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View Full Version : Weapons and their counterparts?


Doomedrusher
05-26-2008, 02:04 AM
Although we take many similar weapons to be differing in nature, I would like to ask everyone here at BlitWise a question: Are they really different?

First, let's take the Nuke and the Mega Nuke. At first glance, they look exactly alike, both able to do 120 damage and having the same explosion, only with different blast radii.

Then, there's Chain Reaction and Mega reaction, both capable of numerous blasts. The higher blast rate of Mega reaction is balanced with the ability of chain reaction explosions to do over twice the damage per blast.

Here we have the Dirtball, Big Dirtball, and Cruball. Sure, some are bigger than others, but they all just barely cover your tank. Since we can all aim quite well, the cruising ability of the cruball becomes a hindrance when you even just slightly overshoot it, but all in all they are about the same.

The Dirt mover, Well digger, the Digger and Flying Digger all serve the same purpose: Making a passageway for you to fire out of.

The Tracer and Super tracer: You are never off by more than 10 degrees unless you really suck, so...

Magic wall, magic forest... whatever. They are all very useless dirt weapons that no one wants.

Cannonball and Sniper Rifle: Not very similar, except that they both do 100 damage, both kick the tank a bit, both have no blast radius, both need to hit the tank to do any damage at all... Oh, except that Cannon Ball rolls. Yeah. Helpful.

Flare ans Super Flare: They both do the same damage per projectile, and there is no chance more than two will hit. So they are essentially the same unless you really suck at aiming.

Sledgehammer and anvil: They both do 20 damage and put the enemy into a pit. They are both homing. Yay, what variety!

Laser and Super Laser: They both get stopped by terrain and do 70 points each. Except Super Laser is red.

Blast off, Jump Jets, and Backfire: They move you. Except backfire may move you somewhere undesirable.

More to come...

ekoz
05-26-2008, 02:08 AM
wow...you are picking up the american way to speak quite fast, i must say. at least online.

as for sledgehammer, it is much different in the way that it slams down when it is near or on top of the enemy tank, but only when it is reaching the point in it's arc where it is going down.

slight variety. in that way, anvil has the edge on sledgehammer.

Doomedrusher
05-26-2008, 02:11 AM
Anvil slams down on the enemy as well.

ekoz
05-26-2008, 02:44 AM
but only when it is directly on top of the enemy. if the sledgehammer is coming on the down part of it's arc, and it is remotely near or on top of the enemy, it slams down. therefor, you have a greater oppertunity to miss.

Paidea
05-26-2008, 04:53 AM
Flying digger is more often than not used to plummet your opponent down, not clear an opening.

You can choose Dirt Mover's direction, not with Well Digger.

Blast off clears dirt as well as launching you, Jump Jets simply launches you.

And it takes 4 layers of terrain to stop Super Laser.

Many weapons are similar, but none are the same.

wildgoosespeeder
05-26-2008, 05:28 AM
Laser can't go through terrain but Super Laser can, but just so many times.

minmay
05-26-2008, 02:25 PM
Mmkay. I'm just gonna go through the whole list.



First, let's take the Nuke and the Mega Nuke. At first glance, they look exactly alike, both able to do 120 damage and having the same explosion, only with different blast radii.
No, the Nuke does 160 damage. It just doesn't usually do it because of its tendency to push the enemy away.

Then, there's Chain Reaction and Mega reaction, both capable of numerous blasts. The higher blast rate of Mega reaction is balanced with the ability of chain reaction explosions to do over twice the damage per blast.
Mega Reaction definitely does more damage. Not a huge amount more, but more. And it's easier to hit with.

Here we have the Dirtball, Big Dirtball, and Cruball. Sure, some are bigger than others, but they all just barely cover your tank. Since we can all aim quite well, the cruising ability of the cruball becomes a hindrance when you even just slightly overshoot it, but all in all they are about the same.
It's much harder to get out of a Big Dirtball than a regular Dirtball or Cruball. You pretty much need a dirt moving weapon as most standard weapons won't have a blast radius large enough.

The Dirt mover, Well digger, the Digger and Flying Digger all serve the same purpose: Making a passageway for you to fire out of.
Flying Digger is for use on your enemy. Dirt mover is for getting you out of dirt entirely, not just creating a firing hole. Well Digger can't be aimed, so it's not very versatile, but you can open up a firing hole from ANYWHERE. Digger can also be used as a defensive maneuver or to open up the way to your opponent for a line of sight weapon.

The Tracer and Super tracer: You are never off by more than 10 degrees unless you really suck, so...
Agreed.

Magic wall, magic forest... whatever. They are all very useless dirt weapons that no one wants.
Magic Wall can get them to waste one shot and a negligible amount of points if you aim it just right, but otherwise, agreed.

Cannonball and Sniper Rifle: Not very similar, except that they both do 100 damage, both kick the tank a bit, both have no blast radius, both need to hit the tank to do any damage at all... Oh, except that Cannon Ball rolls. Yeah. Helpful.
You pretty much said it yourself; Cannon Ball is way easier to hit with.

Flare ans Super Flare: They both do the same damage per projectile, and there is no chance more than two will hit. So they are essentially the same unless you really suck at aiming.
The Super Flare projectiles are slightly more packed together, and if you're very skilled at aiming or have a Funnel then you can definitely get more than two to hit.

Sledgehammer and anvil: They both do 20 damage and put the enemy into a pit. They are both homing. Yay, what variety!
Sledgehammer is easier to mess up (since it's proximity) but it puts the enemy in a much deeper pit. They're similar, but not identical.

Laser and Super Laser: They both get stopped by terrain and do 70 points each. Except Super Laser is red.
Super Laser...goes...through...terrain...

Blast off, Jump Jets, and Backfire: They move you. Except backfire may move you somewhere undesirable.
Blast Off is a heavy-duty version of Jump Jets (so is Turn and Burn). Backfire can get you out of pretty much any situation where there's an opening above you, but there is definitely a risk of putting you in a bad position. Bottom line, Blast Off is much better than the other two because Backfire is, well, random, and Jump Jets won't get you further than halfway across the screen (not always enough).

Please do have a good day!

Doomedrusher
05-26-2008, 03:34 PM
I'm pretty sure nuke is 3 blasts of 40 and mega nuke is 4 blasts of 30.

On Large explosion, Chain Reaction definitely does more.

Anything with a radius larger than a Big Shot gets you out of a Big Dirtball.

Flying digger just does everything that digger does, except it flies. The hole it makes is also kinda bad since you can collapse it with any explosive weapon.

For all practical purposes, Dirt Mover = Well digger.

I can never seem to do more than 50 with Super flare. The AI did 155 on me for some reason, I'm still pissed about that.

Super laser is owned with magic forest. I take it if I see the opponent with super laser.

minmay
05-26-2008, 04:07 PM
Nuke is four blasts of 40.

Few people play on Large explosion since it ruins so many weapons.

Anything with a radius larger than a Big Shot gets you out of a Big Dirtball? It depends on explosion size. With small or medium, it doesn't.

Flying Digger is definitely for putting your opponent in a big hole. It's a combo weapon. Sunburn, anyone? Lava?

Dirt Mover gives you more freedom to fire in all directions, however, Well Digger can get you out of deeper dirt.

If you can't do more than 50 with Super Flare, practice.

Didn't you just say Magic Forest was useless?

Red_Cracker
05-26-2008, 09:38 PM
It's easy to get over 50 with super flare. Each one does 30 damage each!

Doomedrusher
05-26-2008, 10:01 PM
Didn't you just say Magic Forest was useless?

For anything OTHER than that. It makes lava cannon overpowered.

And minimay, from your own weapons guide:

"
The Nuke... although if the movement of the enemy tank is restricted, you can do the full 120. A pretty darn good weapon, which is actually about on equal footing with the Mega Nuke.
"

In it you say there are four explosions, yet the maximum is 120. 4 * 40 DOES NOT EQUAL 120. And:
http://img339.imageshack.us/img339/6981/threeblastsfe8.png

You were saying?

THERE ARE CLEARLY THREE BLASTS ONLY.

EDIT>

If you don't believe me:
http://img374.imageshack.us/img374/3556/threeblastsob0.png

Xap
05-27-2008, 01:46 AM
Laser and Super Laser: They both get stopped by terrain and do 70 points each. Except Super Laser is red.
Super Laser...goes...through...terrain...
LAWL!http://nifflas.ni2.se/forum/Smileys/Niffpack/closed-smile2.gif
Doomedrusher, have you really not shot a Super Laser through dirt?:shocked:

EDIT: AHEM!
http://img148.imageshack.us/img148/3417/nukepointsincompletept4.th.png (http://img148.imageshack.us/my.php?image=nukepointsincompletept4.png)
These points are from a nuke - and there's four explosions - in this case getting over 120 points.
I don't know if it is possible to get a perfect 160 though. All my test shots yielding 4 blasts have only barely been over 120.

EDIT2: I'll try to get a better picture including the blast if you don't believe me.

minmay
05-27-2008, 02:30 AM
In it you say there are four explosions, yet the maximum is 120. 4 * 40 DOESNOT EQUAL 120.

Ergh. More typo goodness. Let me fix that.

Xap
05-27-2008, 02:32 AM
Ergh. More typo goodness. Let me fix that.

What do you mean "let me fix that"? How would you fix his post?:confused:

Samail
05-27-2008, 04:21 AM
I think he means in his Weapons Guide.

Xap
05-27-2008, 11:23 AM
He quoted Doomedrusher's sentence containing "DOESNOT" and now it says "DOES NOT" in the original post... unless it was always that way and he accidentally changed it when quoting... but I don't think that sentence was from his weapons guide... meh. Whatever.

minmay
05-27-2008, 02:48 PM
That sentence was from Doomedrusher's post. I don't know if I accidentally changed it in the quote, but it doesn't much matter. When I said "let me fix that," I meant "let me fix the weapons guide," not "let me fix your post."

Xap
05-27-2008, 07:24 PM
Ah, ok, thanks, I was a bit confused there.:shocked:

blue_moon
05-29-2008, 12:24 AM
I thust realized this, but Popcorn has about 20 different take offs, include either Fuzz Ball/Bomb and Fizz Bomb/Ball or both. I get them mixed up so bad.

ekoz
05-29-2008, 11:22 AM
fuzz ball, fizz bombs, burnt popcorn (duh), flea circus, ect...

Val81
06-01-2008, 09:53 PM
There are --from outer to inner on the lower pic (the right explosion)-- four concentric blasts: orange, grey, silver, black. For Mega Nuke it is 30 * 4 = 120; for Nuke 40 * 4 = 160. It just gets blown away by the first three blasts on the first pic. Try having it up against terrain or a wall and it will work.

P.S. Fire Storm is also in the Chain Reaction Series, and Tunnel in the Dirt Mover series.

minmay
06-01-2008, 10:53 PM
Fire Storm is also in the Chain Reaction Series, and Tunnel in the Dirt Mover series.

Umm...when did Mike decide to divide weapons into subgroups?

Doomedrusher
06-01-2008, 11:26 PM
He's referring to how the weapons can be divided up. See the first post in the thread. (Yeah, we got a bit off topic :P)