Sends a large pot threw the air that on contact sends out dirt the a single lightning bolt with extreme range the can hit threw dirt doing 50 (please note that Athena was permitted to use Zeus's lightning)
Appolo's (god of the sun, light, music, archery, and medicine) Greatness:
Shoots a single silver arrow that on contact causes extreme heat. The opponent looses half of what you gain.(maximum damage:62)
Herme's (Messenger of the gods) Speed:
Sends a zooming fast projectile that can pass through any material, however it slows as it passes through solids, and if come to a stop will explode.( maximum damage: 60)
Artemis's ( the goddess of hunting and the moon) Will:
Shoots a single silver shot that on contact explodes to make a large crater (2 inch diamemter) the fills the entire hole with a white dirt. (max dammage: 30)
Hephaestus's (god of fire and the only unatractive god) Wrath:
Shoots a large badly shaped red hot piece of iron(steeming through the air) And on contact sits the burning watever it is touching (15 points a second, lasts 13 second including the time in the air)
Please note the following:
These are 10 of the 12 Olympian Greek gods, Thus all the strange names. I hope you like my creativity!
Forever Lost Dynasty
forever lost dynasty
02-21-2007, 12:14 AM
Sorry I posted this earlier in the wrong fourm!
The Godly Pack:
Zeus's (god of gods, and master of lightning) Strike: Sends 5 mini zappers hitting 15 a pop shaped like lightning bolts.
Poseidon's (god of the ocean and all who live in it) Strike:
A variaty of mini hail storms and fish shaped hail storms, the most godly of the watery weapons!
Hade's (god of the underworld) Power:
A single powerful projectile that on contact sends out 35 powerfulGhost****ting 3 a piece and a small tar ball.
Hestia's (Olympian goddess of Hearth) Care:
Reduces your opponents points by 50.
Ares's (god of war) Might:
A simple single projectile that on contact with anything explodes (diamiter:1/2 inch) (max damage: 90)
Athena's (god of crafts, and handy work)Craft:
Sends a large pot threw the air that on contact sends out dirt the a single lightning bolt with extreme range the can hit threw dirt doing 50 (please note that Athena was permitted to use Zeus's lightning)
Appolo's (god of the sun, light, music, archery, and medicine) Greatness:
Shoots a single silver arrow that on contact causes extreme heat. The opponent looses half of what you gain.(maximum damage:62)
Herme's (Messenger of the gods) Speed:
Sends a zooming fast projectile that can pass through any material, however it slows as it passes through solids, and if come to a stop will explode.( maximum damage: 60)
Artemis's ( the goddess of hunting and the moon) Will:
Shoots a single silver shot that on contact explodes to make a large crater (2 inch diamemter) the fills the entire hole with a white dirt. (max dammage: 30)
Hephaestus's (god of fire and the only unatractive god) Wrath:
Shoots a large badly shaped red hot piece of iron(steeming through the air) And on contact sits the burning watever it is touching (15 points a second, lasts 13 second including the time in the air)
Please note the following:
These are 10 of the 12 Olympian Greek gods, Thus all the strange names. I hope you like my creativity!
Forever Lost Dynasty
forever lost dynasty
02-21-2007, 12:16 AM
Airstrike:
Shoots a projectile in a straight line, like the laser.
Where it hits one bomb will fall and 2 on both sides, spaces 1/2 inch apart doing a maximum of 30 damage a bomb.
blue_moon
02-21-2007, 01:11 AM
I see you took my advice, and double posted...
Beetles: fires a Buckshot formation of blue, green and red fleas that fly up, then home in on the opponent
1000 Needles: fires a proximity bullet that explodes into 1000 needles, tiny pointy things that hurt
Balloons: fires a proximity bullet that explodes into ten balloons with various packages that once the balloon is no longer visible the packages drop
Snow Day: summons a dangerous snow storm that creates white dirtballs in various locations (puts foe 6000 feet under)
Happy Box: creates a white bouncy box then hollows the box and finishes with rocks falling from the top of the game (rocks will bounce of the white bouncy dirt)
Zwaken
02-21-2007, 01:40 AM
Electric Pulse-Shoots a circular digger around your tank and then sends 20 lasers that dig through the ground 1 time (as in how super laser goes away after 4 diggings) all around your tank.
Tented Shield-Puts a floating barier in front of your tank (about 1 cm away from the tank) Then the barrier shoots 10 warheads.
Lightbulb-Shoots a lightbulb that breaks into 4 zappers.
Flaming Orb-Shoots an orb that sprays fire everywhere in the air. On contact with ground/tank, it makes a small explosion.
Slade
02-21-2007, 11:20 AM
Flaming Orb-Shoots an orb that sprays fire everywhere in the air. On contact with ground/tank, it makes a small explosion.
This inspires me...
Lava Disc - a disc, the size of colour bomb, while in the air, fires lava in a circular pattern; as if there is a hole in the disc that leaks a trail of lava. The disc turns into lava mixed with dirt apon contact with the ground.
blue_moon
02-21-2007, 11:28 AM
Jack in the Box: fires a bullet that bounces twice, then fires a heatseeker jack in the box head
Indirect Shot: creates on shot directly above the opponent that falls either to the left or right then explodes
Gibberish: fires a bullet that creates uneven sonic waves around the whole tank fill playing gibberish sounds
Soar: fires five eagles attached to the turret of the tank that fly up/down in the angle you chose, then plummet to the ground after 2 seconds of flying
Sound Cross: fires a bullet that splits into 5 upon collision and creates a sonic wave from each one towards the enemy
roadkill21619
02-21-2007, 12:14 PM
The first one way be too powerful...
Smiley Face:summons a large bomb that completely eliminates the arena grass, dirt, tar, etc. and resets the points back to zero
Teleport:a basic weapon that teleports you to be right in front of your opponent
Vicious Assault:fires a bullet that rapidly bounces off the opponent until 200 damage is done
[B]Picture Perfect:fires a single bullet that, when in contact with the ground, creates a large square. After 3 seconds, the square lights up, doing 50 damage to anyone in the square and screws up their power and angle
Magic Show:fires a single shot that explodes in midair near the opponent, which summons bunnies which act like flea circus and a few exploding hat bombs. Then a curtain falls and acts like dirt.
[My favorite is the magic show]
blue_moon
02-21-2007, 12:49 PM
Literature Bomb: fires a bullet that looks like a book and drops exploding pages every .2 seconds
Big Bomb: fires a bullet that expands while in the air and does damage relative to its size
Festival: fires a bullet that creates two magic walls that launch 1 point duds with no kick 20 times each
Laser Tag: fires an intagible laser that does:
_50 points-turret
_20 points-front/back
_10 points-top/bottom
Dirt Slingshot: fires as Mud Pie with Dirt Slingers
Zwaken
02-21-2007, 01:21 PM
Hide Out-Shoots a digger down below your tank and then one wherever angle your barrel is pointing at.
Uranium-Fire green, glowing napalm that explodes.
teddyboy09
02-21-2007, 03:23 PM
Haha, loved Slade's AppleSauce one. I really hope that gets made.
Anyway, just one suggestion for now.
Woodpecker - one red bullet is shot. It's an all-or-nothing type of weapon (a la Sniper Rifle); if it hits, you get 60 points - 2 points each on 30 quick pecks - and if it doesn't, well, the woodpecker would either: go boom and leave a small hole if it hits the ground, or peck a wall (even bouncy walls) 30 times.
Zwaken
02-21-2007, 03:37 PM
Shade-Shoots a larger Big Shot. The Explosion ring is invisible so it looks like the terrain is fading away (or something like that)
forever lost dynasty
02-21-2007, 08:39 PM
I'm not double posting btw I keep on accedintally posting in the weapon icon thread so people keep on moving it itmt I'm posting one here!
Point Black:
Fires a straight line and wherever it goes out of the screen shoots down at almost invisible speed at a 270 degree (if goes out on top) angle and (if on the sides) a 180 degree angle. This weapon can do 125 damage.
Zwaken
02-21-2007, 09:40 PM
Force Field-Puts a "bubble" around your tank that disapears when it is hit once.
Slade
02-21-2007, 11:09 PM
Haha, loved Slade's AppleSauce one. I really hope that gets made.
Thanks Teddyboy.
Zip Shot - as soon as this shot is fired, it instantaneously hits wherever the coordinates are set to. Basically, a non-visible shot that travels at the speed of light.
Zwaken
02-21-2007, 11:46 PM
Totem Pole-Shoots a magic wall that looks like a totem pole. Then, fire and warheads flow out of the sides of the totem pole and water spews out the top.
Slade
02-21-2007, 11:53 PM
Totem Pole-Shoots a magic wall that looks like a totem pole. Then, fire and warheads flow out of the sides of the totem pole and water spews out the top.
Haven't you already posted that one???
Anyways...
Raise Land - the land and the tanks (everything on the screen) are 'boosted' (like jump jets) into the air while the base of the screen fills-up with normal dirt (green.)
Rebound - if this shot hits the tank, it does 20 points and no explosion kick. THEN, it splits into 5 shots that travel through the ground for a second then they zoom back and hit the tank. Each of the 5 shots do 10 points each and they fire 'home-in' to the tank when rebounding.
Tidal Wave - fires an old faithful that produces 3 times the quantity of hail in 3 times the range.
Asteroid or Burning Digger- an 'asteroid' (literally) that 1. while in the air it drops small fragments of napalm and dirt; 2. apon contact with the ground/tank, it digs a small tunnel (like flying digger) with napalm all around the edges. After a set period of time, it bursts into flames that last for a short time limit.
Zwaken
02-22-2007, 12:39 AM
I don't quite remember...I just post ideas that seem new in my head. I'm sorry if I re-post old Ideas.
Low Valley-Shoots a Large Warhead that Digs downwards. Kinda like Pile Driver, but no damage, and WAY deeper.
Aftermath Of Low Valley:
Everlast
02-22-2007, 01:42 AM
Wishing Well: Fires a shot that creates a rectangle hole in the ground (little bit deeper than Anvil) and fills it with water (hail).
Tard and Featherd: Once it hits the ground there is a tiny explosion that sends out 6-7 small peices of black dirt (tar), and 5-6 feathers (kinda like in Pillow Fight) that rain down on the tank.
Kaz21
02-22-2007, 02:57 AM
I'm back with a few more good ideas!
Bee in a Bottle - Fires a large blue shot that covers the target in blue dirt which hollows out and fills with bouncy then fires a beehive that goes into the blue terrain and sets off in the "bottle"
Hay Bails - Fires four bails of hay that on original hit each do 20 damage, then burst like a riptide with straw that do five damage each and make a small pile of dirt.
Ice Block - Freezes the tank into a small ice cube that direct hit takes 20 points off the opponents score and resets the opponents power to 1.
Winter Joy - Like solar flare and snow blower combined, rains snow from the sky.
Wrath of the Gods - Fires a Lightning Rod, a 2 hail storms and 3 phantoms. As in Zues, Poseidon and Hades.
Slade
02-22-2007, 11:18 AM
Iron Fist - this is the BIG BRO or flying digger. A spinning flying fist of iron is fired. When it begins to fall, the fist speeds-up. Apon contact with the tank/ground, it does 60 damage and digs a hole until it hits the bottom of the screen (or outside the screen.)
Zwaken, can you tell me how to get those screen shots please?!?
roadkill21619
02-22-2007, 12:02 PM
Jack Frost: fires 3 bullets that create large snowmen-shaped snow figures
Global Warming: completely eliminates the ground, dirt,snow,etc.
Mercury: fires a bullet that automatically hits your opponent [no matter where they are, it will hit them!!! It will even go through land] It only does 20 damage.
Rulebreaker: launches your tank on top of the opponents tank
Spotlight: fires a bullet that, when over your opponent, fires down a beam of light that digs far into the ground and does 40 damage
Zwaken
02-22-2007, 01:40 PM
Zwaken, can you tell me how to get those screen shots please?!?
When Ptanks is running, and you're ready for a screen shot, press Print Screen (it's right next to F12 and above Insert) Then, you can paste the screen shot into a program such as paint, then save it, then upload it on the forums.
roadkill21619
02-22-2007, 04:23 PM
Bond: fires a bullet that must directly hit like a sniper to work- If your opponent beats you by 200 or more points, it is a draw
Terror Wing: fires out 100 little bullets that travel like an x-ray, but it is in the shape of a bird wing
Zwaken
02-22-2007, 06:38 PM
Holy Axe-Shoots an axe that spins and fires zappers in mid air. Like sprinkler, but with zappers.
blue_moon
02-22-2007, 07:00 PM
Cosmo Ball: fires a ball that pauses directly above your opponent to start spinning while shoot 5 point duds for a bit then plumets to the ground
Reflex: fires a single shot this turn, then when you are hit another single shot comes out
Anaconda: fires a line of large green circles that act like collide-o-scopes (20) in a chain that move extremely slow but do 10 damage each if they don't blow up earlier
Fishing Reel: creates a line out of the barrel that stops directly at the top of the screen, dropping a metal ball that attracts the tank, then pulls the tank up towards the tip of the line, then the line retracts with the enemy tank releasing him at the end
Abyssal Motion: destroys all dirt, then launches tank up, then creates a layer of tar for the tanks to land on
Slade
02-23-2007, 12:42 AM
When Ptanks is running, and you're ready for a screen shot, press Print Screen (it's right next to F12 and above Insert) Then, you can paste the screen shot into a program such as paint, then save it, then upload it on the forums.
THANKSSSSSSSS YESS!!!!!:)
Gel - once the shot enters in proximity of the tank, it bursts into a bluish-gel like material that turns into blue dirt. It also damages like molten plastic.
Thunderhead - fires 3 'acid rain' clouds that bounce higher than acid rain clouds and instead of rain, the clouds drop30 zappers each. The zappers do 2 points each though.
When Ptanks is running, and you're ready for a screen shot, press Print Screen (it's right next to F12 and above Insert) Then, you can paste the screen shot into a program such as paint, then save it, then upload it on the forums.
I tried that, but it didn't do anything. Do I have to run it in a window (smaller) if so, how do I get the smaller window?:confused: :confused: :confused:
Giga Missile - first your tank fires a tracer, then soon after that, a giant missile! which does 70 points. Does not home or heatseek.
blue_moon
02-24-2007, 12:14 AM
Mousse: fires a bullet that turns into blob of a whitish see-through dirt with bouncy qualities
Oak Seed: fires a bullet that turns into a seed that if it doesn't hit you it grows a tree
Sitar Waves: fires a sitar instrument that creates sound waves of various lengths and splits into a few bullets and fire
The Taking Tree: fires a bullet that attracts both tanks towards it
Take the Flag: fires a bullet that if it doesn't go out of the room the tank will launch itselfup towards the bullet
Slade
02-24-2007, 01:01 AM
Take the Flag: fires a bullet that if it doesn't go out of the room the tank will launch itselfup towards the bullet
That's a cool one:).
Flaming Tomato - fires a red+black disc that in proximity of the tank, it bursts into napalm shards and red dirt chunks. After it hardens, the shards explode.
http://C:\Documents and Settings\Owner\My Documents\My Stuff\My Pictures\Pocket Tanks Images
Everlast
02-24-2007, 03:44 AM
Howidzer: Basically a Bazooka that acts like a regular shot, meaning it can curve, instead of just go strait.
blue_moon
02-24-2007, 11:41 AM
Howidzer: Basically a Bazooka that acts like a regular shot, meaning it can curve, instead of just go strait.
That is pretty good. We have always needed that.:) :D :confused: :( :cool: :eek: :shocked: :anirolleyes: :scared: :rolleyes: :) ;) :p
roadkill21619
02-24-2007, 11:47 AM
I don't really like the original bazooka either.
Slade
02-24-2007, 12:28 PM
Needle Bug - in proximity of the tank, this shot hovers over-top of the tank and begins to shoot damaging needles straight down. Needles do 1 point each. 60 needles then the needle bug falls and explodes doing 10 points.
Sawhorse - a triangle of dirt is thrown at your opponent. The dirt is like a dome protect but thicker and you can fire it at the other tank.
Compact Disc - in proximity to the tank, this disc splits into 15 mini-discs that zap and dig.
Cruzap - fires 2 cruisers differing 10 power each from the set power. (I hope you get this). In prox. of the tank, they zap doing 20 points.
Featherduster - this shot can cruise. As it cruises, it sweeps-up dirt that acts like rockslide. If this shot hits the tank, it bursts into several 10-point feathers.
Blender - this shot flings multi-coloured dirt anywhere as it is in the air. Apon contact with the ground, it makes a trench, fills it with bouncy dirt, then bursts into highly bouncy dirt pile projectiles.
Skillet - apon contact with the ground, it forms a hole with spiky edges the launches 3 burnt popcorns into the air like scatter shot.
Split Shot - like scatter shot but it splits into two shots that do 40 points each.
Hot Kettle - water/hail drips from the kettle while in the air and in prox. of the tank, it pours the rest of the water onto the tank.
roadkill21619
02-24-2007, 06:23 PM
Chainsaw: Fires a chainsaw. When it is in contact with the ground, it goes undergtround, randomly buzzes around exploding once or twice every second, then homes in on the opponent and explodes.
Crazy Tank: acts like Wacky Tank, but the next turn your opponent cannot change their power or angle.
Timber: fires a bullet that, when it hits the ground, forms a wall about two times the size of a magic wall, then collapses in the direction of your opponet (It leaves a little bit of the wall still in the ground)
Windstorm: summons a gust of wind that pushes the land randomly either left or right (dirt, ice, tar, grass, etc. does not get destroyed but rather moved.
Big and Bold: fires a bullet that must hit like a sniper to work; the tank that gets hit by this grows two times the size and does 50 damage
Slade
02-24-2007, 06:31 PM
Landslide - where this shot hits the ground, it 'parts' the ground thereon squishing the tanks against the sides of the screen.
Embers - the sky rains down bouncable fires clusters that damage.
Heavy Embers - same as Ember, but the embers come down faster, in larger amounts, and doing larger damage.
Zwaken
02-24-2007, 07:02 PM
War-Shoots a less powerful tommy gun, mini gun and sniper rifle at the same time.
Pyrobellum
02-24-2007, 08:58 PM
Flood
Water rises from the bottom of the screen and stops in the middle. Everything beneath the water line gets damaged.
Locusts
Launches a wide spread of little dots that chew through terrain and tanks alike.
blue_moon
02-24-2007, 10:49 PM
Chaos Nuke: fires a bullet that releases into a Big Dirtball, Napalm, Hail, Bouncy Dirt, Glue Bomb, Fission Bomb, Jackhammer, Crazy Ivan, Homing Missile, Heatseeker and Five Shot
Crazy Musket: fires a bullet and sends the tank flying (possibly into the bullet)
Rebuttle: fires a single shot, then fires your tank
Follow the Leader: fires a tunnel, then you start moving the shot (270-90=right, 91-269=left)
Cookie Fight: fires a cookie, then fires two cookies, then three, then four, then five, then six, then seven, then eight, then nine, then ten (a cookie is like popcorn, but it breaks 5 times once)
Death
02-24-2007, 11:13 PM
good weapons so far
jstrok7
02-25-2007, 12:12 AM
Zamor Energy - Fires an energy ball-like shot (Like Color Bomb one but green) that explodes like Crater Maker (But green explosion) .
Every little explosion does 5 damage .Total damage would be 100 if shot hits directly .
(We all know that Crater Maker explosion looks like it's created of many little explosions) .
Blade - Fires an shot which looks like double bladed knife which does sledgehammer effect (But colored grey) and which spreads into two more little shot at same time when it does sledgehammer effect . (Two little shots spread from sledgehammer explosion like Skimmer, but shots does not bounce. Two little shots do Anvil effect) .
If anyone ever asks me, why I introduct my weapons so deeply, it's becuase I always wan't to be as correct as can . :p
Zwaken
02-25-2007, 01:32 AM
Storm-Shoots a weapon simaller to meteor shower, but shoots down a few lightning bolts instead.
Zone101
02-25-2007, 09:41 AM
Starlight
Fires a projectile which explodes when near your opponent. It then explodes into 5 smaller projectiles which all go in different directions creating the shape of a star. They then eventually explode releasing 2 mini sprinklers each. One projectile from a sprinkler can cause 1, 2 or 3 points. This weapon can get you alot of points.. if you use it well.
Brimstone
02-25-2007, 10:02 PM
Stronghold: Creates a mound of grey dirt around your tank and then fires a bunch of grey magic walls that will be fired the way your cannon is facing and go through the dirt. lastly a small tower appears above your mound and fires 3 volleys of small arrows (3 shot formation.) and they each do around 5 damage and become part of the landscape where they land.
Shredder Your tank moves forward and if it touches the other tank than it creates a bunch of tiny spinners, (say 8) at the front and they each do 1 damage every touch they do.
Suck Cannon: sucks up a portion of the terrain and then fires it out flaming dirt style and does damage like a volcano.
Stronghold is really good!
blue_moon
02-26-2007, 12:17 AM
Fountain Bomb: fires a bullet that splits into 2 heat seeking missiles every second
Over the Rainbow: fires a bullet that leaves behind a bullet every time there is space, then the bullets all fall
Stunt Tire: fires a tire that acts like Linerider, except when the guy would fall off his sled, it blows up
Fungus Amongus: fires a bullet that changes into a huge mushroom that releases gas, then blows up
Collapse: fires a tunnel that leaves behind a single shot every half second
Zwaken
02-26-2007, 01:43 AM
Sahara-Shoots a mini sunburn with napalm and sand-colored dirt.
???revived
02-26-2007, 02:14 AM
Revert: Change the terrain to what it was a volley ago. For example, if you were covered in dirt but your opponent fired a weapon that would get you out of it last volley, you would become covered in the same dirt again. Note that this doesn't revert points...
Black Magic
02-26-2007, 05:29 AM
Unlucky Shot: first fires a magic wall bullet (that's black) then fires a shot a bit higher then the first bullet that tries loosesly to miss the opponent. This is a direct weapon and gives a lot of points.
Slade
02-26-2007, 12:07 PM
Cartwheel - fires several spinning wheels that bounce and roll. they do points apon contact with the tank and then they turn into dirt.
Air Strike - wherever this shot goes past the top of the screen, bombs fall from the sky doing 10 opints each.
Sizzle - when this shot lands, it spews several fragments of napalm in a small radius. Then it calls acid/napalm shots from the sky doing 1 damage each because there would be many shots in total.
Smart Laser - this laser can curve, travel through ground, and home!
Canyon - from the sky drops 6 (or so) diggers that dig through the ground until they hit the base of the screen.
Silly String - fires damaging dirt at the opponent. NO contact kick.
Block - a square falls from the sky on top of your opponent. No damage or explosion/kick. It covers their tank's barrel.
Brimstone
02-27-2007, 01:20 AM
Combat Shotgun: Fires 3 rounds of buckshot for 1-2 points a bullet.
Submachine: Fires a cruiser that will dig into the ground after a couple of second and then realeses several diggers, super laser, (less points,) and then explodes for 50 points.
Molotov Cocktail or Firebomb: Fires a bottle that when it touches the ground sends out napalm and a bunch off shards of glass that deal about 4 damage.
Magic: Fires a burst of sparkles of different colors that do different things. Blue bounces and get 8 points, Red heat seeks and gets 6 points, green leaves behind a couple particles like water but green, and yellow travels like a cruiser and gives 7 points.
Armor: Halves all points given on this and your next turn.
Dolphin: Fires a bouncing bullet that releases water on every bounce.
Everlast
02-27-2007, 02:57 AM
Dolphin is a good one.
Zone101
02-27-2007, 07:43 AM
Global Warming
Fires a projectile which explodes in the centre of the screen releasing 2 smaller projectiles which release fire as they travel in opposite directions along the terrain. They then release another 2 smaller projectiles which should reach the end of the screen both sides releasing more and more fire. Fire only affects enemy tank. You will gain a minimum of 50 points, maximum of over 100
Slade
02-27-2007, 11:05 AM
Dirtcracker - a fire cracker that instead of explosions, medium sized dirt balls. This shot builds a vertical tower of dirt after its use (vertical instead of horizontal).
Brimstone
02-27-2007, 12:13 PM
Rabbit: Fires a cruiser that will jump every couple of seconds after landing if it jumps over the enemy tank than it will reverse and hit the tank like a boomerang.
Joy Buzzer: Releases a shot that land on the enemy tank and zaps it multiple times only good with a direct hit.
blue_moon
02-27-2007, 06:56 PM
Chunky Monkey: fires chunks of chocolate and banana that splatter and make a dirty mess. I'M A DIRTY BOY!!!
Dough Ball: fires a ball of dough that rolls, kneads then spins off into space to rain down in chunks from the sky. The ultimate tool in any PTanks arsenal is the ability to roll, knead and the spin the dough.
Bridge Raiser: raises the dirt in the middle of the stage to form what looks like a bridge being lifted to let a boat through
Light Sword: fires a large metal rod that within proximity it starts glowing, then acts like a hyperactive static ball
Hero Bomb: fires a bullet wearing a cape that either acts like a 100 point zapper or explodes into 10 heatseekers that do 10 points
roadkill21619
02-27-2007, 07:06 PM
Armageddon: summons a storm of 20 napalm "bullets" from the sky that explode into normal napalms when the "bullets" hit land
Super Late Bloomer: works like a late bloomer, but explodes into 10 bullets rather than five
Onyx: makes the screen turn black for one turn
Decoder: fires a small green bullet that explodes relatively close to land and summons five waves of "binary code" in lines [each wave contains about fifty little bullets the look like l and 0 {hence that l and 0 are binary code}]
Flashback: when fired, the screen flashes white and the game is set back one turn earlier in the match [the points and all weapons, except this 1, are reset to be as it was your last turn: after using this weapon, it continues from your turn: your opponent is also affected by this: if used on the first turn, nothing will happen]
Brimstone
02-27-2007, 07:48 PM
The Goblin Pack!!
Goblin Chemical Spill: Where the bullet lands is creates 3 "buckets" in a pyramid formation
that spill a batch of chemicals onto the enemy tank and then stay there acting as barriers, like flak.
Goblin EMP: Fires a bullet that burst into to 3 little bombs that will fly in a triangle formation and burst like Lightning Strike and do 4 damage and mess up the other tanks power and angle.
Goo Gob: Fires a little bullet that turns into a cruiser upon contact with the ground and looks like a little goblin when it touches the enemy it explodes into a burst of goo that floats the air around the enemy and takes away 1 move and deals 20 damage and acts as flak except there's less and it is thinner.
Goo Shield: basically the new deflector weapon but mad of green glue and it releases acid that acts like water.
Goblin Lab: Gives you 3 moves, 2 weapons or explodes and takes away 40 points from you.
This is my first theme pack I think I am doing an Alien pack next.
Slade
02-27-2007, 08:35 PM
Bouncy Dome - fires a bouncy dome at your opponent. The dome is a complete 360 degrees.
Brimstone
02-28-2007, 12:43 AM
THE ALIEN PACK!!
U.F.O: Where ever this shot lands a UFO will come down and pound the spot with lasers, (12 points.) then flies away diagonally while dropping heatseekers for 15 point each.
Satellite: The shot flies into the air and when it reaches it's highest point it will stop and sprout two solar wings and a dome it floats across the screen while dropping probes that act like flying discs, (5 points.) When it reaches over the enemy tank it crashes into it and deals 45 damage while releasing dirt clods all over the area.
Moon: Fires a large moon at your opponent basically a big shot with 74 damage that can bounce once.
Energy Lance: Fires a laser that is thick and digs through the ground for 25 damage and leaves the ground up.
Tractor Beam: Fires a beam the if it touches the other tank, steals and gives to you one of their weapon randomly.
AAAALLLLEEEEIIIINNNNSSSS!!!!!:eek: :eek: :eek:
Slade
02-28-2007, 11:06 AM
Megellanic Cloud - this cloud is exactly the same as acid rain's cloud but here are the changes: 1. It is coloured a shiny magenta. 2. It drops rain that distorts the tank's angles and power coordinates. Each shot does 1 point; 50 shots in all.
Blastoids - fires a scattered array of shots that do a max of 4 points each. They can bounce and roll but best of all is that each shot has a medium explosion radius size.
Dot Fuse - fires 100 bullets in a large range. Once a bullet enters within prox. of the tank, it explodes into a small quantity of napalm. Each shot is the same. All other shots that land outside of the radius still explode spewing a small amount of napalm.
Brimstone
02-28-2007, 04:39 PM
Flame Wheel: Fires a red flaming wheel that looks like a collide-o-scpoe and leaves behind napalm on every bounce.
roadkill21619
02-28-2007, 07:52 PM
Pulsating water: fires a weapon that acts like a skipper, but leaves some snow behind and causes a hail storm in the area it bounces on
Ignition: fires a single shot bullet that does 40 damage if it hits and increases your tanks movement by 10 if either you or your opponent get hit by it
Boomerang: shoots a boomerang that rapidly bounces off the area [or tank] it first hits. It bounces 10 times, each making a small explosion and 15 damage each if it is a direct hit
Abyss Cloud: summons a large black cloud at the top of the screen that summons black bullets with a small explosion
Reflect Dirt: creates a small amount of stuff like bouncy dirt, but instead of having the shot merely bounce off the dirt, the shot gets reflected back to where it was fired: the opponent's tank
blue_moon
02-28-2007, 08:27 PM
Omega Shield:http://i116.photobucket.com/albums/o28/claymotion001/omega.png
Piercing Fire: fires a fireball that goes straight through terrain and bounces off the bottom of the room
You Are Here: fires a bullet that teleports the tank to that exact location
Two Shoes: fires a bullet that switches the location of the two tanks
One Way Road: creates a shelter that lets bullets out but not in
Blind89
03-01-2007, 02:42 AM
Jack In The Box
A Little box shoots out, and where ever it lands an explosion occurs, causing little damage. After that explosion, little balls shoot out bouncing around (maybe 6-8 balls) Each doing about 20 damage.
Juggling Balls
When this is shot, Three balls shoot out, hover over the enemy (like color bomb and acid rain) while the balls are in the air, they rotate. Every rotation, one ball flies at the enemy tank, while having another ball shoot from your tank, and taking the place of the previous ball that was shot. About 5 balls in all, and doing about 25-35 damage each.
Zone101
03-01-2007, 07:12 AM
Mike's Missile
Fires a large missile which arches overhead until it comes crashing down on your opponent releasing Fireworks and Napalm
Slade
03-01-2007, 11:26 AM
Porthole - if you are buried, this shot can fire out of the dirt. Its diggability is timed.
Wave Beam - this/these shot(s) look like a coil of DNA. They can go through ground but they fire as straight as a laser and go as straight as a laser.
Brimstone
03-01-2007, 02:44 PM
Shot on the Run: Fires a single shot at the enemy then Jump Jets you in the opposite direction.
Blind89
03-01-2007, 07:50 PM
Rose Prick
When Shot, a line of Thorns shoot out, and dig just under the ground, keeping the points out. They stay on top of the terrain until they hit the enemy, doing about 10-15 points each, and about 5 thorns.
Barb Wire
A line of wire shoots out, and right before it hits ground, or enemy, little barbs shoot out in all directions and stick in the ground for a second, and then blow up doing about 5 points each. Meanwhile, the line of wire is also falling, and when it hits a small explosion occurs doing about 30 damage.
One Hit Wonder
A missile shoots out, and when it hits the enemy tank, it explodes doing about 25 damage, and then 2 little balls fly up from the explosion coming back down on the enemy, doing about 15 damage, then two more. The Explosion would blow up and down so the enemy is left in a trench.
roadkill21619
03-01-2007, 07:50 PM
Magazine: fires a rectangle which homes into the opponent like acid rain, opens up and makes ads [rectangular bullets] fall from it
Loud Speaker: wounds like the sound wave weapon, but fires sound waves in eight directions [N,E,S,W,NE,NW,SE,SW]
North Pole: creates a wall that expands to halfway up the screen. The wall acts like bouncy wall
[B]Zip-Zoom: fires a bullet like a homing missle but travels very quickly [it is hard to keep an eye on it] and it makes a big explosion
Burn Down: summons a house on a random place on the screen which explodes into napalm and later white, brown, and black dirt fall down [the house disappears after it is used]
Slade
03-02-2007, 01:28 AM
Cement - fires a thick ball of cement at your opponent. 20 damage apon contact.
Cemetary - your tank fires 360 mini grey and black magic walls.
Brimstone
03-02-2007, 04:03 PM
Treasure Pack
Treasure Trove: You gain a 5% bonus on any points after the use of this weapon, also creates a much thinner yellow dome around your tank.
Vault: Takes away 25 points from your score and then at the start of your next game you gain 25 points.
Doubloons: Fires a bunch of coins that will spin on the ground and then flip after 3 seconds doing 8 point each.
Buried Treasure: Fires a shot that hit your opponent and digs a hole then fills it with dirt. There are little yellow dots in the hole and if they are touched b anything they explode for 15 damage.
Pirate Ship: Fires a little pirate ship that is strongly effected by the wind where it lands it will be blown by the wind and deals 80 damage to the enemy if touched.
----------
Water Spider: Fires a cruiser that when it touches the enemy explodes into a water explosion, it also leaves water behind itself as it travels.
Is that 360 walls as in number or degrees? Just curious.
Slade
03-02-2007, 06:33 PM
Is that 360 walls as in number or degrees? Just curious.
360 walls that are evenly spaced all over the scene. I guess it could be like every +2 and -2 power. If you know what I mean:)
Waterfall - where this shot lands, it first digs a half-circle in the ground. Then you hear a *whoosh* noise followed by 100 shots from the sky straight overhead! The shots are like those of riptide but they do 1 point each.
Brimstone
03-02-2007, 07:47 PM
Bomb Shot: Fires what looks like a black aqua bomb that when it nears the enemy explodes into a crater maker size explosion that does 35 damage.
Tower: Just like pedestal but the pedestal looks like a medieval tower and it fires 2 volleys of arrows for 3 damage each in a 3-shot spread after becoming full.
Broadside: Fires a 5-shot spread of cannon balls that each do 20 damage.
Displacer: This shot moves your tank randomly in horizontal line after every shot making you harder to hit. Distance able to be moved is about a big shot length in left and right.
Bounce Beam: Fires a laser that will bounce off of everything including the sides of the screen it will after 3 bounces attempt to align itself on a direct hit course with the other tank, gets 50 points.
Big Axe: Fires a whirling axe at your opponent that if it hits gives you 50% of their total points. It does not take them from the enemy it just calculates using there score.
Waterfall is pretty good one but 200 bullets that's like 150 points.
Slade
03-02-2007, 08:27 PM
Tower is cool:)
#206-208
Gumballs - fires 7 pearly gumballs (one for each colour of the rainbow), they bounce for a bit, leaving trails of glue-ground and bouncy-ground, then they explode into small mounds of dirt.
Dirtroller - a dirt-roller. It rolls then turns into dirt.
Wild Ivan - the big bro of crazy ivan. 30 bullets this time. 5 points each.
roadkill21619
03-02-2007, 08:52 PM
Guitar: fires siz strings of bullets that go straight and go through dirt
Sniper Ultima: launches a bullet that must hit directly on with the tank to do 500 damage
Lampshade: launches a ball that, when it hits the ground, forms a white lamshade-shaped dirt which has a hollow middle and it covered in glue
Stampede: works like a cruiser, but it is 10 elephants instead of one bullet
Knife Storm: works like Meteor Shower, but summons about 5 times more than knives than Meteor Shower's meteors
PirateFaafy
03-02-2007, 10:56 PM
Transversal Beam -
Damage: N/A
Creates a magic wall with arrows pointing away from the launcher; Bullets will go through that side, but will bounce off the other, creating a kind of filter that only lets your shots through. However, after a shot has bounced off, that small bit explodes, and the ground that the wall is made of is unaffected by gravity, so there's a large hole through the wall. after every shot, the wall attempts to repair itself, adding five pixels of wall between the break. If the top or bottom is broken off, it stops repairing. *breath*
Transversal Dome -
Damage: N/A
A lot like Transversal beam, only creates a dome around your tank.
Drill Shot -
Damage: 25
A shot that goes through any wall (including bouncy walls, excluding glue). If it's hit by another shot, it'll continue going through the glue.
=======================
Yeah, I know it'll require a lot of engine rewrites '-_-
Everlast
03-03-2007, 12:34 AM
[B]Tower: Just like pedestal but the pedestal looks like a medieval tower and it fires 2 volleys of arrows for 3 damage each in a 3-shot spread after becoming full.
I think someone else way back posted that exact same thing. Except I don't think it shot anything afterwards.
blue_moon
03-03-2007, 01:02 AM
I think I did but it wasn't the same. Talk about redundant. Well, I think I did. I could've. No clue.
Slade
03-03-2007, 01:14 AM
I submitted turret, not Tower. Anyways:
Ice Cubes - 45 small ice cubes are fired. They slide and bounce a little. They slowly melt most obviously producing damaging water. If an ice cube hits the tank, it completely bursts into water.
Everlast
03-03-2007, 02:44 AM
I like that idea but I think it would be better with 2 or 3 large ice cubes.
Blind89
03-03-2007, 03:03 AM
Sun Block
First a barrier is created right over you (so you don't get hit), and then tons of lasers shoot from the sky hitting all over the Terrain. Pretty Much a mix between Laser and Solar Flare.
Fried Chicken
A Flaming Chicken gets thrown from you tank and upon contact with the enemy, the chicken blows up causing little eggs to bounce around blowing up.
Black Powder(I already Posted, but a friend had an Idea for it)
Black power Is thrown all around on the terrain and your enemy, and then a ball of fire is shot out igniting the black power causing it to act like a chain reaction. The Ball of fire also can cause damage if it hits the enemy.
Zone101
03-03-2007, 08:26 AM
Retreat
Removes a small cyclinder shaped piece of terrain below you so you fall slightly, puts a layer of Bouncy Dirt on top of you to replace the terrain. Then aims a Tunnel wherever your angle is aimed.
Brimstone
03-03-2007, 11:12 AM
Oil Spill: Acts like a hailstorm except the water is black and after a couple seconds the oil ignites and acts like napalm.
Slade
03-03-2007, 12:27 PM
Dragon Fire- a pile of dirt styled like a dragon forms over the user's tank, then out of the tank's barrel spews a huge trail of scattered napalm.
Bacon - 3 columns of shots (about 10 per column), are fired. The middle column gives 2 points per shot, and the outer columns give 4 points per shot.
Scoop - if you're under a mud pie or any other dirt disaster, this will save your points. Scoop digs a small to medium sized circle all around your tank. The best part is that the dirt remains floating instead of falling!
jstrok7
03-03-2007, 12:40 PM
Ball - Fires a colorful ball (With combination of red and white color), that when it hit ground bounces a little (Like bouncy ball, but lower) .
When it hits or explodes after time limit 4 second, it spreads into 4 Roman Candles like shot (First going left-up, second left-down, third right-up, fourth right-down) .
First and third candle like shots are red and second and fourth are white colored .
(Every candle does 20 damage, but the maximum damage you can get with it is 40 becuase two candles go left and two right, but if you're stuck in enemy you can get 80 damage) .
Hope you guys like it...
Slade
03-03-2007, 12:43 PM
I do like it:)
Mega Dirtball - a dirt ball the size of Earth Mover is fired.
jstrok7
03-03-2007, 12:58 PM
Heh thanks .
And MegaDirtball, should be like upgraded MudPie,right !? :)
roadkill21619
03-03-2007, 02:43 PM
Ink Blot: works like bouncy dirt, only it is black and it has a different effect; the "ink" formed is a type which negates any weapons that hit it [for instance, if a sniper is fired at it, the sniper bullet 'disapears']
Storm Valley: creates a large block that hollows out into a valley, then 3 hail storms, 3 napalm, and 2 lightning rods are created inside the valley
Scissors: works like cruiser; when it is in contact with a tank, it explodes into a large pile driver and makes about 50 scissors fall in to the hole
Hot Coffee: fires a bullet that explodes into a large napalm when in contact with the ground of tank, then dirt is formed [if the dirt formed is on top of the enemy tank, it does 40 damage]
String: creates a string close to the top of the screen; when a bullet hits the string, it cruises along the string and eventually drops the bullet at a random place
Slade
03-03-2007, 02:49 PM
Qwerty - fires a computer at your opponent. I makes lots of 'digital' sounds then at a random time, it explodes in a small explosion. The max. amount of points possible is 80.
roadkill21619
03-03-2007, 02:53 PM
Sorry about this:
I just noticed that a weapon called "stampede" was already made.
I have made a weapon that works like Stampede and I didn't know a weapon like it already existed. Null and Void my "Stampede" weapon.
Zwaken
03-03-2007, 03:56 PM
Pyramids-Shoots a bunch of dirt slingers that do damage (no explosion, just damage like roman candle)
blue_moon
03-03-2007, 04:29 PM
Moose Tracls: fires many cruisers at high velocities that explode at random times
Falling Rocks: fires many 20 point cannonballs that look like rocks
Mountain Climbers: fires many rollers that can only go up and explode at random times
Cave: fires a wide version of Great Wall the direction you aim (slanted great wall) then fires a tunnel, then launches you with jump jets inside
Bowling Balls: fires 3 bowling balls where you my friend are the pins
Slade
03-03-2007, 04:38 PM
Fireballs - three shots are fired. Once the shots have a clear line of shot facing the opponent's tank, they speed-up super fast. 20 points per baseball.
Brimstone
03-03-2007, 05:19 PM
Hot Hand: Like Hot Foot but through the air and splits towards your opponent.
Inferno: Fires a bullet that when it gets near the enemy spins out a red spinner that throws fire everywhere.
FIRE:cool:
roadkill21619
03-04-2007, 04:48 PM
Fuse and Blast: launches a bullet that will sit on the ground for 3 seconds and then blow up like a chaos grenade, launches napalm, crazy wall, bouncy dirt, pile driver, cruiser, and popcorn. Then after that comes a tar ball.
Eject: when the bullet hits the tank, it does 150 damage and flies backwards. If it doesn't hit the tank, than it makes a large explosion that only does 30 damage.
Virtual Bomb: fires a large black and green ball that makes a extremely large explosion when in proximity of the enemy tank. It turns all land green and black (like a virtual simulation) and does 50 damage
Bits and Pieces: fires a lot of different looking bullets (about 3 tommy guns) and works like a tommy gun
Virtua Bomb: works like virtual bomb but it destroys land.
Brimstone
03-04-2007, 09:05 PM
The Big Cheese: Wherever this shot lands a huge cheese lands for 30 points. Then 50 small mice come into the area where the cheese fell and deal 1 point each.
The Cheese Stands Alone, (Inspired by the magic card.)
http://ww2.wizards.com/gatherer/index.aspx?term=cheese&Field_Name=on&Field_
Rules=on&Field_Type=on&setfilter=All%20sets
If your use this and your at zero points. Then you split your opponents points in half and tie them.
Mouse Bomb: A bomb that will travel on the ground and then it burrows into the ground and explodes for 30 point, the digging part homes if it's near them.
Cream Cheese: A white damaging, (15 point,) rainbow dirt.
Cheese Roll: A big roll of cheese that rolls down hill, deals 95 damage.
mmm Cheese...
Zwaken
03-04-2007, 10:01 PM
Seasons-Shoots a cloud like acid rain, but doesn't home-in. Out of this cloud comes water, fire, leafs, and versions of flower power that don't dig.
Black Magic
03-05-2007, 01:25 AM
Expanding Bomb - There would be several explosions where the bullet landed, each one bigger and weaker then before.
Blind89
03-05-2007, 02:22 AM
Weather Alert
When used, its shot off as a little bullet (to pin point a location) and then after that, Acid rain and lighting would come down on the Enemy.
Dickmond
03-05-2007, 03:29 AM
I would like to see a weopon like the pedestal but much thinner. I call it the Morning Glory. A handy strategic weapon.
And also, a digger that not only digs, but shoots you up the tunnel once it's been dug. I have a name for it but out of decency I will keep that to myself. I find that often once you've dug your tunnel, your enemies next shot will blow a hole near the entrance and cover it over, rendering the tunnel unusable. In the old version you could get around this by utilizing the mouse wheel cheat to sneak in. Alas this is no longer an option. Maybe it could be called The Gerbil. Just a thought.
Grenade Pack:
Frag Grenade - Makes an explosion a little bigger than a "Single Shot" and shoots out fragmentations affected by gravity (so its sorta like "Porcupine" in a way). It doesn't necessarily explode when it gets close, but has a 4 second timer.
Should do some pretty good damage because it has a timer instead of proximity explosion.
Flash-Bang Grenade - Similar to "Single Shot" but has a flash like "Flash Blast" that screws up power and angle.
Thermite Grenade - Fires a shot that when it hits the ground, it goes off like a Firecracker (a slightly smaller radius though) after the Firecracker effect is done, it "ignites" (in its origanal landing position) like a Firebolt (that is sitting on the ground) and burns for 3 seconds.
RPG - Fires like a Bazooka but has a smaller explosion, a slight arc in its flight, and at the center of the explosion there is a small radius in which the opposing tank can be dissoriented (power/angle goes all wacky). Power is not a factor in the flight. (So basically if you hit them right on, or very close, they're dissoriented)
Wall Breach - Fire a shot that sticks to any terrain (even bouncy)(primarily walls, hence the "wall" breach) after about 1-2 seconds it will have an explosion about the size of a Big Shot but the terrain (wall) above will not collapse. It will be suspended in air like when a Gravity Well goes off.
Blitwise.. you guys can decide the damage, after all, im sure you know what will even out the fairness with consideration of the effects.
I have already submitted the Frag and Flash ideas, but i just wanted to finish off my set :P
Slade
03-05-2007, 11:06 AM
Snorkel - when this shot hits the tank, it is pushed under the ground to a certain point then a very small circular hole digs around the tank, then the hole is filled with damaging water.
Brian
03-05-2007, 03:57 PM
Whew...52 pages typed of weapons...this thread is locked...I'll start a new one tomorrow...or maybe later...no time now.
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