View Full Version : Neon wars weapon suggestion?
zetablack
01-11-2007, 08:15 PM
I had a thought...If there are going to be more updates then can we have a weapon suggestion forum for it?
Zwaken
01-12-2007, 12:03 AM
I believe that they wont update it...I think they said that...
zetablack
01-12-2007, 12:11 AM
I think hes thinking about it...
http://forums.blitwise.com/forums/showthread.php?t=425
Brian
01-12-2007, 01:09 PM
If there are any updates to Neon Wars, it is my understanding that it would be more of a functionality thing, like the recent update to PT, keeping it current with the latest computers, fixing small problems, etc. But the last I heard, we aren't going to do any expansion style things.
zetablack
01-12-2007, 07:09 PM
Thats a dissapointment you guys to go far with that game.
Kalphite
01-23-2007, 12:21 AM
bump
just thought i would bump this since im ired of seeing lawers are better than sharks
Zharmad
02-07-2007, 03:25 PM
Aww... no more loving for us?
I suggested elsewhere about changing the boundaries of the playing field, to e.g. circles, donuts, cross, ... perhaps there is too much work involved right now.
What about just balance fixes to some of the special weapons? I get relatively little mileage out of the beams and orbits. Maybe make the orbs bigger and have beams shoot twice. <- This is because if I start a game with underpowered weapon's it more of an annoyance than a boon.
While I'm here, also a bit of modification on cell-type enemies? They're good ideas but a little weak even at higher difficulties, and I rarely see them become a real threat, or even see them at all (well, on elite I die before any significant numbers spawn). Since super weapons will wipe all the cells out in one hit I wouldn't mind having them reproduce faster, or at least spawned with more than one cell at a time. (In a throwback to Gradius, spawn them around the entire perimeter once in a while.)
Good game,
Z.
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