View Full Version : Super DX Ball Planned Update!
Brian
09-05-2006, 03:55 PM
Hello again, boys and girls, ladies and gentlemen, simians of all ages...
I just got word from Mike W., the big man himself, that there's a planned release of an update to Super DX Ball around the end of October. It's tentative, and still in the works, so the release may sway back and forth as circumstances require. However, as it is still a squishy ball of update clay, this gives you, the fans, a unique opportunity to suggest things you would like to see come out in it.
So far, Mike has two ideas for what he would like to put in it. A board shuffle option, and a continue option. Feel free to discuss and ask questions about either of these.
The real fun here, however, is this: What do you want to see? Please submit any suggestions, wishes, dreams, etc, for what you'd like to find in the next Super DX Ball Deluxe update.
Was It Me?
09-05-2006, 04:49 PM
Sweet! :)
More great news from Mike W., Brian and Blitwise!
Oh, and I'll be thinking about the suggestions thing.
I'm sure that some of us here on the forums will have some... :D
PhantasyStarHero
09-05-2006, 09:24 PM
I can't explain this reasoning, but I smell another ASCII challenge...
I can't explain this reasoning, but I smell another ASCII challenge...
What would be the challenge with a new ASCII? :/
PhantasyStarHero
09-05-2006, 09:27 PM
deciphering it.
Zwaken
09-05-2006, 10:09 PM
I've posted this before, but I would really like to see some new power-ups.(By the way, this was my first day of school and I AM TIRED!!!...*yawn*)
PhantasyStarHero
09-05-2006, 10:27 PM
Make a Pong board.
How about a giant DX-Ball board.
A board with a bunch of cd's.
A "back to school" board
Was It Me?
09-05-2006, 10:31 PM
The Super DX-Ball Deluxe update is excatly that, an update. Mike isn't (as far as I know) releasing a board pack. The call was for update suggestions. Things that are actual updates to the game itself.
Brian
09-06-2006, 03:06 PM
That is correct. There isn't a board expansion pack in the works yet. We're just going to be working on the mechanics of the game. So, for instance, I believe that new power ups would be something we could work in, but board ideas should wait until the next pack. Of course, you can submit your ideas any time you want in the Super DX Ball Fan Submission forum.
Was It Me?
09-06-2006, 03:37 PM
I'd like to see that when you get the "firing paddle" power up but you already have it, instead of doing nothing, it becomes rapid fire or autofire (you know, where you just hold down the mouse button to fire). :)
Lommen
09-06-2006, 10:51 PM
Phantasystar: I'd be so happy for more ASCII's, however - i made the mistake of sharing with people the discovery i made. It was not hard to decypher the ASCII (once i knew that the secret was an ASCII encrpytion), The real difficulty was realizing in the first place that the secret message was not in plain text or an image...it was indeed binary code.
So - it would be almost too simple for everyone to go and decode new ASCII's now that i have paved the way...
DadTimesTwo
09-08-2006, 05:21 AM
Continue option! Continue option! Continue option! :)
John Brooks
09-11-2006, 01:53 AM
I sort of like pocket Tanks better, but DX-Ball is good too.
Zwaken
09-16-2006, 03:28 AM
Continue option! Continue option! Continue option! :)
Good idea, but it should wipe out your points.
Scooter
09-17-2006, 04:47 AM
I only have the Super DX-Ball demo as of this post. I'm waiting for my payment to go through so I can download the deluxe version. So please forgive me if what I am suggesting is in the deluxe version.
1. I'd like to see other levels of difficulty besides kid mode and normal. Maybe add intermediate and difficult to it so that you can challenge yourself even more. My thought is that in intermediate and difficult levels you would get less power ups and/or more power downs, and that the power ups that you get may be of less use to you, such as getting the expand exploding and explode bricks power ups on boards where there are no exploding bricks.
2. In DX-Ball 2, the shrink paddle power down/up (whichever way you want to look at it) has red arrows on a silver background, whereas in DX-Ball and Super DX-Ball it has blue arrows on a silver background, which makes it a lot harder to tell it apart from the expand paddle power up. I know that I just said that I'd like a feature added to make the game more challenging, but this is a bit different to me anyway. If your eyes blur up or start to play tricks on you from being at the computer too long, or if you are dyslexic, or something like that, it can make it really hard to tell the difference between shrink and expand when you have to make a split second decision. My point is that I'd like to see the shrink paddle in Super DX-Ball changed from blue arrows on a silver background to red arrows on a silver background.
Scooter
09-17-2006, 11:28 AM
Sorry about the double post, but I couldn't find an edit option even after reading the FAQ, and I wanted to add some thoughts.
board shuffle option
Do you mean that the game would do the boards in random order or that the players would be able to reorder the boards? Both of those options would be kind of cool.
Good idea, but it should wipe out your points.
I don't think the continue option should wipe out points completely, but there should be some penalty so that people who beat the game using the continue option can't get higher scores than people who beat the game without having to continue.
Was It Me?
09-17-2006, 01:07 PM
Sorry about the double post, but I couldn't find an edit option even after reading the FAQ
FYI, you are only allowed to edit your posts for 15 (or it might be 30) minutes after you first post. After this, the edit button disappears. Usually it is directly to the left of the Quote button at the bottom of your post. :)
Scooter
09-18-2006, 12:50 AM
Thanks for letting me know about editing posts, Was It Me?.
I had a few more thoughts about updates while I was playing the games.
Regarding the continue option... I think it's a good idea because it gives people who are just starting to play the chance to see all the boards. But, as I noted before, being the competitive person that I am, I don't like the idea of someone who uses the continue option being able to score as high or higher as someone who didn't have to use that option. I think usually the more skilled players wouldn't have to use it. I emphasize the word "usually" because there are times when even the best players can't help losing paddles, like when you get a kill paddle and your ball is right behind it so there's no way you can avoid the kill paddle. So my new idea is this: How about giving a 20,000 or 25,000 point bonus to players who beat the game without using the continue option. That should be enough of a bonus to keep people who use the continue option from scoring higher than than those who don't.
My other idea is to add a save game/load game option. This would be helpful if you want to quit in the middle of your game to do something else, or if you need to turn your computer off, or whatever.
DadTimesTwo
09-30-2006, 02:16 PM
I don't understand the inclusion of two shrink paddle powerdowns. There's the one with the grey one with blue arrows pointing in and the red one with the line that shrinks it down. I'd like the see the grey one removed since it's so close to the enlarge paddle powerup
Also, I've played levels where I've had to dodge six or seven kill paddle powerdowns. That's a bit excessive. :)
Scooter
10-10-2006, 07:10 AM
I think there is value in having the two different shrink paddles. They work a little differently. The red one shrinks the paddle to a tiny size no matter how big it was to start with. But say for example you can't avoid a bunch of expand paddles and your paddle gets really, really big. That can make it difficult to avoid other power downs. The silver shrink paddle would just shrink your paddle to a more manageable size, rather than making it tiny. That's when it is valuable.
Gaara
10-24-2006, 09:27 PM
can't wait for the update:D
hunter x
10-28-2006, 12:35 PM
hello all, im new to this forum.
i saw on my newsletter #5 that there is comming a Board Shuffle soon for Super DX Ball.
what is an Board Shuffle?:confused:
please help me
see you
(sorry for my bad english;))
Was It Me?
10-28-2006, 12:54 PM
I'm not exactly sure what that feature will look like, but I imagine that it wil have something to do with either:
1. The ability to play the boards in a pack out-of-order... (Like in a random order.) Or....
2. The ability to play random boards from different packs during a single game.
As I said, however, I really don't know. ;)
Brian
10-28-2006, 03:56 PM
I believe it would be implemented in much the manner suggested in your first thought.
hunter x
10-30-2006, 01:56 PM
Ok thanks,
and what is exxacly (dont know how to spell:confused: ) the release date of the coming version of Super DX Ball?:p
Brian
10-30-2006, 01:58 PM
As I mentioned in a different thread, and as the newsletter alluded to, there is no exact date, but it will be out before the end of December.
[VC] Phrozen
11-01-2006, 06:59 PM
Ok thanks,
and what is exxacly (dont know how to spell:confused: ) the release date of the coming version of Super DX Ball?:p
It's Exactly, Hun.
I Don't Think You Know How To Click "Spellcheck". :D
wildgoosespeeder
11-04-2006, 02:35 AM
will you hav to purchase this update or will it be a free download that requires the previous version to install or something?:confused:
Brian
11-06-2006, 01:07 PM
As with the upcoming Pocket Tanks Update, if you are a registered Deluxe owner, all you have to do is send me an email when it comes out, and I'll get you a link to the updated version.
wildgoosespeeder
11-06-2006, 11:38 PM
thanks brian!
TranQ
12-02-2006, 08:51 PM
woot , go go Brian Rangers :D
Kalphite
01-05-2007, 02:31 PM
Maybe choose the type of paddle your using, like different shapes/colours
Scooter
01-06-2007, 04:01 AM
Maybe choose the type of paddle your using, like different shapes/colours
That would be cool. A triangle or parallelogram shaped paddle would be fun because then the ball would bounce off of it at angles.
Scooter
02-03-2007, 03:54 AM
Please, please, make the small ball a different color than white. Or best yet, give players a choice of what color to make it. With my vision problems, if I accidentally catch the small ball power down, I'm pretty much guaranteed to lose the paddle because I can't see the ball. I think I could probably see it better if it was a different color.
It would actually be nice to have a choice of ball color for all three balls--regular, small, and mega sizes. Some brighter colors like red and neon shades would be more visible. Or make the balls glow or something to help visibility.
John Brooks
02-20-2007, 03:37 AM
Is this the only thread in this forum?!
P.S. I'm not revivng an old thread.
Scooter
02-20-2007, 05:57 AM
I think the update is the only thing in the works for SDXB. Am I correct, Brian? That's what this section is for. There are other SDXB sections of the forum that have more threads.
Brian
02-20-2007, 01:11 PM
That's correct, the update is next in line for SDXB. Unfortunately, delays for all of our projects have cropped up, as they are wont to do. But SDXB should be next after this expansion pack for PT.
BeWop
03-29-2007, 12:08 AM
You should of just done it first...
Rex Nex
03-29-2007, 12:35 AM
Why is that B?
blue_moon
03-29-2007, 06:30 PM
This thread is old and probably no longer viable. Old. Its like posting in a one year old topic about an update and you get mad because it keeps getting delayed...
Rex Nex
03-30-2007, 07:50 PM
I was going to say that, but its not a big deal
Slade
03-30-2007, 08:12 PM
long lost thread... only the archives could reveal the hidden secrets of long lost posts...
Kaz21
04-15-2007, 01:25 AM
I hope they bring out new powerups!
Slade
04-15-2007, 01:52 AM
In DX-ball? I thought that the updates were only for mazes...
Zwaken
04-15-2007, 02:00 AM
Those are packs, this is an update. Bug fixes, more options, things like that are in an update while expansions ussually just add levels / weapons.
Kaz21
04-15-2007, 02:07 AM
Oh ok but I didn't think they could make powerups in a pack, I thought they had to have powerups in updates? Well I don't know XD!
ChallengeSpaceYard
04-16-2007, 06:16 PM
Board Shuffle: I don't mind this feature being added. I sometimes like to use it, sometimes don't. Having it can keep the packs interesting.
Continue: For disambiguation reasons I'm splitting up into two different subsections.
- Continue when you run out of lives: This I think should optionally exist at a cost of 50% of score.
- Save games: I think games should still be savable, especially for unusually large board packs. Lives and score should still be kept, but all power-ups should be reset, especially those that help the score. Paddles and balls should also be reset as though they lost a life. If you plan on penalizing a life for game saves, try to make it open a summary with an optional save so that people who completed a board can save without penalty.
Slade
04-16-2007, 08:03 PM
Board Shuffle: I don't mind this feature being added. I sometimes like to use it, sometimes don't. Having it can keep the packs interesting.
Continue: For disambiguation reasons I'm splitting up into two different subsections.
- Continue when you run out of lives: This I think should optionally exist at a cost of 50% of score.
I think that these ideas are good, but I wouldn't go with the 50% of the score continue option.
Kaz21
04-17-2007, 02:57 AM
Why not? This makes it possible to beat the board pack for everybody but they won't get the highest possible score.
Slade
04-17-2007, 11:13 AM
True, but I'd rather save normally and still push for the highest score.
Death
04-17-2007, 11:06 PM
I can't even get past the first level in the treasure pack
Scooter
04-19-2007, 07:35 AM
- Save games: I think games should still be savable, especially for unusually large board packs. Lives and score should still be kept, but all power-ups should be reset, especially those that help the score. Paddles and balls should also be reset as though they lost a life. If you plan on penalizing a life for game saves, try to make it open a summary with an optional save so that people who completed a board can save without penalty.
I respectfully, but very strongly disagree with this. I don't think there should be any penalty for saving a game to continue it later. You should be able to pause the game at whatever point you are at, save it, and pick it up from that point at a later time. There are many good reasons for needing to continue a game at a later time and players should not be penalized for this.
VoLAN
05-19-2007, 10:11 PM
What is the last version of Super DX-Ball?
wildgoosespeeder
05-19-2007, 10:47 PM
What is the last version of Super DX-Ball?
1.00
-P.G.J.E.-
05-24-2007, 04:46 PM
A level editor would be great, and also
the save feature :D
It would be good if I could change or set the screen resolution in the game. My native resolution of my screen is 1280 by 1024, so setting this would give me the best viewing (and playing) experience.
The ability to save the game or continue the game would give the user the advantage of not having to play the same levels repeatedly.
These changes would notably make the game even more enjoyable.
blue_moon
05-24-2007, 09:51 PM
The first thing you suggested is rather awkward. There would have to be different layouts for each resolution. The bricks would then have a different spacing from the floor, walls and ceiling making it easier on certain resolutions.
The first thing you suggested is rather awkward. There would have to be different layouts for each resolution. The bricks would then have a different spacing from the floor, walls and ceiling making it easier on certain resolutions.
I have found some options that you could use to allow the user to change the screen resolution:
You could use "bilinear filtering", or other texture filtering to increase the resolution: http://msdn2.microsoft.com/en-us/library/bb206250.aspx
(http://msdn2.microsoft.com/en-us/library/bb206250.aspx)
Or
This article: http://developer.popcap.com/forums/archive/index.php/t-2156.html (http://developer.popcap.com/forums/archive/index.php/t-2156.html) says: "try to build your game logic in a resolution independent manner. Using screen fractions and the like to position objects, etc. Then you can always re-render your graphics if you need to switch your resolution at a later date without having to re-code your game too." It may not be possible. It may not be worth the time. As long as the game runs at 1024 by 768 or above, then I won't be too fussed.:)
An option to set the difficulty level would be useful.
I enjoy the current level of difficulty in the game now, but an option to select a ‘hard’ or more challenging mode (as well) which increases the ball speed and decreases the paddle size would be useful on occasions.
Mike W.
05-29-2007, 02:46 PM
In an attempt to make the game a bit less painful for mere mortals:
1) 4 difficulty levels, with "Hard" being the original difficulty.
2) Board Unlock - option for starting on any level you've already cleared.
3) Level editor in Deluxe version. (I really need some help with making more boards, and this is my plea to the DX-Ball community for help)
etc...
Many improvements will negate the desire for a save game option, so that ought to buy me some time to work out that feature in the future. ;)
I make no promises, but those are my current thoughts. It will be a much better game after these improvements, so I'm very excited to get all this stuff coded and released.
Was It Me?
05-29-2007, 05:06 PM
I like #2. I've often wanted to try a level late in a pack again, only to find that it was fairly difficult to get back there.
Of course a level editor sounds nice. ;)
blue_moon
05-29-2007, 07:13 PM
A level editor would be nice! Time to buy deluxe!
wildgoosespeeder
05-29-2007, 08:52 PM
In an attempt to make the game a bit less painful for mere mortals:
1) 4 difficulty levels, with "Hard" being the original difficulty.
2) Board Unlock - option for starting on any level you've already cleared.
3) Level editor in Deluxe version. (I really need some help with making more boards, and this is my plea to the DX-Ball community for help)
etc...
Many improvements will negate the desire for a save game option, so that ought to buy me some time to work out that feature in the future. ;)
I make no promises, but those are my current thoughts. It will be a much better game after these improvements, so I'm very excited to get all this stuff coded and released.
The more you tell us about the features make me all the more impatient to get the SDXB update! :D
nachi-wan
07-01-2007, 07:36 PM
i thought that it might be cool if you add to this update the reflection that the ball and the paddle have in dx-ball 2...
is the only great thing dx2 has =P
nothing else to add...
dx3 rocks
nachi-wan
yacoub
07-14-2007, 06:00 PM
In an attempt to make the game a bit less painful for mere mortals:
1) 4 difficulty levels, with "Hard" being the original difficulty.
2) Board Unlock - option for starting on any level you've already cleared.
3) Level editor in Deluxe version. (I really need some help with making more boards, and this is my plea to the DX-Ball community for help)
etc...
Many improvements will negate the desire for a save game option, so that ought to buy me some time to work out that feature in the future. ;)
I make no promises, but those are my current thoughts. It will be a much better game after these improvements, so I'm very excited to get all this stuff coded and released.
Those sound like totally awesome features. I would likely buy the game if it has those added (I just grabbed the shareware yesterday and love what I see so far).
Brian
07-24-2007, 04:27 PM
Hey guys, my humble apologies! I planned on keeping this thread more up to date, but Mike's progress, while steady, hasn't been particularly...exciting to talk about. Updates are always slightly less catchy than expansions. Nonetheless, I'm going to touch base with him today and tomorrow, and we'll talk about what's happening, maybe see if we can get you some sample screenshots of the way some new features will look, etc.
blue_moon
07-24-2007, 04:33 PM
If Mike W. puts in the board maker, I am going to be one happy camper. There will be hundreds upon thousands of custom boards.
wildgoosespeeder
07-24-2007, 04:58 PM
We want Super DX-Ball update! We want Super DX-Ball update! Don't talk, Chant! We want Super DX-Ball update!
I can't wait for the new update! It has been so long!
Brian
07-24-2007, 06:13 PM
Mike said that he's pretty much done with it, with one exception...the long awaited board editor option is still in the works. He doesn't want to release it without that, but I'll give you guys some tidbits of the rest of the stuff over the next few days.
Rex Nex
07-24-2007, 11:53 PM
Thats ok, we can wait.
(Brian, I think the name of the "FanPics" section should be changed to "FanArt" becouse of the pictures and art it has in it. The description just says that it is for screencaputures.
blue_moon
07-25-2007, 01:29 AM
I can definitely wait! I thought the board editor was just an idea. Its great that it was confirmed.
Zwaken
07-26-2007, 06:44 PM
YAY!!! NEW BLITWISE NEWS!!! The world won't split into 4 pieces anymore!
felipex_45
12-31-2007, 04:52 PM
i have been playing a while dx ball.. and was thinking in new power ups.. ill post them here maybe it would be useful to you..
mines:so it would basically be you have 3 mines.. and you launch a mine and goes up but follows tha panel as it moves.. but continues to go up.. when it crashes in a brick it should blow like 4 or more bricks around it..
laser:you have one laser that shoots a giant laser streak detroying every brick in its way..
rockets:shoot 3 rockets destroyin bricks in its path..
yeah i think they come out good.. maybe it would be useful i have some other ideas but ill just wait for someone to answer..
Samail
12-31-2007, 09:06 PM
I think there's a powerup thread already. Send them over there.
Aw, got my hopes up when I saw the title of the thread on the forum index...
wildgoosespeeder
01-01-2008, 01:46 AM
Yup, that really caught me off-guard...I'm still looking foward to the new board editor/creator installment in the future...
protona
05-04-2008, 10:23 PM
when is the new update ever going to come out mmm i wonder
blue_moon
05-05-2008, 10:48 PM
when is the new update ever going to come out mmm i wonder
It already did.
minmay
05-06-2008, 01:04 AM
And no board editor. >:(
Samail
05-09-2008, 12:07 AM
Mike hinted at that a while ago. (And I don't mean months ago.)
It's on the back burner for now, but I can tell it's something he wants to happen. :)
Rex Nex
05-09-2008, 01:36 AM
It wont take long nowadays.
protona
05-13-2008, 11:39 PM
yaaay its about time whhooooohoooooo wait no board editor why not
Mike W.
08-08-2008, 07:24 PM
Gosh, I've had this Super DX-Ball board editor laying around for years now, but everyone who has tried it says it's a bit too difficult to use. I will unleash the board editor eventually, though I fear the grumblings I shall receive due to it's epic complexity and mind numbing awesomeness.
It will get released... eventually... if I can just shut out all the minor epiphanies I keep having with Pocket Tanks development. :)
minmay
08-08-2008, 07:51 PM
Gosh, I've had this Super DX-Ball board editor laying around for years now, but everyone who has tried it says it's a bit too difficult to use. I will unleash the board editor eventually, though I fear the grumblings I shall receive due to it's epic complexity and mind numbing awesomeness.
There's nothing wrong with releasing a hard-to-use level editor. There's something wrong with releasing a hard-to-use level editor and advertising it as part of what you'll get when you buy the game without actually showing people how hard it is to use.
So, basically, here's the idea: release the hard-to-use level editor as free, but make it so that levels can only be played in the full version. That way, people who haven't bought the game can try the level editor, and see if it's really that bad. And you'll most likely get a lot of sales off it. I know I'd buy it. (Yes, boys and girls, it's true - I only bought Pocket Tanks. And $64 of expansion packs. Wow, it seems like a lot more when you don't consider them one at a time.)
Brian
08-11-2008, 03:13 PM
I'm going to have to talk to Mike about necroposting. ;)
Mike W.
08-11-2008, 03:20 PM
What's necroposting?
Guess I better google it. :)
Mike W.
08-11-2008, 03:23 PM
So, basically, here's the idea: release the hard-to-use level editor as free, but make it so that levels can only be played in the full version. That way, people who haven't bought the game can try the level editor, and see if it's really that bad. And you'll most likely get a lot of sales off it. I know I'd buy it.
You have a point there. The level editor could be released sooner if it' didn't need to be perfect for everyone to use. One down side is that the Deluxe version of Super DX-Ball will not be upgraded with support for user created expansion packs for a bit. I wonder if everyone would just enjoy trying the editor before I really commit to opening things up.
What's necroposting?
Guess I better google it. :)
lol.
ChallengeSpaceYard
08-11-2008, 09:46 PM
Gosh, I've had this Super DX-Ball board editor laying around for years now, but everyone who has tried it says it's a bit too difficult to use. I will unleash the board editor eventually, though I fear the grumblings I shall receive due to it's epic complexity and mind numbing awesomeness.
It will get released... eventually... if I can just shut out all the minor epiphanies I keep having with Pocket Tanks development. :)
As the editor is relevant, it does not qualify as a "necro-post". I would sure like to see this editor in action.
nelson
08-14-2008, 07:19 AM
dear brian,
certain levels r impossible to play in retro,for that u should do something.this makes the game uninteresting.i could able to play all the other games but for this.further super dx ball is superior to many breakout games even compared to ricochet series.but it is unfortunate this game dont have the ,save and continue feature.kindly add this in your update.also we r waiting for new add on levels which r yet to come since a long time.u can do something about it.with regards.
Red_Cracker
08-14-2008, 07:24 AM
Your better off just Pming Brian.
Mike W.
08-14-2008, 02:10 PM
but it is unfortunate this game dont have the ,save and continue feature.kindly add this in your update.also we r waiting for new add on levels which r yet to come since a long time.u can do something about it.with regards.
The latest version of Super DX-Ball does have boards that can be unlocked, but alas no official Save/Load as of yet. It's funny, I never really considered that for a breakout game before, but Ricochet really does have all the bells and whistles. Props to James C. Smith. :)
As for expansion packs... I have board designs scribbled on scraps of graph paper all over my office. I just need to sit down with the level editor and take about 6 to 8 weeks to make some finished product. It's definitely going to happen.
Red_Cracker
08-14-2008, 09:33 PM
Will it be available for the demo to?
Mike W.
08-14-2008, 10:15 PM
Will it be available for the demo to?
Only the Deluxe version can load board packs, free or for-sale.
Red_Cracker
08-14-2008, 10:22 PM
Dang, all well, i might get it.
Val81
08-14-2008, 10:50 PM
So, Mike, so you have an idea of about how many months it will be until the board editor is released? (I don't mean to push you.:))
flankattack
08-15-2008, 10:42 AM
I may buy it oneday.
Brian
08-15-2008, 06:27 PM
Val, first priority, last I heard from Mike, is the stuff we're doing with Pocket Tanks. I think Mike will feel more free to spend time on SDXB once Pocket Tanks is settled down to everything he wants it to be.
VoLAN
08-15-2008, 07:17 PM
PT is megahit!
Red_Cracker
08-15-2008, 10:29 PM
Brian, you know how when you phase ball and guns the bullets phase? Well could you make it that when you get fireball and guns you fire rockets?
And some other combos. Especially for the guns.
Pyrobellum
08-16-2008, 12:24 AM
Wat? rockets would be a bit insane.
Red_Cracker
08-16-2008, 12:42 AM
Well so are phase guns.
flankattack
08-16-2008, 01:44 AM
More combos definitely.
blue_moon
08-16-2008, 05:13 PM
Rockets were in another breakout styled game my dad used to play. However, they were essentially phase bullets.
Rockets could explode on impact. That's be awesome.
Red_Cracker
08-16-2008, 09:22 PM
Exactly what i meant! See we want them!
DPJ93
11-03-2008, 05:26 PM
Well... A level editor? I might be saying it too late. But I e-mailed Mike about many suggestions sometime last year I think :)
Edit: And sorry if this is already said but I was too lazy to look on all the 11 pages...
TH155
11-03-2008, 06:13 PM
Ekoz, does this count as necroing?
Off course it does. But the member is new so we don't go hard on him as we go hard on you. :)
TH155
11-03-2008, 06:22 PM
I've stoped!
and since it is...
Look at the dated becacuse you necroposted 2 forums from 2 months ago with your first 2 posts. (wow, what a coincidence)
NOTE:
I am a hypocrite.
TH155
11-03-2008, 06:26 PM
I was going to post that before, but then i realised, what about if 2 months doesn't count, so I asked instead of doing something for no reason:anirolleyes:
Oh... well then it's okay for you... my friend.
Now get out from this thread!
LOL
TH155
11-03-2008, 06:46 PM
Fine, btw, I would like more unlockables.
actually, no, this really isn't necroing. it's when you randomly spawn a thread thats been dead for a year thats necroing.
this guy is on topic, new, and it's not THAT old.
TH155
11-03-2008, 07:39 PM
THAT's why i asked first, and am i right in thinking that the megaball is the only unlockable?
Samail
11-03-2008, 09:39 PM
Shut up with the secrets!!
And no, it's not necroing in the least.
Necro-bumping is simply reviving a very, very old thread. Doesn't necessarily have to be off topic, either.
DPJ93
11-04-2008, 11:35 AM
I am careful with the rules. And I saw the last post was 2 months old but this is always depending on how many people who are here and there are also topics that never can become old like bug reporting topics. Also I didn't see any new topic about this so it should be within the rules :) But thanks for the notify.
Mike W.
11-04-2008, 01:17 PM
I should probably create a thread or two to update everyone on Blitwise current plans. At this point Super DX-Ball updates are not planned, but there are a lot of other things I am working on. Have faith... I'll revisit DX-Ball when my artillery game efforts are bearing some new fruit. (so to speak)
It's been a heady time of engine development and new directions, all of which lead to an eventual 2d hardware accelerated version of DX-Ball in the future. :)
Sorry, just chiming in on an old thread that I happen to be subscribed to. hehe
OmegaClassA
11-04-2008, 09:06 PM
um.. any hints on these plans? :rolleyes:
Mike W.
11-05-2008, 02:05 PM
um.. any hints on these plans? :rolleyes:
That's a reasonable question. :)
I'll give you a hint... it involves PC & handheld development at the same time. When my screenshots start looking like a real game, then I can probably feel confident in revealing more.
DPJ93
11-05-2008, 03:41 PM
Clever, and nice. Good luck! :)
Red_Cracker
11-05-2008, 07:49 PM
Di..did he just say on hand held! Can't wait!
ismilrona
12-11-2008, 08:02 PM
Thank You
welcome, ismilrona, and i take it you like super-dx ball?
Josefled08
04-09-2010, 07:09 AM
In all likelihood, the first Indie game I played was DX-Ball2. I don't even remember what site I downloaded it from, but I was immediately hooked by the game and found myself using the board editor to create designs. Unfortunately the board editor was soon outlawed by the developer of the game and all the websites dedicated to the game were dismantled. It is still a very well-known game, but is not as popular as it once was.
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