ekoz
06-10-2008, 08:16 PM
Yes, a parrallel to the Weapons Guide by Minmay, i have desided to compile all glitches, fixed and not, in the wonderful game of Pocket Tanks.
also, this thread depends on YOU, the reader, so i would appreciate all additions. so that way, there are no more "lookit this happy fun glitch!!!!!!!!111!!!!!1one"
all have videos as downloads (except for exctinct ones) in the form of smilies. For those using 56K (As I used to…I know your pain.) i have enclosed descriptions that are as exact as i can make them.
Spinner Glitch (Zwaken): :D (http://www.mediafire.com/?gmn5jnu4abn)
Ahhh, infamous as it is, it still raises questions.
This is how it works: move yourself about halfway through your opponent, and aim under their treads. RIGHT under their treads. Oh, and you have to be at the bottom of the screen.
Numerous Nanobots (blue_moon): :D (http://www.mediafire.com/?jyztmn1ndjh)
Get close to your opponent. Like, a little less than spinner close. Aim your turret at the tip of theirs, and fire. You get around 6-7 more nanobots than usual.
The reason is unknown.
Lob-O-Matic’s parabolic 90 (Various Members): :D (http://www.mediafire.com/?yzy1bmf5bw5)
The Lob-O-Matic is an odd weapon, but an old favorite when it comes to line of sight warfare. This glitch was accidently discovered when combining short distance, 90 degrees, and it’s ludicrous effect.
When shot at 90 degrees, any power, the Lob-O-Matic seems, at first, to be taking an invisible elevator up. But at a certain point, it breaks the event…and curves to the right. No matter where your enemy is, it always curves to the right.
Sprinkler Hop (Slightly Fixed) (Various Members): :D (http://www.mediafire.com/?gmn5jnu4abn)
What happens when you get an infamous glitch of a shooting weapon?
Another.
Very short after the craze of the lob-o-matic, the sprinkler came under close inspection.
In v 1.0, it was brought to the attention of many that sprinkler, at 90 angle, 30 power, triple jumps in mid-air. This was not to much an issue to fix for mike.
But still today, a ghost of the glitch remains. If you shoot at 90 angle, 20 power, the bullet makes a small, almost unnoticeable jump in midair. A small tribute to the once infamous glitch.
The Forever Bee (Fixed) (Various Members):
In v.1.1, this bug was fixed. It involves the beehive (and sometimes other heatseeking weapons, although their bounces are usually bigger, resulting in them usually hitting ground) and a bouncy barrier.
When you plant a, let’s say bouncy wall, in front of your enemy, and shoot a beehive near enough, yet behind the wall, the bees do two natural things that conflict with each other: seek in, and bounce. Add these two volatile components together and you have a loop that never stops. (Mike added an expiration in v1.1. I have v1.3, so no video.)
Time Bomb; again; and again; and again… (Numerous Members): :D1 (http://www.mediafire.com/?mgesbjmwzzb) :D2 (http://www.mediafire.com/?82xyt9mjx1b)
To date, the most glitchiest weapon in the game.
1st: it can explode at any second. ANY second. (On 1st and 2nd video)
2nd: it shifts powers at certain seconds, namely 7 (On 1st video)
3rd: odd antics in the air, including a mid-air hop and pixel shifts back and forth (Both on 2nd video)
4th: can explode twice, namely at the exact time it is shifting between two times. EXACTLY. (Not on video)
Cauldron’s little extra (minmay): :D (http://www.mediafire.com/?jyzodlmdozj)
For some reason, cauldron is capable of making a double, or triple, explosion also.
To see this to full effects, watch the video. The first shot, you can see it is massing a max of 33 damage per step. The second shot is normal, which masses a max of 11 damage per step.
To achieve this, you have to shoot literally RIGHT beneath their tank underground, without actually hitting them. The further away it is from the bottom, the less. As you can see, the window is pretty small even for a double. Extremely small for a triple.
Gyro Glue=Death (Various Members): :D (http://www.mediafire.com/?mklnnnnnj2m)
Well, the three bullets almost never get too close together, and you all know of course that gyro glue in a pit is awesome.
But why is this a glitch?
Well, I really can’t explain it any better than the video does.
Basically, you need to get in really confined spaces, and watch as your computer lags, no matter how good it is, and you can get up to 300 damage per step. Really, you need to see the video to see how confined I mean. Dial-up people, sorry.
Bouncing Saucer Attacks (Doomedrusher): :D (http://www.mediafire.com/?ymezmymurjg)
Well, to my knowledge, bubble wrap is the only bouncy weapon that does this.
Put yourself in the air. Any way possible. Then, start bubble-wrapping yourself, while the other tank always shoots saucer attack. Notice anything?
The right saucer and the right saucer only, will bounce if it hits the bubble wrap before releasing its payload. If either of the saucers have released their lazurs o’ doom, when they are moving up, they will bounce away.
This is a major glitch, as it can actually be used in a real game with full intention. But, it hinders, because if the left saucer hits your bubble wrap, you might get 100-or so damage.
Hot Potato 180+ (Various Members): :D (http://www.mediafire.com/?lmmwylvx3l7)
Well, no bounce = 10, 1 bounce = 20, 2 bounces = 30, 3 bounces = 40, and 4 bounces = 50.
So how do you get 180 or more?
Well, for one, you both have to be at the bottom of the screen. And you want to aim for right underneath their treads. After that, just shoot and see the points rise.
Mass Driver Bounce (Numerous Members): :D (http://www.mediafire.com/?29nuntx41q1)
“Of course it doesn't bounce!! It's a meteor launched from orbit with greater explosive force than a thermonuclear weapon. Bouncy dirt is...well...rubber!”
The words of the moderators. Pure and unleaded.
So why are there many reports of it bouncing?
Because it does. Not straight up, but at an angle, mass driver will indeed bounce sideways. The physics behind this phenomenon is completely off the norm, but funny to watch. And watch indeed you shall, in the video.
Grab Bag; Dread, Delay, or Dud?: :D (http://www.mediafire.com/?tp0w1mtg9mz)
Grab Bag is a pretty good weapon, as you normally can do some ok damage, although it’s not a really good combo weapon as you never know what you’ll get.
Grab Bag has more than one glitch to it, though. Some worth it, some horribly, horribly wrong.
The way Grab Bag works is by cycling every few seconds it is in the air through a list of weapons. When it is just shifting through weapons though, it takes steps, depending on the shift. Some weapon shifts create a theoretical “second” grab bag that creates a different explosion. Yet others destroy the bag in mid-air, and then quickly spawn a different bag. Using the physics of this weapon, you can effectively get a dud Grab Bag (Me), or a Grab bag that explodes twice (not on video) (Numerous Members).
Another problem with the grab bag is its odd behavior of delaying the explosion (th155) and creating an explosion slightly shifted to the sides (not on video) (Various Members).
Mudslide…not sliding? Oh, wait, never mind…: :D (http://www.mediafire.com/?sharekey=dd1e42d76d97b25b1686155677bb268550baf591 b96160c7)
Mudslide: when it breaks the ground, it causes lots of mini dirtballs to slide and bounce around. So, what happens when it flies off the screen?
Common sense suggests that the bomb detonates right then and there. But common sense is wrong, in this case.
After the bullet leaves the field, you might be wondering; where are the dirtballs? They have not appeared yet, but the will, be sure, they will. The bullet, instead of detonating when breaking the surface, waits until it reenters the screen to detonate!
Black and White…one great night (blue_moon): :D (http://www.mediafire.com/?vavvvdfvvv2)
Colors. Fun, aren’t they? The sky is blue, the grass is green…and your impending doom is black and white.
People have always wanted more colors. So, how to get them? Well, cheat engine is one way, and it offers more colors, but it is hard to learn and those colors hurt your computer.
An easier way to do it is just open up the PT.CFG file in the my games folder, and edit the value to either 1 or 0. Sure, it’s less options, but at least it won’t crash your computer!
STOP FOLLOWING MY ELEVATOR!!! (Flankattack)::D (http://www.mediafire.com/?0mycevlnhyy)
Pretty much, the name explains all. You are on a leisurely stroll in a tall (invisible) building, when you get the feeling someone’s following you. So you take the elevator. And you get the feeling someone’s taking the next elevator.
To apply this glitch, you have to have two not-too-hard-to-accomplish variables: a guy with an elevator, and someone within 10 pixels of the very same x-axis. Just use the elevator, and the other guy takes a ride. Why?
Because elevator works by raising all tanks on the x-axis. Simple and sweet.
also, this thread depends on YOU, the reader, so i would appreciate all additions. so that way, there are no more "lookit this happy fun glitch!!!!!!!!111!!!!!1one"
all have videos as downloads (except for exctinct ones) in the form of smilies. For those using 56K (As I used to…I know your pain.) i have enclosed descriptions that are as exact as i can make them.
Spinner Glitch (Zwaken): :D (http://www.mediafire.com/?gmn5jnu4abn)
Ahhh, infamous as it is, it still raises questions.
This is how it works: move yourself about halfway through your opponent, and aim under their treads. RIGHT under their treads. Oh, and you have to be at the bottom of the screen.
Numerous Nanobots (blue_moon): :D (http://www.mediafire.com/?jyztmn1ndjh)
Get close to your opponent. Like, a little less than spinner close. Aim your turret at the tip of theirs, and fire. You get around 6-7 more nanobots than usual.
The reason is unknown.
Lob-O-Matic’s parabolic 90 (Various Members): :D (http://www.mediafire.com/?yzy1bmf5bw5)
The Lob-O-Matic is an odd weapon, but an old favorite when it comes to line of sight warfare. This glitch was accidently discovered when combining short distance, 90 degrees, and it’s ludicrous effect.
When shot at 90 degrees, any power, the Lob-O-Matic seems, at first, to be taking an invisible elevator up. But at a certain point, it breaks the event…and curves to the right. No matter where your enemy is, it always curves to the right.
Sprinkler Hop (Slightly Fixed) (Various Members): :D (http://www.mediafire.com/?gmn5jnu4abn)
What happens when you get an infamous glitch of a shooting weapon?
Another.
Very short after the craze of the lob-o-matic, the sprinkler came under close inspection.
In v 1.0, it was brought to the attention of many that sprinkler, at 90 angle, 30 power, triple jumps in mid-air. This was not to much an issue to fix for mike.
But still today, a ghost of the glitch remains. If you shoot at 90 angle, 20 power, the bullet makes a small, almost unnoticeable jump in midair. A small tribute to the once infamous glitch.
The Forever Bee (Fixed) (Various Members):
In v.1.1, this bug was fixed. It involves the beehive (and sometimes other heatseeking weapons, although their bounces are usually bigger, resulting in them usually hitting ground) and a bouncy barrier.
When you plant a, let’s say bouncy wall, in front of your enemy, and shoot a beehive near enough, yet behind the wall, the bees do two natural things that conflict with each other: seek in, and bounce. Add these two volatile components together and you have a loop that never stops. (Mike added an expiration in v1.1. I have v1.3, so no video.)
Time Bomb; again; and again; and again… (Numerous Members): :D1 (http://www.mediafire.com/?mgesbjmwzzb) :D2 (http://www.mediafire.com/?82xyt9mjx1b)
To date, the most glitchiest weapon in the game.
1st: it can explode at any second. ANY second. (On 1st and 2nd video)
2nd: it shifts powers at certain seconds, namely 7 (On 1st video)
3rd: odd antics in the air, including a mid-air hop and pixel shifts back and forth (Both on 2nd video)
4th: can explode twice, namely at the exact time it is shifting between two times. EXACTLY. (Not on video)
Cauldron’s little extra (minmay): :D (http://www.mediafire.com/?jyzodlmdozj)
For some reason, cauldron is capable of making a double, or triple, explosion also.
To see this to full effects, watch the video. The first shot, you can see it is massing a max of 33 damage per step. The second shot is normal, which masses a max of 11 damage per step.
To achieve this, you have to shoot literally RIGHT beneath their tank underground, without actually hitting them. The further away it is from the bottom, the less. As you can see, the window is pretty small even for a double. Extremely small for a triple.
Gyro Glue=Death (Various Members): :D (http://www.mediafire.com/?mklnnnnnj2m)
Well, the three bullets almost never get too close together, and you all know of course that gyro glue in a pit is awesome.
But why is this a glitch?
Well, I really can’t explain it any better than the video does.
Basically, you need to get in really confined spaces, and watch as your computer lags, no matter how good it is, and you can get up to 300 damage per step. Really, you need to see the video to see how confined I mean. Dial-up people, sorry.
Bouncing Saucer Attacks (Doomedrusher): :D (http://www.mediafire.com/?ymezmymurjg)
Well, to my knowledge, bubble wrap is the only bouncy weapon that does this.
Put yourself in the air. Any way possible. Then, start bubble-wrapping yourself, while the other tank always shoots saucer attack. Notice anything?
The right saucer and the right saucer only, will bounce if it hits the bubble wrap before releasing its payload. If either of the saucers have released their lazurs o’ doom, when they are moving up, they will bounce away.
This is a major glitch, as it can actually be used in a real game with full intention. But, it hinders, because if the left saucer hits your bubble wrap, you might get 100-or so damage.
Hot Potato 180+ (Various Members): :D (http://www.mediafire.com/?lmmwylvx3l7)
Well, no bounce = 10, 1 bounce = 20, 2 bounces = 30, 3 bounces = 40, and 4 bounces = 50.
So how do you get 180 or more?
Well, for one, you both have to be at the bottom of the screen. And you want to aim for right underneath their treads. After that, just shoot and see the points rise.
Mass Driver Bounce (Numerous Members): :D (http://www.mediafire.com/?29nuntx41q1)
“Of course it doesn't bounce!! It's a meteor launched from orbit with greater explosive force than a thermonuclear weapon. Bouncy dirt is...well...rubber!”
The words of the moderators. Pure and unleaded.
So why are there many reports of it bouncing?
Because it does. Not straight up, but at an angle, mass driver will indeed bounce sideways. The physics behind this phenomenon is completely off the norm, but funny to watch. And watch indeed you shall, in the video.
Grab Bag; Dread, Delay, or Dud?: :D (http://www.mediafire.com/?tp0w1mtg9mz)
Grab Bag is a pretty good weapon, as you normally can do some ok damage, although it’s not a really good combo weapon as you never know what you’ll get.
Grab Bag has more than one glitch to it, though. Some worth it, some horribly, horribly wrong.
The way Grab Bag works is by cycling every few seconds it is in the air through a list of weapons. When it is just shifting through weapons though, it takes steps, depending on the shift. Some weapon shifts create a theoretical “second” grab bag that creates a different explosion. Yet others destroy the bag in mid-air, and then quickly spawn a different bag. Using the physics of this weapon, you can effectively get a dud Grab Bag (Me), or a Grab bag that explodes twice (not on video) (Numerous Members).
Another problem with the grab bag is its odd behavior of delaying the explosion (th155) and creating an explosion slightly shifted to the sides (not on video) (Various Members).
Mudslide…not sliding? Oh, wait, never mind…: :D (http://www.mediafire.com/?sharekey=dd1e42d76d97b25b1686155677bb268550baf591 b96160c7)
Mudslide: when it breaks the ground, it causes lots of mini dirtballs to slide and bounce around. So, what happens when it flies off the screen?
Common sense suggests that the bomb detonates right then and there. But common sense is wrong, in this case.
After the bullet leaves the field, you might be wondering; where are the dirtballs? They have not appeared yet, but the will, be sure, they will. The bullet, instead of detonating when breaking the surface, waits until it reenters the screen to detonate!
Black and White…one great night (blue_moon): :D (http://www.mediafire.com/?vavvvdfvvv2)
Colors. Fun, aren’t they? The sky is blue, the grass is green…and your impending doom is black and white.
People have always wanted more colors. So, how to get them? Well, cheat engine is one way, and it offers more colors, but it is hard to learn and those colors hurt your computer.
An easier way to do it is just open up the PT.CFG file in the my games folder, and edit the value to either 1 or 0. Sure, it’s less options, but at least it won’t crash your computer!
STOP FOLLOWING MY ELEVATOR!!! (Flankattack)::D (http://www.mediafire.com/?0mycevlnhyy)
Pretty much, the name explains all. You are on a leisurely stroll in a tall (invisible) building, when you get the feeling someone’s following you. So you take the elevator. And you get the feeling someone’s taking the next elevator.
To apply this glitch, you have to have two not-too-hard-to-accomplish variables: a guy with an elevator, and someone within 10 pixels of the very same x-axis. Just use the elevator, and the other guy takes a ride. Why?
Because elevator works by raising all tanks on the x-axis. Simple and sweet.