View Full Version : Your weapon compiling tools
Grantax
09-09-2006, 08:15 PM
I just want to know; why can´t you release the tools that you use, and let us use them to compile our own weapons, and maybe 1 sample script so we can understand what variables we can use..?
I just want to know if there´s a reason.. :)
There are many people out here that are crazy about modding games you know. :)
NetNomad
09-10-2006, 12:20 AM
Well, what evidence do you/we have that PT is moddable in the first place? Are you sure the weapon compilation process is simple enough for the end user to use? Usually it isn't... it might seem simple, but coding is a messy business... and trying to give the user a way to code things for the same program tends to be even harder. ;P
bravesfan4810
09-10-2006, 03:16 AM
there probably isnt a seperate program for coding, its usualy jus in the same programming language.
Grantax
09-10-2006, 11:32 AM
What programming language is PT written in?
Well, what evidence do you/we have that PT is moddable in the first place? Are you sure the weapon compilation process is simple enough for the end user to use?
The fact that expansion packs are released shows that PT is moddable.
And no, not everyone would know how to use it, but those of us who understand it could help those who don´t..
Was It Me?
09-10-2006, 02:07 PM
What programming language is PT written in?
http://forums.blitwise.com/forums/showthread.php?t=141
Anyway, even if you could make your own weapons, it would take the fun out of waiting for the next expansion. Also, people would make stupid weapons that are waaaaay to powerful. It would be a big mistake in my opinion.
All that said, I'm sure that it's way more complicated than you realize. You might have to be an experienced game programmer to do it...
John Brooks
09-10-2006, 04:03 PM
I think it would take the fun out of waiting for new expansions, Neko244 is right.:p
Neko244
09-10-2006, 04:05 PM
Neko244 hasn't even posted in this thread yet.
Yeah, that's what I thought. Oops, I just did. :p
Grantax
09-10-2006, 04:53 PM
Also, people would make stupid weapons that are waaaaay to powerful.
Yea.
The world is full of people who forces us to download stupid weapons. :D
Edit: So It´s written in c++, great! :)
Was It Me?
09-10-2006, 05:05 PM
Hey, you can suggest weapons to be included in a future weapon pack if you want.
Grantax
09-10-2006, 05:05 PM
I prefer coding more than playing..
Was It Me?
09-10-2006, 05:07 PM
Then I'd suggest that you write your own artillery game.
bravesfan4810
09-10-2006, 05:30 PM
im actually thinking about realesing a game myself, maybe not artillery but.... If you really want to make your own game... use game maker, its easy and you can learn it in a week or 2. http://www.gamemaker.nl
Grantax
09-10-2006, 05:32 PM
It´s too easy.
It´s got more restrictions than c++, and it runs slower.
And gamemaker.nl is the homepage of Game Maker.
Was It Me: I will. :)
Was It Me?
09-10-2006, 05:37 PM
I will. :)
Good. I'd like to see it when you feel ready to show it. :)
I could even help you (graphics, programming, ect.) if you want. Just PM me.
Mazenger
09-10-2006, 05:46 PM
we can edit weapons images in weapdata folder
NetNomad
09-10-2006, 05:59 PM
Just because expansions get released doesn't mean you could mod them. Yes, it's in C++. Don't pretend that you know the exact method by which Mike codes and compiles them. ;) (much less assume that that same method is as user-friendly to someone who hasn't been compiling PT weapons for, well, years :p)
And sorry maz, editing images doesn't really count. :p
Grantax
09-10-2006, 06:14 PM
Good. I'd like to see it when you feel ready to show it. :)
I could even help you (graphics, programming, ect.) if you want. Just PM me.
It won´t be yet, because I´m just 16 years old, and I don´t want to rush learning programming, right now I´m learning everything about classes and stuff, so I won´t forget any of it.
I actually have no idea how drawing works, but I guess it´s the most simple part of making a game, so it wouldn´t be hard to learn, compared to all the other things. (Classes, pointers, operators, loops, methods, built in types, etc.)
It´s quite tempting to create a new, more 'modding-friendly' artillery game.
But right now I´m reading a c++ book I want to complete before starting to learn how to draw stuff. (I´m currently at page 600 out of 1220)
Don't pretend that you know the exact method by which Mike codes and compiles them.
That´s why I said if he released the information, he could release a sample code or 3 if he didn´t want to spend time writing a tutorial.
Neko244
09-10-2006, 07:56 PM
Grantax, this isn't really related to C++, but if you want to make simple 2D games, you can download Multimedia Fusion from www.clickteam.com . You can also publish these games on webpages using their Vitalize! browser plug-in. That's how I created the games that are on my website. I'm only 15 years old, and I've been able to make several games with it without really disrupting my studies. :)
Grantax
09-10-2006, 08:06 PM
I used Game Maker a couple of years ago, and I know Multimedia Fusion is Game Maker´s rival, so it´s pretty much the same.
I want to do it in C++...
Neko244
09-10-2006, 08:07 PM
I used Game Maker a couple of years ago, and I know Multimedia Fusion is Game Makerīs rival, so itīs pretty much the same.
I want to do it in C++...
OK, that's fine. :)
Imposter
09-10-2006, 09:43 PM
You could get the Torque Game Builder. It use torque script which is very similar to C++ but is script so making changes is faster scince you don't have to recompile the entire game, and if you buy the pro version you have the option to mod the engien itself which is coded in C (or C++ I don't remember which).
Grantax
09-10-2006, 09:59 PM
I said c++... :(
:)
Zantetzuken
09-10-2006, 09:59 PM
Like i said in the Weapon Editor thread
Maybe an online weapon maker could help because alot of people want there own weapons, but if Blitwise gave us one to download everyone would probably buy it but no one would get any new weapon expansions because they can make there own.
If there was an online version people could make there own weapons and see the in action and the program would give some kind of code like 1947192837348 or something like that so people could share there ideas with friends.
Grantax
09-10-2006, 10:31 PM
You mean code for the weapon?
You would need more than about 10 numbers for a weapon.
More like 30 lines of code.. (Maybe lots more.. depending on how advanced the weapons are)
Zantetzuken
09-10-2006, 10:36 PM
You mean code for the weapon?
You would need more than about 10 numbers for a weapon.
More like 30 lines of code.. (Maybe lots more.. depending on how advanced the weapons are)
it was just an example, but ya you got the idea
NetNomad
09-11-2006, 02:39 AM
Pfft. I used Multimedia Fusion back when it was called The Games Factory, had nowhere near as many features, and didn't cost an arm and a leg to register. :p
Neko244
09-11-2006, 08:19 AM
Pfft. I used Multimedia Fusion back when it was called The Games Factory, had nowhere near as many features, and didn't cost an arm and a leg to register. :p
Multimedia Fusion 2 has been recently released. It's now overflowing with features. I suggest you get practicing making games with it. It's amazing what you can make with about 4 years experience. See my website for proof. :p :)
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